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Developer Guide: Processing Pipeline
This document details the step-by-step technical process executed by the AssetProcessor class (asset_processor.py) when processing a single asset.
The AssetProcessor.process() method orchestrates the following pipeline:
-
Workspace Setup (
_setup_workspace):- Creates a temporary directory using
tempfile.mkdtemp()to isolate the processing of the current asset.
- Creates a temporary directory using
-
Input Extraction (
_extract_input):- If the input is a supported archive type (.zip, .rar, .7z), it's extracted into the temporary workspace using the appropriate library (
zipfile,rarfile, orpy7zr). - If the input is a directory, its contents are copied into the temporary workspace.
- Includes basic error handling for invalid or password-protected archives.
- If the input is a supported archive type (.zip, .rar, .7z), it's extracted into the temporary workspace using the appropriate library (
-
File Inventory and Classification (
_inventory_and_classify_files):- Scans the contents of the temporary workspace.
- Uses the pre-compiled regex patterns from the loaded
Configurationobject to classify each file. - Classification follows a multi-pass approach for priority:
- Explicitly marked
Extra/files (usingmove_to_extra_patternsregex). - Model files (using
model_patternsregex). - Potential Texture Maps (matching
map_type_mappingkeyword patterns). - Standalone 16-bit variants check (using
bit_depth_variantspatterns). - Prioritization of 16-bit variants over their 8-bit counterparts (marking the 8-bit version as
Ignored). - Final classification of remaining potential maps.
- Remaining files are classified as
Unrecognised(and typically moved toExtra/later).
- Explicitly marked
- Stores the classification results (including source path, determined map type, potential variant suffix, etc.) in
self.classified_files. - Sorts potential map variants based on preset rule order, keyword order within the rule, and finally alphabetical path to determine suffix assignment priority (
-1,-2, etc.).
-
Base Metadata Determination (
_determine_base_metadata,_determine_single_asset_metadata):- Determines the base asset name using
source_naming_conventionrules from theConfiguration(separators, indices), with fallbacks to common prefixes or the input name. Handles multiple distinct assets within a single input source. - Determines the asset category (
Texture,Asset,Decal) based on the presence of model files ordecal_keywordsin theConfiguration. - Determines the asset archetype (e.g.,
Wood,Metal) by matching keywords fromarchetype_rules(inConfiguration) against file stems or the determined base name. - Stores this preliminary metadata.
- Determines the base asset name using
-
Skip Check:
- If the
overwriteflag (passed during initialization) isFalse, the tool checks if the final output directory for the determined asset name already exists and contains ametadata.jsonfile. - If both exist, processing for this specific asset is skipped, marked as "skipped", and the pipeline moves to the next asset (if processing multiple assets from one source) or finishes.
- If the
-
Map Processing (
_process_maps):- Iterates through the files classified as texture maps for the current asset.
- Loads the image using
cv2.imread(handling grayscale and unchanged flags). Converts BGR to RGB internally for consistency (except for saving non-EXR formats). - Handles Glossiness-to-Roughness inversion if necessary (loads gloss, inverts
1.0 - img/norm, prioritizes gloss source if both exist). - Resizes the image to target resolutions defined in
IMAGE_RESOULTIONS(fromConfiguration) usingcv2.resize(INTER_LANCZOS4for downscaling). Upscaling is generally avoided by checks. - Determines the output bit depth based on
MAP_BIT_DEPTH_RULES(respectvsforce_8bit). - Determines the output file format (
.jpg,.png,.exr) based on a hierarchy of rules:FORCE_LOSSLESS_MAP_TYPESlist (overrides other logic).RESOLUTION_THRESHOLD_FOR_JPG(forces JPG for large 8-bit maps).- Source format, target bit depth, and configured defaults (
OUTPUT_FORMAT_16BIT_PRIMARY,OUTPUT_FORMAT_8BIT).
- Converts the NumPy array data type appropriately before saving (e.g., float to uint8/uint16 with scaling).
- Saves the processed map using
cv2.imwrite(converting RGB back to BGR if saving to non-EXR formats). Includes fallback logic (e.g., attempting PNG if saving 16-bit EXR fails). - Calculates image statistics (Min/Max/Mean) using
_calculate_image_statson normalized float64 data for theCALCULATE_STATS_RESOLUTION. - Determines the aspect ratio change string (e.g.,
"EVEN","X150") using_normalize_aspect_ratio_change. - Stores details about each processed map (path, resolution, format, stats, etc.) in
processed_maps_details_asset.
-
Map Merging (
_merge_maps_from_source):- Iterates through the
MAP_MERGE_RULESdefined in theConfiguration. - Identifies the required source map files needed as input for each merge rule based on the classified files.
- Determines common resolutions available across the required input maps.
- Loads the necessary source map channels for each common resolution (using a helper
_load_and_transform_sourcewhich includes caching). - Converts inputs to normalized float32 (0-1).
- Injects default channel values (from rule
defaults) if an input channel is missing. - Merges channels using
cv2.merge. - Determines output bit depth and format based on rules (similar logic to
_process_maps, considering input properties). Handles potential JPG 16-bit conflict by forcing 8-bit. - Saves the merged map using the
_save_imagehelper (includes data type/color space conversions and fallback). - Stores details about each merged map in
merged_maps_details_asset.
- Iterates through the
-
Metadata File Generation (
_generate_metadata_file):- Collects all determined information for the current asset: base metadata, details from
processed_maps_details_assetandmerged_maps_details_asset, list of ignored files, source preset used, etc. - Writes this collected data into the
metadata.jsonfile within the temporary workspace usingjson.dump.
- Collects all determined information for the current asset: base metadata, details from
-
Output Organization (
_organize_output_files):- Creates the final structured output directory:
<output_base_dir>/<supplier_name>/<asset_name>/. - Creates subdirectories
Extra/,Unrecognised/, andIgnored/within the asset directory. - Moves the processed maps, merged maps, model files,
metadata.json, and files classified as Extra, Unrecognised, or Ignored from the temporary workspace into their respective locations in the final output directory structure.
- Creates the final structured output directory:
-
Workspace Cleanup (
_cleanup_workspace):- Removes the temporary workspace directory and its contents using
shutil.rmtree(). This is called within afinallyblock to ensure cleanup is attempted even if errors occur during processing.
- Removes the temporary workspace directory and its contents using
-
(Optional) Blender Script Execution:
- If triggered via CLI arguments (
--nodegroup-blend,--materials-blend) or GUI controls, the orchestrator (main.pyorgui/processing_handler.py) executes the corresponding Blender scripts (blenderscripts/*.py) usingsubprocess.runafter theAssetProcessor.process()call completes successfully for an asset batch. SeeDeveloper Guide: Blender Integration Internalsfor more details.
- If triggered via CLI arguments (
Note on Data Passing: As mentioned in the Architecture documentation, major changes to the data passing mechanisms between the GUI, Main (CLI orchestration), and AssetProcessor modules are currently being planned. The descriptions of how data is processed and transformed within this pipeline reflect the current state and will require review and updates once the plan for these changes is finalized.