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<li class="toctree-l3"><a class="reference internal" href="../interface/window_system/regions.html">Regions</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../interface/keymap/introduction.html">Common Shortcuts</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../interface/keymap/blender_default.html">Default Keymap</a></li>
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||
<li class="toctree-l3"><a class="reference internal" href="../interface/keymap/industry_compatible.html">Industry Compatible Keymap</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../interface/controls/templates/curve.html">Curve Widget</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../interface/undo_redo.html">Undo & Redo</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../interface/annotate_tool.html">Annotations</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../interface/selecting.html">Selecting</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../interface/controls/nodes/selecting.html">Selecting</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../interface/controls/nodes/reroute.html">Reroute Node</a></li>
|
||
</ul>
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<li class="toctree-l4"><a class="reference internal" href="../editors/3dview/navigate/walk_fly.html">Fly/Walk Navigation</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../editors/3dview/navigate/align.html">Aligning</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../editors/3dview/navigate/regions.html">View Regions</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../editors/3dview/navigate/views.html">Contextual Views</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../editors/3dview/3d_cursor.html">3D Cursor</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../editors/3dview/selecting.html">Selecting Objects</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../editors/3dview/controls/orientation.html">Transform Orientation</a></li>
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<li class="toctree-l5"><a class="reference internal" href="../editors/3dview/controls/pivot_point/bounding_box_center.html">Bounding Box Center</a></li>
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||
<li class="toctree-l5"><a class="reference internal" href="../editors/3dview/controls/pivot_point/3d_cursor.html">3D Cursor</a></li>
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||
<li class="toctree-l5"><a class="reference internal" href="../editors/3dview/controls/pivot_point/individual_origins.html">Individual Origins</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../editors/3dview/controls/pivot_point/median_point.html">Median Point</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../editors/3dview/controls/pivot_point/active_element.html">Active Element</a></li>
|
||
</ul>
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||
</li>
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||
<li class="toctree-l4"><a class="reference internal" href="../editors/3dview/controls/snapping.html">Snapping</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../editors/3dview/controls/proportional_editing.html">Proportional Editing</a></li>
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||
</ul>
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</li>
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<li class="toctree-l4"><a class="reference internal" href="../editors/3dview/display/visibility.html">Object Type Visibility</a></li>
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||
<li class="toctree-l4"><a class="reference internal" href="../editors/3dview/display/gizmo.html">Viewport Gizmos</a></li>
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||
<li class="toctree-l4"><a class="reference internal" href="../editors/3dview/display/overlays.html">Viewport Overlays</a></li>
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||
<li class="toctree-l4"><a class="reference internal" href="../editors/3dview/display/shading.html">Viewport Shading</a></li>
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||
</ul>
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<li class="toctree-l4"><a class="reference internal" href="../editors/3dview/toolbar/measure.html">Measure</a></li>
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||
<li class="toctree-l4"><a class="reference internal" href="../editors/3dview/toolbar/add_cube.html">Add Cube</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../editors/3dview/toolbar/add_cone.html">Add Cone</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../editors/3dview/toolbar/add_cylinder.html">Add Cylinder</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../editors/3dview/toolbar/add_uvsphere.html">Add UV Sphere</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../editors/3dview/toolbar/add_icosphere.html">Add Icosphere</a></li>
|
||
</ul>
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||
</li>
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<li class="toctree-l3"><a class="reference internal" href="../editors/3dview/sidebar.html">Sidebar</a></li>
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||
<li class="toctree-l3"><a class="reference internal" href="../editors/3dview/viewport_render.html">Viewport Render</a></li>
|
||
</ul>
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<li class="toctree-l2 has-children"><a class="reference internal" href="../editors/image/index.html">Image Editor</a><input class="toctree-checkbox" id="toctree-checkbox-17" name="toctree-checkbox-17" role="switch" type="checkbox"/><label for="toctree-checkbox-17"><div class="visually-hidden">Toggle navigation of Image Editor</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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<li class="toctree-l3"><a class="reference internal" href="../editors/image/introduction.html">Introduction</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../editors/image/navigating.html">Navigating</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../editors/image/sidebar.html">Sidebar</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../editors/image/overlays.html">Overlays</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../editors/image/image_settings.html">Image Settings</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../editors/image/editing.html">Editing</a></li>
|
||
</ul>
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</li>
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<li class="toctree-l2 has-children"><a class="reference internal" href="../editors/uv/index.html">UV Editor</a><input class="toctree-checkbox" id="toctree-checkbox-18" name="toctree-checkbox-18" role="switch" type="checkbox"/><label for="toctree-checkbox-18"><div class="visually-hidden">Toggle navigation of UV Editor</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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<li class="toctree-l3"><a class="reference internal" href="../editors/uv/introduction.html">Introduction</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../editors/uv/navigating.html">Navigating</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../editors/uv/overlays.html">Overlays</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../editors/uv/sidebar.html">Sidebar</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../editors/uv/selecting.html">Selecting UVs</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../editors/uv/controls/snapping.html">Snapping</a></li>
|
||
</ul>
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||
</li>
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<li class="toctree-l2"><a class="reference internal" href="../editors/compositor.html">Compositor</a></li>
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<li class="toctree-l2 has-children"><a class="reference internal" href="../editors/texture_node/index.html">Texture Nodes</a><input class="toctree-checkbox" id="toctree-checkbox-19" name="toctree-checkbox-19" role="switch" type="checkbox"/><label for="toctree-checkbox-19"><div class="visually-hidden">Toggle navigation of Texture Nodes</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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<li class="toctree-l3"><a class="reference internal" href="../editors/texture_node/introduction.html">Introduction</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../editors/texture_node/types/color/combine_color.html">Combine Color Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../editors/texture_node/types/color/invert_color.html">Invert Color Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../editors/texture_node/types/color/mix_rgb.html">Mix Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../editors/texture_node/types/color/rgb_curves.html">RGB Curves Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../editors/texture_node/types/color/hue_saturation.html">Hue/Saturation/Value Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../editors/texture_node/types/color/separate_color.html">Separate Color Node</a></li>
|
||
</ul>
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||
</li>
|
||
<li class="toctree-l3 has-children"><a class="reference internal" href="../editors/texture_node/types/converter/index.html">Converter Nodes</a><input class="toctree-checkbox" id="toctree-checkbox-21" name="toctree-checkbox-21" role="switch" type="checkbox"/><label for="toctree-checkbox-21"><div class="visually-hidden">Toggle navigation of Converter Nodes</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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<li class="toctree-l4"><a class="reference internal" href="../editors/texture_node/types/converter/color_ramp.html">Color Ramp Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../editors/texture_node/types/converter/distance.html">Distance Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../editors/texture_node/types/converter/math.html">Math Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../editors/texture_node/types/converter/rgb_to_bw.html">RGB to BW Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../editors/texture_node/types/converter/value_to_normal.html">Value to Normal Node</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l3 has-children"><a class="reference internal" href="../editors/texture_node/types/distort/index.html">Distort Nodes</a><input class="toctree-checkbox" id="toctree-checkbox-22" name="toctree-checkbox-22" role="switch" type="checkbox"/><label for="toctree-checkbox-22"><div class="visually-hidden">Toggle navigation of Distort Nodes</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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<li class="toctree-l4"><a class="reference internal" href="../editors/texture_node/types/distort/at.html">At Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../editors/texture_node/types/distort/rotate.html">Rotate Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../editors/texture_node/types/distort/scale.html">Scale Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../editors/texture_node/types/distort/translate.html">Translate Node</a></li>
|
||
</ul>
|
||
</li>
|
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<li class="toctree-l3 has-children"><a class="reference internal" href="../editors/texture_node/types/input/index.html">Input Nodes</a><input class="toctree-checkbox" id="toctree-checkbox-23" name="toctree-checkbox-23" role="switch" type="checkbox"/><label for="toctree-checkbox-23"><div class="visually-hidden">Toggle navigation of Input Nodes</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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<li class="toctree-l4"><a class="reference internal" href="../editors/texture_node/types/input/coordinates.html">Coordinates Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../editors/texture_node/types/input/image.html">Image Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../editors/texture_node/types/input/texture.html">Texture Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../editors/texture_node/types/input/time.html">Time Curve Node</a></li>
|
||
</ul>
|
||
</li>
|
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<li class="toctree-l3 has-children"><a class="reference internal" href="../editors/texture_node/types/output/index.html">Output Nodes</a><input class="toctree-checkbox" id="toctree-checkbox-24" name="toctree-checkbox-24" role="switch" type="checkbox"/><label for="toctree-checkbox-24"><div class="visually-hidden">Toggle navigation of Output Nodes</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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<li class="toctree-l4"><a class="reference internal" href="../editors/texture_node/types/output/output.html">Output Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../editors/texture_node/types/output/viewer.html">Viewer Node</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l3 has-children"><a class="reference internal" href="../editors/texture_node/types/patterns/index.html">Pattern Nodes</a><input class="toctree-checkbox" id="toctree-checkbox-25" name="toctree-checkbox-25" role="switch" type="checkbox"/><label for="toctree-checkbox-25"><div class="visually-hidden">Toggle navigation of Pattern Nodes</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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<li class="toctree-l4"><a class="reference internal" href="../editors/texture_node/types/patterns/checker.html">Checker Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../editors/texture_node/types/patterns/bricks.html">Bricks Node</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l3 has-children"><a class="reference internal" href="../editors/texture_node/types/textures/index.html">Texture Nodes</a><input class="toctree-checkbox" id="toctree-checkbox-26" name="toctree-checkbox-26" role="switch" type="checkbox"/><label for="toctree-checkbox-26"><div class="visually-hidden">Toggle navigation of Texture Nodes</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l4"><a class="reference internal" href="../editors/texture_node/types/textures/blend.html">Blend Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../editors/texture_node/types/textures/clouds.html">Clouds Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../editors/texture_node/types/textures/distorted_noise.html">Distorted Noise Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../editors/texture_node/types/textures/magic.html">Magic Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../editors/texture_node/types/textures/marble.html">Marble Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../editors/texture_node/types/textures/musgrave.html">Musgrave Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../editors/texture_node/types/textures/noise.html">Noise Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../editors/texture_node/types/textures/stucci.html">Stucci Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../editors/texture_node/types/textures/voronoi.html">Voronoi Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../editors/texture_node/types/textures/wood.html">Wood Node</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../editors/texture_node/types/groups.html">Group</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2"><a class="reference internal" href="../editors/geometry_node.html">Geometry Node Editor</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="../editors/shader_editor.html">Shader Editor</a></li>
|
||
<li class="toctree-l2 has-children"><a class="reference internal" href="../editors/video_sequencer/index.html">Video Sequencer</a><input class="toctree-checkbox" id="toctree-checkbox-27" name="toctree-checkbox-27" role="switch" type="checkbox"/><label for="toctree-checkbox-27"><div class="visually-hidden">Toggle navigation of Video Sequencer</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="../editors/video_sequencer/introduction.html">Introduction</a></li>
|
||
<li class="toctree-l3 has-children"><a class="reference internal" href="../editors/video_sequencer/sequencer/index.html">Sequencer</a><input class="toctree-checkbox" id="toctree-checkbox-28" name="toctree-checkbox-28" role="switch" type="checkbox"/><label for="toctree-checkbox-28"><div class="visually-hidden">Toggle navigation of Sequencer</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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||
<li class="toctree-l4"><a class="reference internal" href="../editors/video_sequencer/sequencer/introduction.html">Introduction</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../editors/video_sequencer/sequencer/channels.html">Channels</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../editors/video_sequencer/sequencer/navigating.html">Navigating</a></li>
|
||
<li class="toctree-l4 has-children"><a class="reference internal" href="../editors/video_sequencer/sequencer/toolbar/index.html">Toolbar</a><input class="toctree-checkbox" id="toctree-checkbox-29" name="toctree-checkbox-29" role="switch" type="checkbox"/><label for="toctree-checkbox-29"><div class="visually-hidden">Toggle navigation of Toolbar</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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||
<li class="toctree-l5"><a class="reference internal" href="../editors/video_sequencer/sequencer/toolbar/introduction.html">Introduction</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../editors/video_sequencer/sequencer/toolbar/blade.html">Blade</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l4 has-children"><a class="reference internal" href="../editors/video_sequencer/sequencer/sidebar/index.html">Sidebar</a><input class="toctree-checkbox" id="toctree-checkbox-30" name="toctree-checkbox-30" role="switch" type="checkbox"/><label for="toctree-checkbox-30"><div class="visually-hidden">Toggle navigation of Sidebar</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l5"><a class="reference internal" href="../editors/video_sequencer/sequencer/sidebar/strip.html">Strip</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../editors/video_sequencer/sequencer/sidebar/modifiers.html">Modifiers</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../editors/video_sequencer/sequencer/sidebar/cache.html">Cache</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../editors/video_sequencer/sequencer/sidebar/proxy.html">Proxy</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../editors/video_sequencer/sequencer/display.html">Display</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l3 has-children"><a class="reference internal" href="../editors/video_sequencer/preview/index.html">Preview</a><input class="toctree-checkbox" id="toctree-checkbox-31" name="toctree-checkbox-31" role="switch" type="checkbox"/><label for="toctree-checkbox-31"><div class="visually-hidden">Toggle navigation of Preview</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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||
<li class="toctree-l4"><a class="reference internal" href="../editors/video_sequencer/preview/introduction.html">Introduction</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../editors/video_sequencer/preview/header.html">Header</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../editors/video_sequencer/preview/toolbar.html">Toolbar</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../editors/video_sequencer/preview/sidebar.html">Sidebar</a></li>
|
||
<li class="toctree-l4 has-children"><a class="reference internal" href="../editors/video_sequencer/preview/controls/index.html">Controls</a><input class="toctree-checkbox" id="toctree-checkbox-32" name="toctree-checkbox-32" role="switch" type="checkbox"/><label for="toctree-checkbox-32"><div class="visually-hidden">Toggle navigation of Controls</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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||
<li class="toctree-l5"><a class="reference internal" href="../editors/video_sequencer/preview/controls/pivot_point.html">Pivot Point</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../editors/video_sequencer/preview/controls/snapping.html">Preview Snapping</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l4 has-children"><a class="reference internal" href="../editors/video_sequencer/preview/display/index.html">Display</a><input class="toctree-checkbox" id="toctree-checkbox-33" name="toctree-checkbox-33" role="switch" type="checkbox"/><label for="toctree-checkbox-33"><div class="visually-hidden">Toggle navigation of Display</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l5"><a class="reference internal" href="../editors/video_sequencer/preview/display/display_mode.html">Display Mode</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../editors/video_sequencer/preview/display/gizmos.html">Gizmos</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../editors/video_sequencer/preview/display/overlays.html">Overlays</a></li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../editors/video_sequencer/sequencer_preview.html">Sequencer & Preview</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2 has-children"><a class="reference internal" href="../editors/clip/index.html">Movie Clip Editor</a><input class="toctree-checkbox" id="toctree-checkbox-34" name="toctree-checkbox-34" role="switch" type="checkbox"/><label for="toctree-checkbox-34"><div class="visually-hidden">Toggle navigation of Movie Clip Editor</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="../editors/clip/introduction.html">Introduction</a></li>
|
||
<li class="toctree-l3 has-children"><a class="reference internal" href="../editors/clip/display/index.html">Display</a><input class="toctree-checkbox" id="toctree-checkbox-35" name="toctree-checkbox-35" role="switch" type="checkbox"/><label for="toctree-checkbox-35"><div class="visually-hidden">Toggle navigation of Display</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l4"><a class="reference internal" href="../editors/clip/display/gizmo.html">Viewport Gizmos</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../editors/clip/display/mask_display.html">Mask Display</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../editors/clip/display/clip_display.html">Clip Display</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../editors/clip/sidebar.html">Sidebar Region</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2 has-children"><a class="reference internal" href="../editors/dope_sheet/index.html">Dope Sheet</a><input class="toctree-checkbox" id="toctree-checkbox-36" name="toctree-checkbox-36" role="switch" type="checkbox"/><label for="toctree-checkbox-36"><div class="visually-hidden">Toggle navigation of Dope Sheet</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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||
<li class="toctree-l3"><a class="reference internal" href="../editors/dope_sheet/introduction.html">Introduction</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../editors/dope_sheet/navigating.html">Navigating</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../editors/dope_sheet/editing.html">Editing</a></li>
|
||
<li class="toctree-l3 has-children"><a class="reference internal" href="../editors/dope_sheet/modes/index.html">Modes</a><input class="toctree-checkbox" id="toctree-checkbox-37" name="toctree-checkbox-37" role="switch" type="checkbox"/><label for="toctree-checkbox-37"><div class="visually-hidden">Toggle navigation of Modes</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l4"><a class="reference internal" href="../editors/dope_sheet/modes/action.html">Action Editor</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../editors/dope_sheet/modes/shape_key.html">Shape Key Editor</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../editors/dope_sheet/modes/grease_pencil.html">Grease Pencil</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../editors/dope_sheet/modes/mask.html">Mask</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../editors/dope_sheet/sidebar.html">Sidebar</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2"><a class="reference internal" href="../editors/timeline.html">Timeline</a></li>
|
||
<li class="toctree-l2 has-children"><a class="reference internal" href="../editors/graph_editor/index.html">Graph Editor</a><input class="toctree-checkbox" id="toctree-checkbox-38" name="toctree-checkbox-38" role="switch" type="checkbox"/><label for="toctree-checkbox-38"><div class="visually-hidden">Toggle navigation of Graph Editor</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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||
<li class="toctree-l3"><a class="reference internal" href="../editors/graph_editor/introduction.html">Introduction</a></li>
|
||
<li class="toctree-l3 has-children"><a class="reference internal" href="../editors/graph_editor/channels/index.html">Channels</a><input class="toctree-checkbox" id="toctree-checkbox-39" name="toctree-checkbox-39" role="switch" type="checkbox"/><label for="toctree-checkbox-39"><div class="visually-hidden">Toggle navigation of Channels</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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||
<li class="toctree-l4"><a class="reference internal" href="../editors/graph_editor/channels/introduction.html">Introduction</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../editors/graph_editor/channels/editing.html">Editing</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l3 has-children"><a class="reference internal" href="../editors/graph_editor/fcurves/index.html">F-Curves</a><input class="toctree-checkbox" id="toctree-checkbox-40" name="toctree-checkbox-40" role="switch" type="checkbox"/><label for="toctree-checkbox-40"><div class="visually-hidden">Toggle navigation of F-Curves</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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||
<li class="toctree-l4"><a class="reference internal" href="../editors/graph_editor/fcurves/introduction.html">Introduction</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../editors/graph_editor/fcurves/editing.html">Editing</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../editors/graph_editor/fcurves/properties.html">Properties</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../editors/graph_editor/fcurves/modifiers.html">F-Curve Modifiers</a></li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2"><a class="reference internal" href="../editors/drivers_editor.html">Drivers Editor</a></li>
|
||
<li class="toctree-l2 has-children"><a class="reference internal" href="../editors/nla/index.html">Nonlinear Animation</a><input class="toctree-checkbox" id="toctree-checkbox-41" name="toctree-checkbox-41" role="switch" type="checkbox"/><label for="toctree-checkbox-41"><div class="visually-hidden">Toggle navigation of Nonlinear Animation</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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||
<li class="toctree-l3"><a class="reference internal" href="../editors/nla/introduction.html">Introduction</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../editors/nla/tracks.html">Tracks</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../editors/nla/strips.html">Strips</a></li>
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||
<li class="toctree-l3 has-children"><a class="reference internal" href="../editors/nla/editing/index.html">Editing</a><input class="toctree-checkbox" id="toctree-checkbox-42" name="toctree-checkbox-42" role="switch" type="checkbox"/><label for="toctree-checkbox-42"><div class="visually-hidden">Toggle navigation of Editing</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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<li class="toctree-l4"><a class="reference internal" href="../editors/nla/editing/track.html">Track</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../editors/nla/editing/strip.html">Strip</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../editors/nla/sidebar.html">Sidebar</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2"><a class="reference internal" href="../editors/text_editor.html">Text Editor</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="../editors/python_console.html">Python Console</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="../editors/info_editor.html">Info Editor</a></li>
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||
<li class="toctree-l2 has-children"><a class="reference internal" href="../editors/outliner/index.html">Outliner</a><input class="toctree-checkbox" id="toctree-checkbox-43" name="toctree-checkbox-43" role="switch" type="checkbox"/><label for="toctree-checkbox-43"><div class="visually-hidden">Toggle navigation of Outliner</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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||
<li class="toctree-l3"><a class="reference internal" href="../editors/outliner/introduction.html">Introduction</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../editors/outliner/interface.html">Interface</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../editors/outliner/selecting.html">Selecting</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../editors/outliner/editing.html">Editing</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../editors/outliner/usage.html">Usage</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2"><a class="reference internal" href="../editors/properties_editor.html">Properties Editor</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="../editors/file_browser.html">File Browser</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="../editors/asset_browser.html">Asset Browser</a></li>
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||
<li class="toctree-l2"><a class="reference internal" href="../editors/spreadsheet.html">Spreadsheet</a></li>
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<li class="toctree-l2 has-children"><a class="reference internal" href="../editors/preferences/index.html">Preferences</a><input class="toctree-checkbox" id="toctree-checkbox-44" name="toctree-checkbox-44" role="switch" type="checkbox"/><label for="toctree-checkbox-44"><div class="visually-hidden">Toggle navigation of Preferences</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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<li class="toctree-l3"><a class="reference internal" href="../editors/preferences/introduction.html">Introduction</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../editors/preferences/interface.html">Interface</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../editors/preferences/viewport.html">Viewport</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../editors/preferences/lights.html">Lights</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../editors/preferences/editing.html">Editing</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../editors/preferences/animation.html">Animation</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../editors/preferences/extensions.html">Get Extensions</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../editors/preferences/addons.html">Add-ons</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../editors/preferences/themes.html">Themes</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../editors/preferences/input.html">Input</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../editors/preferences/navigation.html">Navigation</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../editors/preferences/keymap.html">Keymap</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../editors/preferences/system.html">System</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../editors/preferences/save_load.html">Save & Load</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../editors/preferences/file_paths.html">File Paths</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../editors/preferences/experimental.html">Experimental</a></li>
|
||
</ul>
|
||
</li>
|
||
</ul>
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||
</li>
|
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<li class="toctree-l1 has-children"><a class="reference internal" href="../scene_layout/index.html">Scenes & Objects</a><input class="toctree-checkbox" id="toctree-checkbox-45" name="toctree-checkbox-45" role="switch" type="checkbox"/><label for="toctree-checkbox-45"><div class="visually-hidden">Toggle navigation of Scenes & Objects</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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<li class="toctree-l2 has-children"><a class="reference internal" href="../scene_layout/scene/index.html">Scenes</a><input class="toctree-checkbox" id="toctree-checkbox-46" name="toctree-checkbox-46" role="switch" type="checkbox"/><label for="toctree-checkbox-46"><div class="visually-hidden">Toggle navigation of Scenes</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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<li class="toctree-l3"><a class="reference internal" href="../scene_layout/scene/introduction.html">Introduction</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../scene_layout/scene/properties.html">Scene Properties</a></li>
|
||
</ul>
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||
</li>
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||
<li class="toctree-l2 has-children"><a class="reference internal" href="../scene_layout/object/index.html">Objects</a><input class="toctree-checkbox" id="toctree-checkbox-47" name="toctree-checkbox-47" role="switch" type="checkbox"/><label for="toctree-checkbox-47"><div class="visually-hidden">Toggle navigation of Objects</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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<li class="toctree-l3"><a class="reference internal" href="../scene_layout/object/introduction.html">Introduction</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../scene_layout/object/types.html">Object Types</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../scene_layout/object/origin.html">Object Origin</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../scene_layout/object/selecting.html">Selecting</a></li>
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<li class="toctree-l4 has-children"><a class="reference internal" href="../modeling/meshes/editing/vertex/index.html">Vertex Operators</a><input class="toctree-checkbox" id="toctree-checkbox-67" name="toctree-checkbox-67" role="switch" type="checkbox"/><label for="toctree-checkbox-67"><div class="visually-hidden">Toggle navigation of Vertex Operators</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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<li class="toctree-l5"><a class="reference internal" href="../modeling/meshes/editing/vertex/extrude_vertices.html">Extrude Vertices</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/meshes/editing/vertex/extrude_cursor.html">Extrude to Cursor or Add</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/meshes/editing/vertex/bevel_vertices.html">Bevel Vertices</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/meshes/editing/vertex/make_face_edge.html">New Edge/Face from Vertices</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/meshes/editing/vertex/connect_vertex_path.html">Connect Vertex Path</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/meshes/editing/vertex/connect_vertex_pairs.html">Connect Vertex Pairs</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/meshes/editing/vertex/rip_vertices.html">Rip Vertices</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/meshes/editing/vertex/rip_vertices_fill.html">Rip Vertices and Fill</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/meshes/editing/vertex/rip_vertices_extend.html">Rip Vertices and Extend</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/meshes/editing/vertex/slide_vertices.html">Slide Vertices</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/meshes/editing/vertex/smooth_vertices.html">Smooth Vertices</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/meshes/editing/vertex/laplacian_smooth.html">Laplacian Smooth</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/meshes/editing/vertex/blend_shape.html">Blend from Shape</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/meshes/editing/vertex/propagate_shapes.html">Propagate to Shapes</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/meshes/editing/vertex/vertex_groups.html">Vertex Groups</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/meshes/editing/vertex/hooks.html">Hooks</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/meshes/editing/vertex/make_vertex_parent.html">Make Vertex Parent</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l4 has-children"><a class="reference internal" href="../modeling/meshes/editing/edge/index.html">Edge Operators</a><input class="toctree-checkbox" id="toctree-checkbox-68" name="toctree-checkbox-68" role="switch" type="checkbox"/><label for="toctree-checkbox-68"><div class="visually-hidden">Toggle navigation of Edge Operators</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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||
<li class="toctree-l5"><a class="reference internal" href="../modeling/meshes/editing/edge/extrude_edges.html">Extrude Edges</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/meshes/editing/edge/bevel.html">Bevel Edges</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/meshes/editing/edge/bridge_edge_loops.html">Bridge Edge Loops</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/meshes/editing/edge/screw.html">Screw</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/meshes/editing/edge/subdivide.html">Subdivide</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/meshes/editing/edge/subdivide_edge_ring.html">Subdivide Edge-Ring</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/meshes/editing/edge/unsubdivide.html">Un-Subdivide</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/meshes/editing/edge/rotate_edge.html">Rotate Edge</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/meshes/editing/edge/edge_slide.html">Edge Slide</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/meshes/editing/edge/offset_edge_slide.html">Offset Edge Slide</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/meshes/editing/edge/loopcut_slide.html">Loop Cut and Slide</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/meshes/editing/edge/edge_data.html">Edge Data</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l4 has-children"><a class="reference internal" href="../modeling/meshes/editing/face/index.html">Face Operators</a><input class="toctree-checkbox" id="toctree-checkbox-69" name="toctree-checkbox-69" role="switch" type="checkbox"/><label for="toctree-checkbox-69"><div class="visually-hidden">Toggle navigation of Face Operators</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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||
<li class="toctree-l5"><a class="reference internal" href="../modeling/meshes/editing/face/extrude_faces.html">Extrude Faces</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/meshes/editing/face/extrude_faces_normal.html">Extrude Faces Along Normals</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/meshes/editing/face/extrude_individual_faces.html">Extrude Individual Faces</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/meshes/editing/face/inset_faces.html">Inset Faces</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/meshes/editing/face/poke_faces.html">Poke Faces</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/meshes/editing/face/triangulate_faces.html">Triangulate Faces</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/meshes/editing/face/triangles_quads.html">Triangles to Quads</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/meshes/editing/face/solidify_faces.html">Solidify Faces</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/meshes/editing/face/wireframe.html">Wireframe</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/meshes/editing/face/fill.html">Fill</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/meshes/editing/face/grid_fill.html">Grid Fill</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/meshes/editing/face/beautify_faces.html">Beautify Faces</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/meshes/editing/face/intersect_knife.html">Intersect (Knife)</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/meshes/editing/face/intersect_boolean.html">Intersect (Boolean)</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/meshes/editing/face/weld_edges_faces.html">Weld Edges into Faces</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/meshes/editing/face/shading.html">Shade Smooth & Flat</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/meshes/editing/face/face_data.html">Face Data</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/meshes/editing/uv.html">UV Operators</a></li>
|
||
</ul>
|
||
</li>
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||
<li class="toctree-l3 has-children"><a class="reference internal" href="../modeling/meshes/properties/index.html">Properties</a><input class="toctree-checkbox" id="toctree-checkbox-70" name="toctree-checkbox-70" role="switch" type="checkbox"/><label for="toctree-checkbox-70"><div class="visually-hidden">Toggle navigation of Properties</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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<li class="toctree-l4"><a class="reference internal" href="../modeling/meshes/properties/object_data.html">Object Data</a></li>
|
||
<li class="toctree-l4 has-children"><a class="reference internal" href="../modeling/meshes/properties/vertex_groups/index.html">Vertex Groups</a><input class="toctree-checkbox" id="toctree-checkbox-71" name="toctree-checkbox-71" role="switch" type="checkbox"/><label for="toctree-checkbox-71"><div class="visually-hidden">Toggle navigation of Vertex Groups</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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<li class="toctree-l5"><a class="reference internal" href="../modeling/meshes/properties/vertex_groups/introduction.html">Introduction</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/meshes/properties/vertex_groups/vertex_groups.html">Vertex Groups Panel</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/meshes/properties/vertex_groups/assigning_vertex_group.html">Assigning a Vertex Group</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/meshes/properties/vertex_groups/vertex_weights.html">Vertex Weights</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/meshes/properties/custom_data.html">Geometry Data</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l3 has-children"><a class="reference internal" href="../modeling/meshes/uv/index.html">UVs</a><input class="toctree-checkbox" id="toctree-checkbox-72" name="toctree-checkbox-72" role="switch" type="checkbox"/><label for="toctree-checkbox-72"><div class="visually-hidden">Toggle navigation of UVs</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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||
<li class="toctree-l4"><a class="reference internal" href="../modeling/meshes/uv/uv_texture_spaces.html">UVs & Texture Space</a></li>
|
||
<li class="toctree-l4 has-children"><a class="reference internal" href="../modeling/meshes/uv/unwrapping/index.html">Unwrapping</a><input class="toctree-checkbox" id="toctree-checkbox-73" name="toctree-checkbox-73" role="switch" type="checkbox"/><label for="toctree-checkbox-73"><div class="visually-hidden">Toggle navigation of Unwrapping</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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<li class="toctree-l5"><a class="reference internal" href="../modeling/meshes/uv/unwrapping/introduction.html">Introduction</a></li>
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||
<li class="toctree-l5"><a class="reference internal" href="../modeling/meshes/uv/unwrapping/seams.html">Seams</a></li>
|
||
</ul>
|
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</li>
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<li class="toctree-l4 has-children"><a class="reference internal" href="../modeling/meshes/uv/tools/index.html">Tools</a><input class="toctree-checkbox" id="toctree-checkbox-74" name="toctree-checkbox-74" role="switch" type="checkbox"/><label for="toctree-checkbox-74"><div class="visually-hidden">Toggle navigation of Tools</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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<li class="toctree-l5"><a class="reference internal" href="../modeling/meshes/uv/tools/toolbar.html">Toolbar</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/meshes/uv/tools/rip.html">Rip</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/meshes/uv/tools/grab.html">Grab</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/meshes/uv/tools/relax.html">Relax</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/meshes/uv/tools/pinch.html">Pinch</a></li>
|
||
</ul>
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||
</li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/meshes/uv/editing.html">Editing</a></li>
|
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<li class="toctree-l5"><a class="reference internal" href="../modeling/meshes/uv/workflows/layout.html">Layout Workflow</a></li>
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||
<li class="toctree-l5"><a class="reference internal" href="../modeling/meshes/uv/workflows/udims.html">UDIMs</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/meshes/uv/applying_image.html">Using UV Maps</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../modeling/meshes/mesh_analysis.html">Mesh Analysis</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../modeling/meshes/retopology.html">Remeshing</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2 has-children"><a class="reference internal" href="../modeling/curves/index.html">Curves</a><input class="toctree-checkbox" id="toctree-checkbox-76" name="toctree-checkbox-76" role="switch" type="checkbox"/><label for="toctree-checkbox-76"><div class="visually-hidden">Toggle navigation of Curves</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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<li class="toctree-l3"><a class="reference internal" href="../modeling/curves/introduction.html">Introduction</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../modeling/curves/structure.html">Structure</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../modeling/curves/primitives.html">Primitives</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../modeling/curves/tools/draw.html">Draw</a></li>
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||
<li class="toctree-l4"><a class="reference internal" href="../modeling/curves/tools/pen.html">Curve Pen</a></li>
|
||
</ul>
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||
</li>
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||
<li class="toctree-l3"><a class="reference internal" href="../modeling/curves/selecting.html">Selecting</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../modeling/curves/editing/transform_panel.html">Transform Panel</a></li>
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||
<li class="toctree-l4"><a class="reference internal" href="../modeling/curves/editing/curve.html">Curve</a></li>
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||
<li class="toctree-l4"><a class="reference internal" href="../modeling/curves/editing/control_points.html">Control Points</a></li>
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||
<li class="toctree-l4"><a class="reference internal" href="../modeling/curves/editing/segments.html">Segments</a></li>
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||
<li class="toctree-l4"><a class="reference internal" href="../modeling/curves/editing/other.html">Other</a></li>
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</li>
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<li class="toctree-l3 has-children"><a class="reference internal" href="../modeling/curves/properties/index.html">Properties</a><input class="toctree-checkbox" id="toctree-checkbox-79" name="toctree-checkbox-79" role="switch" type="checkbox"/><label for="toctree-checkbox-79"><div class="visually-hidden">Toggle navigation of Properties</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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<li class="toctree-l4"><a class="reference internal" href="../modeling/curves/properties/shape.html">Shape</a></li>
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||
<li class="toctree-l4"><a class="reference internal" href="../modeling/curves/properties/geometry.html">Geometry</a></li>
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||
<li class="toctree-l4"><a class="reference internal" href="../modeling/curves/properties/path_animation.html">Path Animation</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/curves/properties/active_spline.html">Active Spline</a></li>
|
||
</ul>
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||
</li>
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||
<li class="toctree-l3"><a class="reference internal" href="../modeling/curves/curve_display.html">Curve Display</a></li>
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||
</ul>
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||
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<li class="toctree-l2 has-children"><a class="reference internal" href="../modeling/curves_new/index.html">Curves (New)</a><input class="toctree-checkbox" id="toctree-checkbox-80" name="toctree-checkbox-80" role="switch" type="checkbox"/><label for="toctree-checkbox-80"><div class="visually-hidden">Toggle navigation of Curves (New)</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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<li class="toctree-l3"><a class="reference internal" href="../modeling/curves_new/structure.html">Structure</a></li>
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||
<li class="toctree-l3"><a class="reference internal" href="../modeling/curves_new/primitives.html">Primitives</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../modeling/curves_new/tools/draw.html">Draw</a></li>
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</ul>
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||
</li>
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<li class="toctree-l3"><a class="reference internal" href="../modeling/curves_new/selecting.html">Selecting</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../modeling/curves_new/editing/segments.html">Segments</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../modeling/curves_new/properties.html">Properties</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../modeling/curves_new/curve_display.html">Curve Display</a></li>
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<li class="toctree-l2 has-children"><a class="reference internal" href="../modeling/surfaces/index.html">Surfaces</a><input class="toctree-checkbox" id="toctree-checkbox-83" name="toctree-checkbox-83" role="switch" type="checkbox"/><label for="toctree-checkbox-83"><div class="visually-hidden">Toggle navigation of Surfaces</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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<li class="toctree-l3"><a class="reference internal" href="../modeling/surfaces/introduction.html">Introduction</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../modeling/surfaces/toolbar/index.html">Toolbar</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../modeling/surfaces/structure.html">Structure</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../modeling/surfaces/primitives.html">Primitives</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../modeling/surfaces/editing/surface.html">Surface</a></li>
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<li class="toctree-l3 has-children"><a class="reference internal" href="../modeling/surfaces/properties/index.html">Properties</a><input class="toctree-checkbox" id="toctree-checkbox-85" name="toctree-checkbox-85" role="switch" type="checkbox"/><label for="toctree-checkbox-85"><div class="visually-hidden">Toggle navigation of Properties</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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||
<li class="toctree-l4"><a class="reference internal" href="../modeling/surfaces/properties/shape.html">Shape</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/surfaces/properties/active_spline.html">Active Spline</a></li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2 has-children"><a class="reference internal" href="../modeling/metas/index.html">Metaball</a><input class="toctree-checkbox" id="toctree-checkbox-86" name="toctree-checkbox-86" role="switch" type="checkbox"/><label for="toctree-checkbox-86"><div class="visually-hidden">Toggle navigation of Metaball</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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||
<li class="toctree-l3"><a class="reference internal" href="../modeling/metas/introduction.html">Introduction</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../modeling/metas/toolbar/index.html">Toolbar</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../modeling/metas/structure.html">Structure</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../modeling/metas/primitives.html">Primitives</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../modeling/metas/editing.html">Editing</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../modeling/metas/properties.html">Properties</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2 has-children"><a class="reference internal" href="../modeling/texts/index.html">Text</a><input class="toctree-checkbox" id="toctree-checkbox-87" name="toctree-checkbox-87" role="switch" type="checkbox"/><label for="toctree-checkbox-87"><div class="visually-hidden">Toggle navigation of Text</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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||
<li class="toctree-l3"><a class="reference internal" href="../modeling/texts/introduction.html">Introduction</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../modeling/texts/selecting.html">Selecting</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../modeling/texts/editing.html">Editing</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../modeling/texts/properties.html">Properties</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2 has-children"><a class="reference internal" href="../modeling/volumes/index.html">Volumes</a><input class="toctree-checkbox" id="toctree-checkbox-88" name="toctree-checkbox-88" role="switch" type="checkbox"/><label for="toctree-checkbox-88"><div class="visually-hidden">Toggle navigation of Volumes</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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||
<li class="toctree-l3"><a class="reference internal" href="../modeling/volumes/introduction.html">Introduction</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../modeling/volumes/properties.html">Properties</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2"><a class="reference internal" href="../modeling/empties.html">Empties</a></li>
|
||
<li class="toctree-l2 has-children"><a class="reference internal" href="../modeling/modifiers/index.html">Modifiers</a><input class="toctree-checkbox" id="toctree-checkbox-89" name="toctree-checkbox-89" role="switch" type="checkbox"/><label for="toctree-checkbox-89"><div class="visually-hidden">Toggle navigation of Modifiers</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="../modeling/modifiers/introduction.html">Introduction</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../modeling/modifiers/common_options.html">Common Modifier Options</a></li>
|
||
<li class="toctree-l3 has-children"><a class="reference internal" href="../modeling/modifiers/modify/index.html">Edit</a><input class="toctree-checkbox" id="toctree-checkbox-90" name="toctree-checkbox-90" role="switch" type="checkbox"/><label for="toctree-checkbox-90"><div class="visually-hidden">Toggle navigation of Edit</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/modifiers/modify/data_transfer.html">Data Transfer Modifier</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/modifiers/modify/mesh_cache.html">Mesh Cache Modifier</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/modifiers/modify/mesh_sequence_cache.html">Mesh Sequence Cache Modifier</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/modifiers/modify/uv_project.html">UV Project Modifier</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/modifiers/modify/uv_warp.html">UV Warp Modifier</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/modifiers/modify/weight_edit.html">Vertex Weight Edit Modifier</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/modifiers/modify/weight_mix.html">Vertex Weight Mix Modifier</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/modifiers/modify/weight_proximity.html">Vertex Weight Proximity Modifier</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l3 has-children"><a class="reference internal" href="../modeling/modifiers/generate/index.html">Generate</a><input class="toctree-checkbox" id="toctree-checkbox-91" name="toctree-checkbox-91" role="switch" type="checkbox"/><label for="toctree-checkbox-91"><div class="visually-hidden">Toggle navigation of Generate</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/modifiers/generate/array.html">Array Modifier</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/modifiers/generate/bevel.html">Bevel Modifier</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/modifiers/generate/booleans.html">Boolean Modifier</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/modifiers/generate/build.html">Build Modifier</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/modifiers/generate/decimate.html">Decimate Modifier</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/modifiers/generate/edge_split.html">Edge Split Modifier</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/modifiers/generate/geometry_nodes.html">Geometry Nodes Modifier</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/modifiers/generate/mask.html">Mask Modifier</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/modifiers/generate/mesh_to_volume.html">Mesh to Volume Modifier</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/modifiers/generate/mirror.html">Mirror Modifier</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/modifiers/generate/multiresolution.html">Multiresolution Modifier</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/modifiers/generate/remesh.html">Remesh Modifier</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/modifiers/generate/screw.html">Screw Modifier</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/modifiers/generate/skin.html">Skin Modifier</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/modifiers/generate/solidify.html">Solidify Modifier</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/modifiers/generate/subdivision_surface.html">Subdivision Surface Modifier</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/modifiers/generate/triangulate.html">Triangulate Modifier</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/modifiers/generate/volume_to_mesh.html">Volume to Mesh Modifier</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/modifiers/generate/weld.html">Weld Modifier</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/modifiers/generate/wireframe.html">Wireframe Modifier</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l3 has-children"><a class="reference internal" href="../modeling/modifiers/deform/index.html">Deform</a><input class="toctree-checkbox" id="toctree-checkbox-92" name="toctree-checkbox-92" role="switch" type="checkbox"/><label for="toctree-checkbox-92"><div class="visually-hidden">Toggle navigation of Deform</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/modifiers/deform/armature.html">Armature Modifier</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/modifiers/deform/cast.html">Cast Modifier</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/modifiers/deform/curve.html">Curve Modifier</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/modifiers/deform/displace.html">Displace Modifier</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/modifiers/deform/hooks.html">Hook Modifier</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/modifiers/deform/laplacian_deform.html">Laplacian Deform Modifier</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/modifiers/deform/lattice.html">Lattice Modifier</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/modifiers/deform/mesh_deform.html">Mesh Deform Modifier</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/modifiers/deform/shrinkwrap.html">Shrinkwrap Modifier</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/modifiers/deform/simple_deform.html">Simple Deform Modifier</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/modifiers/deform/smooth.html">Smooth Modifier</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/modifiers/deform/corrective_smooth.html">Smooth Corrective Modifier</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/modifiers/deform/laplacian_smooth.html">Smooth Laplacian Modifier</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/modifiers/deform/surface_deform.html">Surface Deform Modifier</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/modifiers/deform/volume_displace.html">Volume Displace Modifier</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/modifiers/deform/warp.html">Warp Modifier</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/modifiers/deform/wave.html">Wave Modifier</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l3 has-children"><a class="reference internal" href="../modeling/modifiers/normals/index.html">Normals</a><input class="toctree-checkbox" id="toctree-checkbox-93" name="toctree-checkbox-93" role="switch" type="checkbox"/><label for="toctree-checkbox-93"><div class="visually-hidden">Toggle navigation of Normals</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/modifiers/normals/normal_edit.html">Normal Edit Modifier</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/modifiers/normals/weighted_normal.html">Weighted Normal Modifier</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/modifiers/normals/smooth_by_angle.html">Smooth By Angle Modifier</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l3 has-children"><a class="reference internal" href="../modeling/modifiers/physics/index.html">Physics</a><input class="toctree-checkbox" id="toctree-checkbox-94" name="toctree-checkbox-94" role="switch" type="checkbox"/><label for="toctree-checkbox-94"><div class="visually-hidden">Toggle navigation of Physics</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/modifiers/physics/cloth.html">Cloth Modifier</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/modifiers/physics/collision.html">Collision Modifier</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/modifiers/physics/dynamic_paint.html">Dynamic Paint Modifier</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/modifiers/physics/explode.html">Explode Modifier</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/modifiers/physics/fluid.html">Fluid Modifier</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/modifiers/physics/ocean.html">Ocean Modifier</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/modifiers/physics/particle_instance.html">Particle Instance Modifier</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/modifiers/physics/particle_system.html">Particle System Modifier</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/modifiers/physics/soft_body.html">Soft Body Modifier</a></li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2 has-children"><a class="reference internal" href="../modeling/geometry_nodes/index.html">Geometry Nodes</a><input class="toctree-checkbox" id="toctree-checkbox-95" name="toctree-checkbox-95" role="switch" type="checkbox"/><label for="toctree-checkbox-95"><div class="visually-hidden">Toggle navigation of Geometry Nodes</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="../modeling/geometry_nodes/introduction.html">Introduction</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../modeling/geometry_nodes/inspection.html">Inspection</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../modeling/geometry_nodes/attributes_reference.html">Attributes</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../modeling/geometry_nodes/fields.html">Fields</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../modeling/geometry_nodes/instances.html">Instances</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../modeling/geometry_nodes/baking.html">Baking</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../modeling/geometry_nodes/tools.html">Node-Based Tools</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../modeling/geometry_nodes/gizmos.html">Gizmos</a></li>
|
||
<li class="toctree-l3 has-children"><a class="reference internal" href="../modeling/geometry_nodes/attribute/index.html">Attribute Nodes</a><input class="toctree-checkbox" id="toctree-checkbox-96" name="toctree-checkbox-96" role="switch" type="checkbox"/><label for="toctree-checkbox-96"><div class="visually-hidden">Toggle navigation of Attribute Nodes</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/geometry_nodes/attribute/attribute_statistic.html">Attribute Statistic Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/geometry_nodes/attribute/domain_size.html">Domain Size Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/geometry_nodes/attribute/blur_attribute.html">Blur Attribute Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/geometry_nodes/attribute/capture_attribute.html">Capture Attribute Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/geometry_nodes/attribute/remove_named_attribute.html">Remove Named Attribute Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/geometry_nodes/attribute/store_named_attribute.html">Store Named Attribute Node</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l3 has-children"><a class="reference internal" href="../modeling/geometry_nodes/input/index.html">Input Nodes</a><input class="toctree-checkbox" id="toctree-checkbox-97" name="toctree-checkbox-97" role="switch" type="checkbox"/><label for="toctree-checkbox-97"><div class="visually-hidden">Toggle navigation of Input Nodes</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l4 has-children"><a class="reference internal" href="../modeling/geometry_nodes/input/constant/index.html">Constant</a><input class="toctree-checkbox" id="toctree-checkbox-98" name="toctree-checkbox-98" role="switch" type="checkbox"/><label for="toctree-checkbox-98"><div class="visually-hidden">Toggle navigation of Constant</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/input/constant/boolean.html">Boolean Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/input/constant/collection.html">Collection Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/input/constant/color.html">Color Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/input/constant/image.html">Image Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/input/constant/integer.html">Integer Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/input/constant/material.html">Material Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/input/constant/object.html">Object Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/input/constant/rotation.html">Rotation Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/input/constant/string.html">String Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/input/constant/value.html">Value Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/input/constant/vector.html">Vector Node</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l4 has-children"><a class="reference internal" href="../modeling/geometry_nodes/input/gizmo/index.html">Gizmo</a><input class="toctree-checkbox" id="toctree-checkbox-99" name="toctree-checkbox-99" role="switch" type="checkbox"/><label for="toctree-checkbox-99"><div class="visually-hidden">Toggle navigation of Gizmo</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/input/gizmo/dial_gizmo.html">Dial Gizmo</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/input/gizmo/linear_gizmo.html">Linear Gizmo</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/input/gizmo/transform_gizmo.html">Transform Gizmo</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l4 has-children"><a class="reference internal" href="../modeling/geometry_nodes/input/scene/index.html">Scene</a><input class="toctree-checkbox" id="toctree-checkbox-100" name="toctree-checkbox-100" role="switch" type="checkbox"/><label for="toctree-checkbox-100"><div class="visually-hidden">Toggle navigation of Scene</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/input/scene/3d_cursor.html">3D Cursor Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/input/scene/active_camera.html">Active Camera Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/input/scene/collection_info.html">Collection Info Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/input/scene/image_info.html">Image Info Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/input/scene/is_viewport.html">Is Viewport Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/input/scene/mouse_position.html">Mouse Position Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/input/scene/object_info.html">Object Info Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/input/scene/scene_time.html">Scene Time Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/input/scene/self_object.html">Self Object Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/input/scene/viewport_transform.html">Viewport Transform Node</a></li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l3 has-children"><a class="reference internal" href="../modeling/geometry_nodes/output/index.html">Output Nodes</a><input class="toctree-checkbox" id="toctree-checkbox-101" name="toctree-checkbox-101" role="switch" type="checkbox"/><label for="toctree-checkbox-101"><div class="visually-hidden">Toggle navigation of Output Nodes</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/geometry_nodes/output/warning.html">Warning Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/geometry_nodes/output/viewer.html">Viewer Node</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l3 has-children"><a class="reference internal" href="../modeling/geometry_nodes/geometry/index.html">Geometry Nodes</a><input class="toctree-checkbox" id="toctree-checkbox-102" name="toctree-checkbox-102" role="switch" type="checkbox"/><label for="toctree-checkbox-102"><div class="visually-hidden">Toggle navigation of Geometry Nodes</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l4 has-children"><a class="reference internal" href="../modeling/geometry_nodes/geometry/read/index.html">Read</a><input class="toctree-checkbox" id="toctree-checkbox-103" name="toctree-checkbox-103" role="switch" type="checkbox"/><label for="toctree-checkbox-103"><div class="visually-hidden">Toggle navigation of Read</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/geometry/read/id.html">ID Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/geometry/read/input_index.html">Index Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/geometry/read/named_attribute.html">Named Attribute Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/geometry/read/normal.html">Normal Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/geometry/read/position.html">Position Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/geometry/read/radius.html">Radius Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/geometry/read/selection.html">Selection Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/geometry/read/active_element.html">Active Element Node</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l4 has-children"><a class="reference internal" href="../modeling/geometry_nodes/geometry/sample/index.html">Sample</a><input class="toctree-checkbox" id="toctree-checkbox-104" name="toctree-checkbox-104" role="switch" type="checkbox"/><label for="toctree-checkbox-104"><div class="visually-hidden">Toggle navigation of Sample</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/geometry/sample/geometry_proximity.html">Geometry Proximity Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/geometry/sample/index_of_nearest.html">Index of Nearest</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/geometry/sample/raycast.html">Raycast Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/geometry/sample/sample_index.html">Sample Index Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/geometry/sample/sample_nearest.html">Sample Nearest Node</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l4 has-children"><a class="reference internal" href="../modeling/geometry_nodes/geometry/write/index.html">Write</a><input class="toctree-checkbox" id="toctree-checkbox-105" name="toctree-checkbox-105" role="switch" type="checkbox"/><label for="toctree-checkbox-105"><div class="visually-hidden">Toggle navigation of Write</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/geometry/write/set_geometry_name.html">Set Geometry Name Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/geometry/write/set_id.html">Set ID Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/geometry/write/set_position.html">Set Position Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/geometry/write/set_selection.html">Set Selection Node</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l4 has-children"><a class="reference internal" href="../modeling/geometry_nodes/geometry/operations/index.html">Operations</a><input class="toctree-checkbox" id="toctree-checkbox-106" name="toctree-checkbox-106" role="switch" type="checkbox"/><label for="toctree-checkbox-106"><div class="visually-hidden">Toggle navigation of Operations</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/geometry/operations/bake.html">Bake Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/geometry/operations/bounding_box.html">Bounding Box Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/geometry/operations/convex_hull.html">Convex Hull Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/geometry/operations/delete_geometry.html">Delete Geometry Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/geometry/operations/duplicate_elements.html">Duplicate Elements Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/geometry/operations/merge_by_distance.html">Merge by Distance Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/geometry/operations/split_to_instances.html">Split To Instances Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/geometry/operations/sort_elements.html">Sort Elements Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/geometry/operations/transform_geometry.html">Transform Geometry Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/geometry/operations/separate_components.html">Separate Components Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/geometry/operations/separate_geometry.html">Separate Geometry Node</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/geometry_nodes/geometry/geometry_to_instance.html">Geometry to Instance Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/geometry_nodes/geometry/join_geometry.html">Join Geometry Node</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l3 has-children"><a class="reference internal" href="../modeling/geometry_nodes/curve/index.html">Curve Nodes</a><input class="toctree-checkbox" id="toctree-checkbox-107" name="toctree-checkbox-107" role="switch" type="checkbox"/><label for="toctree-checkbox-107"><div class="visually-hidden">Toggle navigation of Curve Nodes</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l4 has-children"><a class="reference internal" href="../modeling/geometry_nodes/curve/read/index.html">Read</a><input class="toctree-checkbox" id="toctree-checkbox-108" name="toctree-checkbox-108" role="switch" type="checkbox"/><label for="toctree-checkbox-108"><div class="visually-hidden">Toggle navigation of Read</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/curve/read/curve_handle_positions.html">Curve Handle Positions Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/curve/read/curve_length.html">Curve Length Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/curve/read/curve_tangent.html">Curve Tangent Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/curve/read/curve_tilt.html">Curve Tilt Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/curve/read/endpoint_selection.html">Endpoint Selection Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/curve/read/handle_type_selection.html">Handle Type Selection Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/curve/read/is_spline_cyclic.html">Is Spline Cyclic Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/curve/read/spline_length.html">Spline Length Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/curve/read/spline_parameter.html">Spline Parameter Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/curve/read/spline_resolution.html">Spline Resolution Node</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l4 has-children"><a class="reference internal" href="../modeling/geometry_nodes/curve/sample/index.html">Sample</a><input class="toctree-checkbox" id="toctree-checkbox-109" name="toctree-checkbox-109" role="switch" type="checkbox"/><label for="toctree-checkbox-109"><div class="visually-hidden">Toggle navigation of Sample</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/curve/sample/sample_curve.html">Sample Curve Node</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l4 has-children"><a class="reference internal" href="../modeling/geometry_nodes/curve/write/index.html">Write</a><input class="toctree-checkbox" id="toctree-checkbox-110" name="toctree-checkbox-110" role="switch" type="checkbox"/><label for="toctree-checkbox-110"><div class="visually-hidden">Toggle navigation of Write</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/curve/write/set_curve_normal.html">Set Curve Normal Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/curve/write/set_curve_radius.html">Set Curve Radius Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/curve/write/set_curve_tilt.html">Set Curve Tilt Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/curve/write/set_handle_positions.html">Set Handle Positions Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/curve/write/set_handle_type.html">Set Handle Type Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/curve/write/set_spline_cyclic.html">Set Spline Cyclic Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/curve/write/set_spline_resolution.html">Set Spline Resolution Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/curve/write/set_spline_type.html">Set Spline Type Node</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l4 has-children"><a class="reference internal" href="../modeling/geometry_nodes/curve/operations/index.html">Operations</a><input class="toctree-checkbox" id="toctree-checkbox-111" name="toctree-checkbox-111" role="switch" type="checkbox"/><label for="toctree-checkbox-111"><div class="visually-hidden">Toggle navigation of Operations</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/curve/operations/curve_to_mesh.html">Curve to Mesh Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/curve/operations/curve_to_points.html">Curve to Points Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/curve/operations/curves_to_grease_pencil.html">Curves to Grease Pencil Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/curve/operations/deform_curves_on_surface.html">Deform Curves on Surface Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/curve/operations/fill_curve.html">Fill Curve Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/curve/operations/fillet_curve.html">Fillet Curve Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/curve/operations/interpolate_curves.html">Interpolate Curves Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/curve/operations/resample_curve.html">Resample Curve Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/curve/operations/reverse_curve.html">Reverse Curve Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/curve/operations/subdivide_curve.html">Subdivide Curve Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/curve/operations/trim_curve.html">Trim Curve Node</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l4 has-children"><a class="reference internal" href="../modeling/geometry_nodes/curve/primitives/index.html">Primitives</a><input class="toctree-checkbox" id="toctree-checkbox-112" name="toctree-checkbox-112" role="switch" type="checkbox"/><label for="toctree-checkbox-112"><div class="visually-hidden">Toggle navigation of Primitives</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/curve/primitives/arc.html">Arc Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/curve/primitives/bezier_segment.html">Bézier Segment Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/curve/primitives/curve_circle.html">Curve Circle Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/curve/primitives/curve_line.html">Curve Line Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/curve/primitives/curve_spiral.html">Spiral Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/curve/primitives/quadratic_bezier.html">Quadratic Bézier Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/curve/primitives/quadrilateral.html">Quadrilateral Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/curve/primitives/star.html">Star Node</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l4 has-children"><a class="reference internal" href="../modeling/geometry_nodes/curve/topology/index.html">Topology</a><input class="toctree-checkbox" id="toctree-checkbox-113" name="toctree-checkbox-113" role="switch" type="checkbox"/><label for="toctree-checkbox-113"><div class="visually-hidden">Toggle navigation of Topology</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/curve/topology/curve_of_point.html">Curve of Point Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/curve/topology/offset_point_in_curve.html">Offset Point in Curve Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/curve/topology/points_of_curve.html">Points of Curve Node</a></li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l3 has-children"><a class="reference internal" href="../modeling/geometry_nodes/grease_pencil/index.html">Grease Pencil Nodes</a><input class="toctree-checkbox" id="toctree-checkbox-114" name="toctree-checkbox-114" role="switch" type="checkbox"/><label for="toctree-checkbox-114"><div class="visually-hidden">Toggle navigation of Grease Pencil Nodes</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/geometry_nodes/grease_pencil/read/index.html">Read</a></li>
|
||
<li class="toctree-l4 has-children"><a class="reference internal" href="../modeling/geometry_nodes/grease_pencil/operations/index.html">Operations</a><input class="toctree-checkbox" id="toctree-checkbox-115" name="toctree-checkbox-115" role="switch" type="checkbox"/><label for="toctree-checkbox-115"><div class="visually-hidden">Toggle navigation of Operations</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/grease_pencil/operations/grease_pencil_to_curves.html">Grease Pencil to Curves Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/grease_pencil/operations/merge_layers.html">Merge Layers Node</a></li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l3 has-children"><a class="reference internal" href="../modeling/geometry_nodes/instances/index.html">Instances Nodes</a><input class="toctree-checkbox" id="toctree-checkbox-116" name="toctree-checkbox-116" role="switch" type="checkbox"/><label for="toctree-checkbox-116"><div class="visually-hidden">Toggle navigation of Instances Nodes</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/geometry_nodes/instances/instance_on_points.html">Instance on Points Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/geometry_nodes/instances/instances_to_points.html">Instances to Points Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/geometry_nodes/instances/realize_instances.html">Realize Instances Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/geometry_nodes/instances/rotate_instances.html">Rotate Instances Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/geometry_nodes/instances/scale_instances.html">Scale Instances Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/geometry_nodes/instances/translate_instances.html">Translate Instances Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/geometry_nodes/instances/set_instance_transform.html">Set Instance Transform Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/geometry_nodes/instances/instance_transform.html">Instance Transform Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/geometry_nodes/instances/instance_rotation.html">Instance Rotation Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/geometry_nodes/instances/instance_scale.html">Instance Scale Node</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l3 has-children"><a class="reference internal" href="../modeling/geometry_nodes/mesh/index.html">Mesh Nodes</a><input class="toctree-checkbox" id="toctree-checkbox-117" name="toctree-checkbox-117" role="switch" type="checkbox"/><label for="toctree-checkbox-117"><div class="visually-hidden">Toggle navigation of Mesh Nodes</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l4 has-children"><a class="reference internal" href="../modeling/geometry_nodes/mesh/read/index.html">Read</a><input class="toctree-checkbox" id="toctree-checkbox-118" name="toctree-checkbox-118" role="switch" type="checkbox"/><label for="toctree-checkbox-118"><div class="visually-hidden">Toggle navigation of Read</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/mesh/read/edge_angle.html">Edge Angle Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/mesh/read/edge_neighbors.html">Edge Neighbors Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/mesh/read/edge_vertices.html">Edge Vertices Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/mesh/read/edges_to_face_groups.html">Edges to Face Groups Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/mesh/read/face_area.html">Face Area Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/mesh/read/face_group_boundaries.html">Face Group Boundaries Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/mesh/read/face_neighbors.html">Face Neighbors Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/mesh/read/face_set.html">Face Set Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/mesh/read/face_is_planar.html">Is Face Planar Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/mesh/read/is_edge_smooth.html">Is Edge Smooth Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/mesh/read/is_face_smooth.html">Is Face Smooth Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/mesh/read/mesh_island.html">Mesh Island Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/mesh/read/shortest_edge_paths.html">Shortest Edge Paths Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/mesh/read/vertex_neighbors.html">Vertex Neighbors Node</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l4 has-children"><a class="reference internal" href="../modeling/geometry_nodes/mesh/sample/index.html">Sample</a><input class="toctree-checkbox" id="toctree-checkbox-119" name="toctree-checkbox-119" role="switch" type="checkbox"/><label for="toctree-checkbox-119"><div class="visually-hidden">Toggle navigation of Sample</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/mesh/sample/sample_nearest_surface.html">Sample Nearest Surface Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/mesh/sample/sample_uv_surface.html">Sample UV Surface Node</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l4 has-children"><a class="reference internal" href="../modeling/geometry_nodes/mesh/write/index.html">Write</a><input class="toctree-checkbox" id="toctree-checkbox-120" name="toctree-checkbox-120" role="switch" type="checkbox"/><label for="toctree-checkbox-120"><div class="visually-hidden">Toggle navigation of Write</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/mesh/write/set_face_set.html">Set Face Set Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/mesh/write/set_shade_smooth.html">Set Shade Smooth Node</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l4 has-children"><a class="reference internal" href="../modeling/geometry_nodes/mesh/operations/index.html">Operations</a><input class="toctree-checkbox" id="toctree-checkbox-121" name="toctree-checkbox-121" role="switch" type="checkbox"/><label for="toctree-checkbox-121"><div class="visually-hidden">Toggle navigation of Operations</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/mesh/operations/dual_mesh.html">Dual Mesh Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/mesh/operations/edge_paths_to_curves.html">Edge Paths to Curves Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/mesh/operations/edge_paths_to_selection.html">Edge Paths to Selection Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/mesh/operations/extrude_mesh.html">Extrude Mesh Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/mesh/operations/flip_faces.html">Flip Faces Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/mesh/operations/mesh_boolean.html">Mesh Boolean Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/mesh/operations/mesh_to_curve.html">Mesh to Curve Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/mesh/operations/mesh_to_points.html">Mesh to Points Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/mesh/operations/mesh_to_volume.html">Mesh to Volume Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/mesh/operations/scale_elements.html">Scale Elements Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/mesh/operations/split_edges.html">Split Edges Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/mesh/operations/subdivide_mesh.html">Subdivide Mesh Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/mesh/operations/subdivision_surface.html">Subdivision Surface Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/mesh/operations/triangulate.html">Triangulate Node</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l4 has-children"><a class="reference internal" href="../modeling/geometry_nodes/mesh/primitives/index.html">Primitives</a><input class="toctree-checkbox" id="toctree-checkbox-122" name="toctree-checkbox-122" role="switch" type="checkbox"/><label for="toctree-checkbox-122"><div class="visually-hidden">Toggle navigation of Primitives</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/mesh/primitives/cone.html">Cone Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/mesh/primitives/cube.html">Cube Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/mesh/primitives/cylinder.html">Cylinder Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/mesh/primitives/grid.html">Grid Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/mesh/primitives/icosphere.html">Icosphere Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/mesh/primitives/mesh_circle.html">Mesh Circle Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/mesh/primitives/mesh_line.html">Mesh Line Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/mesh/primitives/uv_sphere.html">UV Sphere Node</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l4 has-children"><a class="reference internal" href="../modeling/geometry_nodes/mesh/topology/index.html">Topology</a><input class="toctree-checkbox" id="toctree-checkbox-123" name="toctree-checkbox-123" role="switch" type="checkbox"/><label for="toctree-checkbox-123"><div class="visually-hidden">Toggle navigation of Topology</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/mesh/topology/corners_of_edge.html">Corners of Edge Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/mesh/topology/corners_of_face.html">Corners of Face Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/mesh/topology/corners_of_vertex.html">Corners of Vertex Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/mesh/topology/edges_of_corner.html">Edges of Corner Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/mesh/topology/edges_of_vertex.html">Edges of Vertex Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/mesh/topology/face_of_corner.html">Face of Corner Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/mesh/topology/offset_corner_in_face.html">Offset Corner in Face Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/mesh/topology/vertex_of_corner.html">Vertex of Corner Node</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l4 has-children"><a class="reference internal" href="../modeling/geometry_nodes/mesh/uv/index.html">UV</a><input class="toctree-checkbox" id="toctree-checkbox-124" name="toctree-checkbox-124" role="switch" type="checkbox"/><label for="toctree-checkbox-124"><div class="visually-hidden">Toggle navigation of UV</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/mesh/uv/pack_uv_islands.html">Pack UV Islands Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/mesh/uv/uv_unwrap.html">UV Unwrap Node</a></li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l3 has-children"><a class="reference internal" href="../modeling/geometry_nodes/point/index.html">Point Nodes</a><input class="toctree-checkbox" id="toctree-checkbox-125" name="toctree-checkbox-125" role="switch" type="checkbox"/><label for="toctree-checkbox-125"><div class="visually-hidden">Toggle navigation of Point Nodes</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/geometry_nodes/point/distribute_points_in_volume.html">Distribute Points in Volume</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/geometry_nodes/point/distribute_points_on_faces.html">Distribute Points on Faces</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/geometry_nodes/point/points.html">Points Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/geometry_nodes/point/points_to_curves.html">Points to Curves Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/geometry_nodes/point/points_to_vertices.html">Points to Vertices Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/geometry_nodes/point/points_to_volume.html">Points to Volume Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/geometry_nodes/point/set_point_radius.html">Set Point Radius Node</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l3 has-children"><a class="reference internal" href="../modeling/geometry_nodes/volume/index.html">Volume Nodes</a><input class="toctree-checkbox" id="toctree-checkbox-126" name="toctree-checkbox-126" role="switch" type="checkbox"/><label for="toctree-checkbox-126"><div class="visually-hidden">Toggle navigation of Volume Nodes</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l4 has-children"><a class="reference internal" href="../modeling/geometry_nodes/volume/operations/index.html">Operations</a><input class="toctree-checkbox" id="toctree-checkbox-127" name="toctree-checkbox-127" role="switch" type="checkbox"/><label for="toctree-checkbox-127"><div class="visually-hidden">Toggle navigation of Operations</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/volume/operations/volume_to_mesh.html">Volume to Mesh Node</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l4 has-children"><a class="reference internal" href="../modeling/geometry_nodes/volume/primitives/index.html">Primitives</a><input class="toctree-checkbox" id="toctree-checkbox-128" name="toctree-checkbox-128" role="switch" type="checkbox"/><label for="toctree-checkbox-128"><div class="visually-hidden">Toggle navigation of Primitives</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/volume/primitives/volume_cube.html">Volume Cube Node</a></li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../modeling/geometry_nodes/simulation/simulation_zone.html">Simulation Zone</a></li>
|
||
<li class="toctree-l3 has-children"><a class="reference internal" href="../modeling/geometry_nodes/material/index.html">Material Nodes</a><input class="toctree-checkbox" id="toctree-checkbox-129" name="toctree-checkbox-129" role="switch" type="checkbox"/><label for="toctree-checkbox-129"><div class="visually-hidden">Toggle navigation of Material Nodes</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/geometry_nodes/material/replace_material.html">Replace Material Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/geometry_nodes/material/material_index.html">Material Index Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/geometry_nodes/material/material_selection.html">Material Selection Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/geometry_nodes/material/set_material.html">Set Material Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/geometry_nodes/material/set_material_index.html">Set Material Index Node</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l3 has-children"><a class="reference internal" href="../modeling/geometry_nodes/texture/index.html">Texture Nodes</a><input class="toctree-checkbox" id="toctree-checkbox-130" name="toctree-checkbox-130" role="switch" type="checkbox"/><label for="toctree-checkbox-130"><div class="visually-hidden">Toggle navigation of Texture Nodes</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/geometry_nodes/texture/brick.html">Brick Texture Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/geometry_nodes/texture/checker.html">Checker Texture Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/geometry_nodes/texture/gabor.html">Gabor Texture Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/geometry_nodes/texture/gradient.html">Gradient Texture Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/geometry_nodes/texture/image.html">Image Texture Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/geometry_nodes/texture/magic.html">Magic Texture Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/geometry_nodes/texture/musgrave.html">Musgrave Texture Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/geometry_nodes/texture/noise.html">Noise Texture Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/geometry_nodes/texture/voronoi.html">Voronoi Texture Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/geometry_nodes/texture/wave.html">Wave Texture Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/geometry_nodes/texture/white_noise.html">White Noise Texture Node</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l3 has-children"><a class="reference internal" href="../modeling/geometry_nodes/utilities/index.html">Utilities Nodes</a><input class="toctree-checkbox" id="toctree-checkbox-131" name="toctree-checkbox-131" role="switch" type="checkbox"/><label for="toctree-checkbox-131"><div class="visually-hidden">Toggle navigation of Utilities Nodes</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l4 has-children"><a class="reference internal" href="../modeling/geometry_nodes/utilities/color/index.html">Color</a><input class="toctree-checkbox" id="toctree-checkbox-132" name="toctree-checkbox-132" role="switch" type="checkbox"/><label for="toctree-checkbox-132"><div class="visually-hidden">Toggle navigation of Color</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/utilities/color/blackbody.html">Blackbody Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/utilities/color/color_ramp.html">Color Ramp Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/utilities/color/combine_color.html">Combine Color Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/utilities/color/mix_rgb.html">Mix Color Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/utilities/color/rgb_curves.html">RGB Curves Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/utilities/color/separate_color.html">Separate Color Node</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l4 has-children"><a class="reference internal" href="../modeling/geometry_nodes/utilities/text/index.html">Text</a><input class="toctree-checkbox" id="toctree-checkbox-133" name="toctree-checkbox-133" role="switch" type="checkbox"/><label for="toctree-checkbox-133"><div class="visually-hidden">Toggle navigation of Text</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/utilities/text/join_strings.html">Join Strings Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/utilities/text/replace_string.html">Replace String Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/utilities/text/slice_string.html">Slice String Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/utilities/text/special_characters.html">Special Characters Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/utilities/text/string_length.html">String Length Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/utilities/text/find_in_string.html">Find in String Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/utilities/text/string_to_curves.html">String to Curves Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/utilities/text/value_to_string.html">Value to String Node</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l4 has-children"><a class="reference internal" href="../modeling/geometry_nodes/utilities/vector/index.html">Vector</a><input class="toctree-checkbox" id="toctree-checkbox-134" name="toctree-checkbox-134" role="switch" type="checkbox"/><label for="toctree-checkbox-134"><div class="visually-hidden">Toggle navigation of Vector</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/utilities/vector/vector_curves.html">Vector Curves Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/utilities/vector/vector_math.html">Vector Math Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/utilities/vector/vector_rotate.html">Vector Rotate Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/utilities/vector/combine_xyz.html">Combine XYZ Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/utilities/vector/mix_vector.html">Mix Vector Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/utilities/vector/separate_xyz.html">Separate XYZ Node</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l4 has-children"><a class="reference internal" href="../modeling/geometry_nodes/utilities/field/index.html">Field</a><input class="toctree-checkbox" id="toctree-checkbox-135" name="toctree-checkbox-135" role="switch" type="checkbox"/><label for="toctree-checkbox-135"><div class="visually-hidden">Toggle navigation of Field</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/utilities/field/accumulate_field.html">Accumulate Field Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/utilities/field/evaluate_at_index.html">Evaluate at Index Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/utilities/field/evaluate_on_domain.html">Evaluate on Domain Node</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l4 has-children"><a class="reference internal" href="../modeling/geometry_nodes/utilities/math/index.html">Math</a><input class="toctree-checkbox" id="toctree-checkbox-136" name="toctree-checkbox-136" role="switch" type="checkbox"/><label for="toctree-checkbox-136"><div class="visually-hidden">Toggle navigation of Math</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/utilities/math/boolean_math.html">Boolean Math Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/utilities/math/clamp.html">Clamp Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/utilities/math/compare.html">Compare Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/utilities/math/float_curve.html">Float Curve</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/utilities/math/float_to_integer.html">Float To Integer Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/utilities/math/hash_value.html">Hash Value Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/utilities/math/integer_math.html">Integer Math Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/utilities/math/map_range.html">Map Range Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/utilities/math/math.html">Math Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/utilities/math/mix.html">Mix Node</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l4 has-children"><a class="reference internal" href="../modeling/geometry_nodes/utilities/matrix/index.html">Matrix</a><input class="toctree-checkbox" id="toctree-checkbox-137" name="toctree-checkbox-137" role="switch" type="checkbox"/><label for="toctree-checkbox-137"><div class="visually-hidden">Toggle navigation of Matrix</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/utilities/matrix/combine_matrix.html">Combine Matrix Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/utilities/matrix/combine_transform.html">Combine Transform Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/utilities/matrix/invert_matrix.html">Invert Matrix Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/utilities/matrix/matrix_determinant.html">Matrix Determinant Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/utilities/matrix/multiply_matrices.html">Multiply Matrices Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/utilities/matrix/project_point.html">Project Point Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/utilities/matrix/separate_matrix.html">Separate Matrix Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/utilities/matrix/separate_transform.html">Separate Transform Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/utilities/matrix/transform_direction.html">Transform Direction Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/utilities/matrix/transform_point.html">Transform Point Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/utilities/matrix/transpose_matrix.html">Transpose Matrix Node</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l4 has-children"><a class="reference internal" href="../modeling/geometry_nodes/utilities/rotation/index.html">Rotation</a><input class="toctree-checkbox" id="toctree-checkbox-138" name="toctree-checkbox-138" role="switch" type="checkbox"/><label for="toctree-checkbox-138"><div class="visually-hidden">Toggle navigation of Rotation</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/utilities/rotation/align_rotation_to_vector.html">Align Rotation to Vector Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/utilities/rotation/axes_to_rotation.html">Axes to Rotation Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/utilities/rotation/axis_angle_to_rotation.html">Axis Angle to Rotation Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/utilities/rotation/euler_to_rotation.html">Euler to Rotation Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/utilities/rotation/invert_rotation.html">Invert Rotation Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/utilities/rotation/rotate_rotation.html">Rotate Rotation Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/utilities/rotation/rotate_vector.html">Rotate Vector Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/utilities/rotation/rotation_to_euler.html">Rotation to Euler Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/utilities/rotation/rotation_to_quaternion.html">Rotation to Quaternion Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/utilities/rotation/quaternion_to_rotation.html">Quaternion to Rotation Node</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l4 has-children"><a class="reference internal" href="../modeling/geometry_nodes/utilities/deprecated/index.html">Deprecated</a><input class="toctree-checkbox" id="toctree-checkbox-139" name="toctree-checkbox-139" role="switch" type="checkbox"/><label for="toctree-checkbox-139"><div class="visually-hidden">Toggle navigation of Deprecated</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/utilities/deprecated/align_euler_to_vector.html">Align Euler to Vector Node</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/utilities/deprecated/rotate_euler.html">Rotate Euler Node</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/geometry_nodes/utilities/for_each_geometry_zone.html">For Each Geometry Element Zone</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/geometry_nodes/utilities/index_switch.html">Index Switch Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/geometry_nodes/utilities/menu_switch.html">Menu Switch Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/geometry_nodes/utilities/random_value.html">Random Value Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/geometry_nodes/utilities/repeat_zone.html">Repeat Zone</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/geometry_nodes/utilities/switch.html">Switch Node</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../modeling/geometry_nodes/group.html">Group</a></li>
|
||
<li class="toctree-l3 has-children"><a class="reference internal" href="../modeling/geometry_nodes/hair/index.html">Hair Nodes</a><input class="toctree-checkbox" id="toctree-checkbox-140" name="toctree-checkbox-140" role="switch" type="checkbox"/><label for="toctree-checkbox-140"><div class="visually-hidden">Toggle navigation of Hair Nodes</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l4 has-children"><a class="reference internal" href="../modeling/geometry_nodes/hair/deformation/index.html">Deformation</a><input class="toctree-checkbox" id="toctree-checkbox-141" name="toctree-checkbox-141" role="switch" type="checkbox"/><label for="toctree-checkbox-141"><div class="visually-hidden">Toggle navigation of Deformation</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/hair/deformation/blend_hair_curves.html">Blend Hair Curves</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/hair/deformation/displace_hair_curves.html">Displace Hair Curves</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/hair/deformation/frizz_hair_curves.html">Frizz Hair Curves</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/hair/deformation/hair_curves_noise.html">Hair Curves Noise</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/hair/deformation/roll_hair_curves.html">Roll Hair Curves</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/hair/deformation/rotate_hair_curves.html">Rotate Hair Curves</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/hair/deformation/shrinkwrap_hair_curves.html">Shrinkwrap Hair Curves</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/hair/deformation/smooth_hair_curves.html">Smooth Hair Curves</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/hair/deformation/straighten_hair_curves.html">Straighten Hair Curves</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/hair/deformation/trim_hair_curves.html">Trim Hair Curves</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l4 has-children"><a class="reference internal" href="../modeling/geometry_nodes/hair/generation/index.html">Generation</a><input class="toctree-checkbox" id="toctree-checkbox-142" name="toctree-checkbox-142" role="switch" type="checkbox"/><label for="toctree-checkbox-142"><div class="visually-hidden">Toggle navigation of Generation</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/hair/generation/duplicate_hair_curves.html">Duplicate Hair Curves</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/hair/generation/generate_hair_curves.html">Generate Hair Curves</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/hair/generation/interpolate_hair_curves.html">Interpolate Hair Curves</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l4 has-children"><a class="reference internal" href="../modeling/geometry_nodes/hair/guides/index.html">Guides</a><input class="toctree-checkbox" id="toctree-checkbox-143" name="toctree-checkbox-143" role="switch" type="checkbox"/><label for="toctree-checkbox-143"><div class="visually-hidden">Toggle navigation of Guides</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/hair/guides/braid_hair_curves.html">Braid Hair Curves</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/hair/guides/clump_hair_curves.html">Clump Hair Curves</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/hair/guides/create_guide_index_map.html">Create Guide Index Map</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/hair/guides/curl_hair_curves.html">Curl Hair Curves</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l4 has-children"><a class="reference internal" href="../modeling/geometry_nodes/hair/read/index.html">Read</a><input class="toctree-checkbox" id="toctree-checkbox-144" name="toctree-checkbox-144" role="switch" type="checkbox"/><label for="toctree-checkbox-144"><div class="visually-hidden">Toggle navigation of Read</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/hair/read/curve_info.html">Curve Info</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/hair/read/curve_root.html">Curve Root</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/hair/read/curve_segment.html">Curve Segment</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/hair/read/curve_tip.html">Curve Tip</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/hair/read/hair_attachment_info.html">Hair Attachment Info</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l4 has-children"><a class="reference internal" href="../modeling/geometry_nodes/hair/utility/index.html">Utility</a><input class="toctree-checkbox" id="toctree-checkbox-145" name="toctree-checkbox-145" role="switch" type="checkbox"/><label for="toctree-checkbox-145"><div class="visually-hidden">Toggle navigation of Utility</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/hair/utility/attach_hair_curves_to_surface.html">Attach Hair Curves to Surface</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/hair/utility/redistribute_curve_points.html">Redistribute Curve Points</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/hair/utility/restore_curve_segment_length.html">Restore Curve Segment Length</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l4 has-children"><a class="reference internal" href="../modeling/geometry_nodes/hair/write/index.html">Write</a><input class="toctree-checkbox" id="toctree-checkbox-146" name="toctree-checkbox-146" role="switch" type="checkbox"/><label for="toctree-checkbox-146"><div class="visually-hidden">Toggle navigation of Write</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l5"><a class="reference internal" href="../modeling/geometry_nodes/hair/write/set_hair_curve_profile.html">Set Hair Curve Profile</a></li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l3 has-children"><a class="reference internal" href="../modeling/geometry_nodes/normals/index.html">Normals Nodes</a><input class="toctree-checkbox" id="toctree-checkbox-147" name="toctree-checkbox-147" role="switch" type="checkbox"/><label for="toctree-checkbox-147"><div class="visually-hidden">Toggle navigation of Normals Nodes</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l4"><a class="reference internal" href="../modeling/geometry_nodes/normals/smooth_by_angle.html">Smooth By Angle Node Group</a></li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2 has-children"><a class="reference internal" href="../modeling/transform/index.html">Transform</a><input class="toctree-checkbox" id="toctree-checkbox-148" name="toctree-checkbox-148" role="switch" type="checkbox"/><label for="toctree-checkbox-148"><div class="visually-hidden">Toggle navigation of Transform</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="../modeling/transform/introduction.html">Introduction</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../modeling/transform/modal_map.html">Transform Modal Map</a></li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l1 has-children"><a class="reference internal" href="../sculpt_paint/index.html">Sculpting & Painting</a><input class="toctree-checkbox" id="toctree-checkbox-149" name="toctree-checkbox-149" role="switch" type="checkbox"/><label for="toctree-checkbox-149"><div class="visually-hidden">Toggle navigation of Sculpting & Painting</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l2"><a class="reference internal" href="../sculpt_paint/introduction.html">Introduction</a></li>
|
||
<li class="toctree-l2 has-children"><a class="reference internal" href="../sculpt_paint/brush/index.html">Brushes</a><input class="toctree-checkbox" id="toctree-checkbox-150" name="toctree-checkbox-150" role="switch" type="checkbox"/><label for="toctree-checkbox-150"><div class="visually-hidden">Toggle navigation of Brushes</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="../sculpt_paint/brush/introduction.html">Introduction</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../sculpt_paint/brush/brush_management.html">Manage Brushes</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../sculpt_paint/brush/brush_settings.html">Brush Settings</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../sculpt_paint/brush/texture.html">Texture & Texture Mask</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../sculpt_paint/brush/stroke.html">Stroke</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../sculpt_paint/brush/falloff.html">Falloff</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../sculpt_paint/brush/cursor.html">Cursor</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2"><a class="reference internal" href="../sculpt_paint/selection_visibility.html">Selection & Visibility</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="../sculpt_paint/navigation.html">Navigating in Paint Modes</a></li>
|
||
<li class="toctree-l2 has-children"><a class="reference internal" href="../sculpt_paint/sculpting/index.html">Sculpting</a><input class="toctree-checkbox" id="toctree-checkbox-151" name="toctree-checkbox-151" role="switch" type="checkbox"/><label for="toctree-checkbox-151"><div class="visually-hidden">Toggle navigation of Sculpting</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l3 has-children"><a class="reference internal" href="../sculpt_paint/sculpting/introduction/index.html">Introduction</a><input class="toctree-checkbox" id="toctree-checkbox-152" name="toctree-checkbox-152" role="switch" type="checkbox"/><label for="toctree-checkbox-152"><div class="visually-hidden">Toggle navigation of Introduction</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l4"><a class="reference internal" href="../sculpt_paint/sculpting/introduction/general.html">General</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../sculpt_paint/sculpting/introduction/brush.html">The Brush</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../sculpt_paint/sculpting/introduction/gesture_tools.html">Gesture Tools</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../sculpt_paint/sculpting/introduction/visibility_masking_face_sets.html">Visibility, Masking & Face Sets</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../sculpt_paint/sculpting/introduction/filters.html">Filters</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../sculpt_paint/sculpting/introduction/transforming.html">Transforming</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../sculpt_paint/sculpting/introduction/painting.html">Painting</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../sculpt_paint/sculpting/introduction/multiple_objects.html">Working with Multiple Objects</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../sculpt_paint/sculpting/introduction/adaptive.html">Adaptive Resolution</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../sculpt_paint/sculpting/introduction/cloth_sculpting.html">Cloth Sculpting</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l3 has-children"><a class="reference internal" href="../sculpt_paint/sculpting/brushes/index.html">Brushes</a><input class="toctree-checkbox" id="toctree-checkbox-153" name="toctree-checkbox-153" role="switch" type="checkbox"/><label for="toctree-checkbox-153"><div class="visually-hidden">Toggle navigation of Brushes</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l4"><a class="reference internal" href="../sculpt_paint/sculpting/brushes/brushes.html">Brushes</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../sculpt_paint/sculpting/brushes/draw.html">Draw</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../sculpt_paint/sculpting/brushes/draw_sharp.html">Draw Sharp</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../sculpt_paint/sculpting/brushes/clay.html">Clay</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../sculpt_paint/sculpting/brushes/clay_strips.html">Clay Strips</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../sculpt_paint/sculpting/brushes/clay_thumb.html">Clay Thumb</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../sculpt_paint/sculpting/brushes/layer.html">Layer</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../sculpt_paint/sculpting/brushes/inflate.html">Inflate</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../sculpt_paint/sculpting/brushes/blob.html">Blob</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../sculpt_paint/sculpting/brushes/crease.html">Crease</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../sculpt_paint/sculpting/brushes/smooth.html">Smooth</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../sculpt_paint/sculpting/brushes/flatten.html">Flatten</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../sculpt_paint/sculpting/brushes/fill.html">Fill</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../sculpt_paint/sculpting/brushes/scrape.html">Scrape</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../sculpt_paint/sculpting/brushes/plane.html">Plane</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../sculpt_paint/sculpting/brushes/multiplane_scrape.html">Scrape Multiplane</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../sculpt_paint/sculpting/brushes/pinch.html">Pinch</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../sculpt_paint/sculpting/brushes/grab.html">Grab</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../sculpt_paint/sculpting/brushes/elastic_deform.html">Elastic Deform</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../sculpt_paint/sculpting/brushes/snake_hook.html">Snake Hook</a></li>
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||
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<li class="toctree-l4"><a class="reference internal" href="../sculpt_paint/sculpting/brushes/paint.html">Paint</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../sculpt_paint/sculpting/editing/sculpt.html">Sculpt</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../sculpt_paint/sculpting/editing/expand.html">Expand</a></li>
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||
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||
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||
<li class="toctree-l2 has-children"><a class="reference internal" href="../sculpt_paint/texture_paint/index.html">Texture Paint</a><input class="toctree-checkbox" id="toctree-checkbox-159" name="toctree-checkbox-159" role="switch" type="checkbox"/><label for="toctree-checkbox-159"><div class="visually-hidden">Toggle navigation of Texture Paint</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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<li class="toctree-l3"><a class="reference internal" href="../sculpt_paint/texture_paint/introduction.html">Introduction</a></li>
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||
<li class="toctree-l3"><a class="reference internal" href="../sculpt_paint/texture_paint/brushes.html">Brushes</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../sculpt_paint/texture_paint/tool_settings/texture_slots.html">Texture Slots</a></li>
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<li class="toctree-l4 has-children"><a class="reference internal" href="../sculpt_paint/brush/index.html">Brushes</a><input class="toctree-checkbox" id="toctree-checkbox-161" name="toctree-checkbox-161" role="switch" type="checkbox"/><label for="toctree-checkbox-161"><div class="visually-hidden">Toggle navigation of Brushes</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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<li class="toctree-l5"><a class="reference internal" href="../sculpt_paint/brush/introduction.html">Introduction</a></li>
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||
<li class="toctree-l5"><a class="reference internal" href="../sculpt_paint/brush/brush_management.html">Manage Brushes</a></li>
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||
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<li class="toctree-l5"><a class="reference internal" href="../sculpt_paint/brush/texture.html">Texture & Texture Mask</a></li>
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<li class="toctree-l5"><a class="reference internal" href="../sculpt_paint/brush/stroke.html">Stroke</a></li>
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||
<li class="toctree-l5"><a class="reference internal" href="../sculpt_paint/brush/falloff.html">Falloff</a></li>
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||
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||
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<li class="toctree-l5"><a class="reference internal" href="../sculpt_paint/brush/texture.html">Texture</a></li>
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||
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||
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||
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||
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||
<li class="toctree-l4"><a class="reference internal" href="../sculpt_paint/texture_paint/tool_settings/mask.html">Mask</a></li>
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||
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||
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||
<li class="toctree-l4"><a class="reference internal" href="../sculpt_paint/texture_paint/tool_settings/tiling.html">Tiling</a></li>
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||
<li class="toctree-l3"><a class="reference internal" href="../sculpt_paint/texture_paint/editing.html">Editing</a></li>
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||
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||
<li class="toctree-l2 has-children"><a class="reference internal" href="../sculpt_paint/vertex_paint/index.html">Vertex Paint</a><input class="toctree-checkbox" id="toctree-checkbox-163" name="toctree-checkbox-163" role="switch" type="checkbox"/><label for="toctree-checkbox-163"><div class="visually-hidden">Toggle navigation of Vertex Paint</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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<li class="toctree-l3"><a class="reference internal" href="../sculpt_paint/vertex_paint/introduction.html">Introduction</a></li>
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||
<li class="toctree-l3"><a class="reference internal" href="../sculpt_paint/vertex_paint/brushes.html">Brushes</a></li>
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||
<li class="toctree-l3"><a class="reference internal" href="../sculpt_paint/vertex_paint/tools.html">Vertex Paint Tools</a></li>
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||
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<li class="toctree-l5"><a class="reference internal" href="../sculpt_paint/brush/introduction.html">Introduction</a></li>
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||
<li class="toctree-l5"><a class="reference internal" href="../sculpt_paint/brush/brush_management.html">Manage Brushes</a></li>
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||
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||
<li class="toctree-l5"><a class="reference internal" href="../sculpt_paint/brush/texture.html">Texture & Texture Mask</a></li>
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||
<li class="toctree-l5"><a class="reference internal" href="../sculpt_paint/brush/stroke.html">Stroke</a></li>
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||
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||
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|
||
</ul>
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||
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||
<li class="toctree-l4 has-children"><a class="reference internal" href="../sculpt_paint/vertex_paint/tool_settings/brush_settings.html">Brush Settings</a><input class="toctree-checkbox" id="toctree-checkbox-166" name="toctree-checkbox-166" role="switch" type="checkbox"/><label for="toctree-checkbox-166"><div class="visually-hidden">Toggle navigation of Brush Settings</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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<li class="toctree-l5"><a class="reference internal" href="../sculpt_paint/brush/texture.html">Texture</a></li>
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||
<li class="toctree-l5"><a class="reference internal" href="../sculpt_paint/brush/stroke.html">Stroke</a></li>
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||
<li class="toctree-l5"><a class="reference internal" href="../sculpt_paint/brush/falloff.html">Falloff</a></li>
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||
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|
||
</ul>
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||
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||
<li class="toctree-l4"><a class="reference internal" href="../sculpt_paint/vertex_paint/tool_settings/symmetry.html">Symmetry</a></li>
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||
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||
</li>
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||
<li class="toctree-l3"><a class="reference internal" href="../sculpt_paint/vertex_paint/editing.html">Editing</a></li>
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||
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||
</li>
|
||
<li class="toctree-l2 has-children"><a class="reference internal" href="../sculpt_paint/weight_paint/index.html">Weight Paint</a><input class="toctree-checkbox" id="toctree-checkbox-167" name="toctree-checkbox-167" role="switch" type="checkbox"/><label for="toctree-checkbox-167"><div class="visually-hidden">Toggle navigation of Weight Paint</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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<li class="toctree-l3"><a class="reference internal" href="../sculpt_paint/weight_paint/introduction.html">Introduction</a></li>
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||
<li class="toctree-l3"><a class="reference internal" href="../sculpt_paint/weight_paint/brushes.html">Brushes</a></li>
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||
<li class="toctree-l3"><a class="reference internal" href="../sculpt_paint/weight_paint/tools.html">Weight Paint Tools</a></li>
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||
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<li class="toctree-l4 has-children"><a class="reference internal" href="../sculpt_paint/brush/index.html">Brushes</a><input class="toctree-checkbox" id="toctree-checkbox-169" name="toctree-checkbox-169" role="switch" type="checkbox"/><label for="toctree-checkbox-169"><div class="visually-hidden">Toggle navigation of Brushes</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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||
<li class="toctree-l5"><a class="reference internal" href="../sculpt_paint/brush/brush_management.html">Manage Brushes</a></li>
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||
<li class="toctree-l5"><a class="reference internal" href="../sculpt_paint/brush/brush_settings.html">Brush Settings</a></li>
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<li class="toctree-l5"><a class="reference internal" href="../sculpt_paint/brush/texture.html">Texture & Texture Mask</a></li>
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||
<li class="toctree-l5"><a class="reference internal" href="../sculpt_paint/brush/stroke.html">Stroke</a></li>
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||
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||
<li class="toctree-l5"><a class="reference internal" href="../sculpt_paint/brush/cursor.html">Cursor</a></li>
|
||
</ul>
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||
<li class="toctree-l4 has-children"><a class="reference internal" href="../sculpt_paint/weight_paint/tool_settings/brush_settings.html">Brush Settings</a><input class="toctree-checkbox" id="toctree-checkbox-170" name="toctree-checkbox-170" role="switch" type="checkbox"/><label for="toctree-checkbox-170"><div class="visually-hidden">Toggle navigation of Brush Settings</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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<li class="toctree-l5"><a class="reference internal" href="../sculpt_paint/brush/stroke.html">Stroke</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../sculpt_paint/brush/falloff.html">Falloff</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../sculpt_paint/brush/cursor.html">Cursor</a></li>
|
||
</ul>
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||
</li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../sculpt_paint/weight_paint/tool_settings/symmetry.html">Symmetry</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../sculpt_paint/weight_paint/tool_settings/options.html">Options</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../sculpt_paint/weight_paint/usage.html">Using Vertex Groups</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../sculpt_paint/weight_paint/editing.html">Editing</a></li>
|
||
</ul>
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</li>
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<li class="toctree-l2 has-children"><a class="reference internal" href="../sculpt_paint/curves_sculpting/index.html">Curves Sculpting</a><input class="toctree-checkbox" id="toctree-checkbox-171" name="toctree-checkbox-171" role="switch" type="checkbox"/><label for="toctree-checkbox-171"><div class="visually-hidden">Toggle navigation of Curves Sculpting</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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<li class="toctree-l3"><a class="reference internal" href="../sculpt_paint/curves_sculpting/introduction.html">Introduction</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../sculpt_paint/curves_sculpting/brushes/selection_paint.html">Selection Paint</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../sculpt_paint/curves_sculpting/brushes/add_curves.html">Add Curves</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../sculpt_paint/curves_sculpting/brushes/delete_curves.html">Delete Curves</a></li>
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||
<li class="toctree-l4"><a class="reference internal" href="../sculpt_paint/curves_sculpting/brushes/density_curves.html">Density Brush</a></li>
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||
<li class="toctree-l4"><a class="reference internal" href="../sculpt_paint/curves_sculpting/brushes/comb_curves.html">Comb Curves</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../sculpt_paint/curves_sculpting/brushes/snake_hook_curves.html">Snake Hook Curves</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../sculpt_paint/curves_sculpting/brushes/grow_shrink_curves.html">Grow / Shrink Curves</a></li>
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||
<li class="toctree-l4"><a class="reference internal" href="../sculpt_paint/curves_sculpting/brushes/pinch_curves.html">Pinch Curves</a></li>
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||
<li class="toctree-l4"><a class="reference internal" href="../sculpt_paint/curves_sculpting/brushes/puff_curves.html">Puff Curves</a></li>
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||
<li class="toctree-l4"><a class="reference internal" href="../sculpt_paint/curves_sculpting/brushes/smooth_curves.html">Smooth Curves</a></li>
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||
<li class="toctree-l4"><a class="reference internal" href="../sculpt_paint/curves_sculpting/brushes/slide_curves.html">Slide Curves</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../sculpt_paint/curves_sculpting/tools_settings.html">Common Settings</a></li>
|
||
</ul>
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||
</li>
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||
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<li class="toctree-l1 has-children"><a class="reference internal" href="../grease_pencil/index.html">Grease Pencil</a><input class="toctree-checkbox" id="toctree-checkbox-173" name="toctree-checkbox-173" role="switch" type="checkbox"/><label for="toctree-checkbox-173"><div class="visually-hidden">Toggle navigation of Grease Pencil</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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<li class="toctree-l2"><a class="reference internal" href="../grease_pencil/introduction.html">Introduction</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../grease_pencil/structure.html">Structure</a></li>
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<li class="toctree-l2"><a class="reference internal" href="../grease_pencil/primitives.html">Primitives</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../grease_pencil/modifiers/introduction.html">Introduction</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../grease_pencil/modifiers/generate/array.html">Array Modifier</a></li>
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||
<li class="toctree-l4"><a class="reference internal" href="../grease_pencil/modifiers/generate/build.html">Build Modifier</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../grease_pencil/modifiers/generate/dash.html">Dot Dash Modifier</a></li>
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||
<li class="toctree-l4"><a class="reference internal" href="../grease_pencil/modifiers/generate/envelope.html">Envelope Modifier</a></li>
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||
<li class="toctree-l4"><a class="reference internal" href="../grease_pencil/modifiers/generate/length.html">Length Modifier</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../grease_pencil/modifiers/generate/line_art.html">Line Art Modifier</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../grease_pencil/modifiers/generate/mirror.html">Mirror Modifier</a></li>
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||
<li class="toctree-l4"><a class="reference internal" href="../grease_pencil/modifiers/generate/multiple_strokes.html">Multiple Strokes</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../grease_pencil/modifiers/generate/outline.html">Outline Modifier</a></li>
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||
<li class="toctree-l4"><a class="reference internal" href="../grease_pencil/modifiers/generate/simplify.html">Simplify Modifier</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../grease_pencil/modifiers/generate/subdivide.html">Subdivide Modifier</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l3 has-children"><a class="reference internal" href="../grease_pencil/modifiers/deform/index.html">Deform</a><input class="toctree-checkbox" id="toctree-checkbox-178" name="toctree-checkbox-178" role="switch" type="checkbox"/><label for="toctree-checkbox-178"><div class="visually-hidden">Toggle navigation of Deform</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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<li class="toctree-l4"><a class="reference internal" href="../grease_pencil/modifiers/deform/armature.html">Armature Modifier</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../grease_pencil/modifiers/deform/hook.html">Hook Modifier</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../grease_pencil/modifiers/deform/lattice.html">Lattice Modifier</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../grease_pencil/modifiers/deform/noise.html">Noise Modifier</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../grease_pencil/modifiers/deform/offset.html">Offset Modifier</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../grease_pencil/modifiers/deform/shrinkwrap.html">Shrinkwrap Modifier</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../grease_pencil/modifiers/deform/smooth.html">Smooth Modifier</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../grease_pencil/modifiers/deform/thickness.html">Thickness Modifier</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l3 has-children"><a class="reference internal" href="../grease_pencil/modifiers/color/index.html">Color</a><input class="toctree-checkbox" id="toctree-checkbox-179" name="toctree-checkbox-179" role="switch" type="checkbox"/><label for="toctree-checkbox-179"><div class="visually-hidden">Toggle navigation of Color</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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||
<li class="toctree-l4"><a class="reference internal" href="../grease_pencil/modifiers/color/hue_saturation.html">Hue/Saturation Modifier</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../grease_pencil/modifiers/color/opacity.html">Opacity Modifier</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../grease_pencil/modifiers/color/tint.html">Tint Modifier</a></li>
|
||
</ul>
|
||
</li>
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||
<li class="toctree-l3 has-children"><a class="reference internal" href="../grease_pencil/modifiers/edit/index.html">Edit</a><input class="toctree-checkbox" id="toctree-checkbox-180" name="toctree-checkbox-180" role="switch" type="checkbox"/><label for="toctree-checkbox-180"><div class="visually-hidden">Toggle navigation of Edit</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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<li class="toctree-l4"><a class="reference internal" href="../grease_pencil/modifiers/edit/texture_mapping.html">Texture Mapping Modifier</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../grease_pencil/modifiers/edit/time_offset.html">Time Offset Modifier</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../grease_pencil/modifiers/edit/weight_angle.html">Vertex Weight Angle Modifier</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../grease_pencil/modifiers/edit/weight_proximity.html">Vertex Weight Proximity Modifier</a></li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2 has-children"><a class="reference internal" href="../grease_pencil/visual_effects/index.html">Visual Effects</a><input class="toctree-checkbox" id="toctree-checkbox-181" name="toctree-checkbox-181" role="switch" type="checkbox"/><label for="toctree-checkbox-181"><div class="visually-hidden">Toggle navigation of Visual Effects</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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<li class="toctree-l3"><a class="reference internal" href="../grease_pencil/visual_effects/introduction.html">Introduction</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../grease_pencil/visual_effects/blur.html">Blur Visual Effect</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../grease_pencil/visual_effects/colorize.html">Colorize Visual Effect</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../grease_pencil/visual_effects/flip.html">Flip Visual Effect</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../grease_pencil/visual_effects/glow.html">Glow Visual Effect</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../grease_pencil/visual_effects/pixelate.html">Pixelate Visual Effect</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../grease_pencil/visual_effects/rim.html">Rim Visual Effect</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../grease_pencil/visual_effects/shadow.html">Shadow Visual Effect</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../grease_pencil/visual_effects/swirl.html">Swirl Visual Effect</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../grease_pencil/visual_effects/wave_distortion.html">Wave Distortion Visual Effect</a></li>
|
||
</ul>
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||
</li>
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<li class="toctree-l2 has-children"><a class="reference internal" href="../grease_pencil/materials/index.html">Materials</a><input class="toctree-checkbox" id="toctree-checkbox-182" name="toctree-checkbox-182" role="switch" type="checkbox"/><label for="toctree-checkbox-182"><div class="visually-hidden">Toggle navigation of Materials</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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<li class="toctree-l3"><a class="reference internal" href="../grease_pencil/materials/properties.html">Properties</a></li>
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||
</ul>
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</li>
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<li class="toctree-l2"><a class="reference internal" href="../grease_pencil/multiframe.html">Multiframe</a></li>
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<li class="toctree-l2 has-children"><a class="reference internal" href="../grease_pencil/animation/index.html">Animation</a><input class="toctree-checkbox" id="toctree-checkbox-183" name="toctree-checkbox-183" role="switch" type="checkbox"/><label for="toctree-checkbox-183"><div class="visually-hidden">Toggle navigation of Animation</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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<li class="toctree-l3"><a class="reference internal" href="../grease_pencil/animation/introduction.html">Introduction</a></li>
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||
<li class="toctree-l3"><a class="reference internal" href="../grease_pencil/animation/interpolation.html">Interpolation</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../grease_pencil/animation/tools.html">Animation Tools</a></li>
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||
</ul>
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</li>
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<li class="toctree-l2 has-children"><a class="reference internal" href="../grease_pencil/modes/index.html">Object Modes</a><input class="toctree-checkbox" id="toctree-checkbox-184" name="toctree-checkbox-184" role="switch" type="checkbox"/><label for="toctree-checkbox-184"><div class="visually-hidden">Toggle navigation of Object Modes</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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<li class="toctree-l4"><a class="reference internal" href="../grease_pencil/modes/draw/introduction.html">Introduction</a></li>
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<li class="toctree-l5"><a class="reference internal" href="../grease_pencil/modes/draw/brushes/draw.html">Draw Brushes</a></li>
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||
<li class="toctree-l5"><a class="reference internal" href="../grease_pencil/modes/draw/brushes/tint.html">Tint Brush</a></li>
|
||
</ul>
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</li>
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<li class="toctree-l4"><a class="reference internal" href="../grease_pencil/modes/draw/tools.html">Drawing Tools</a></li>
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<li class="toctree-l5"><a class="reference internal" href="../grease_pencil/modes/draw/tools/brush.html">Brush Tool</a></li>
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||
<li class="toctree-l5"><a class="reference internal" href="../grease_pencil/modes/draw/tools/erase.html">Erase Tool</a></li>
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||
<li class="toctree-l5"><a class="reference internal" href="../grease_pencil/modes/draw/tools/fill.html">Fill Tool</a></li>
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||
<li class="toctree-l5"><a class="reference internal" href="../grease_pencil/modes/draw/tools/trim.html">Trim Tool</a></li>
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||
<li class="toctree-l5"><a class="reference internal" href="../grease_pencil/modes/draw/tools/eyedropper.html">Eyedropper</a></li>
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||
<li class="toctree-l5"><a class="reference internal" href="../grease_pencil/modes/draw/tools/line.html">Line Tool</a></li>
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||
<li class="toctree-l5"><a class="reference internal" href="../grease_pencil/modes/draw/tools/polyline.html">Polyline Tool</a></li>
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||
<li class="toctree-l5"><a class="reference internal" href="../grease_pencil/modes/draw/tools/arc.html">Arc Tool</a></li>
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||
<li class="toctree-l5"><a class="reference internal" href="../grease_pencil/modes/draw/tools/curve.html">Curve Tool</a></li>
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||
<li class="toctree-l5"><a class="reference internal" href="../grease_pencil/modes/draw/tools/box.html">Box Tool</a></li>
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||
<li class="toctree-l5"><a class="reference internal" href="../grease_pencil/modes/draw/tools/circle.html">Circle Tool</a></li>
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||
<li class="toctree-l5"><a class="reference internal" href="../grease_pencil/modes/draw/tools/interpolate.html">Interpolate</a></li>
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||
</ul>
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||
</li>
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<li class="toctree-l4 has-children"><a class="reference internal" href="../grease_pencil/modes/draw/tool_settings/index.html">Tools Settings</a><input class="toctree-checkbox" id="toctree-checkbox-188" name="toctree-checkbox-188" role="switch" type="checkbox"/><label for="toctree-checkbox-188"><div class="visually-hidden">Toggle navigation of Tools Settings</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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<li class="toctree-l5"><a class="reference internal" href="../grease_pencil/modes/draw/tool_settings/brushes.html">Brush Asset</a></li>
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||
<li class="toctree-l5"><a class="reference internal" href="../grease_pencil/modes/draw/tool_settings/brush_settings.html">Brush Settings</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../grease_pencil/modes/draw/tool_settings/color.html">Color</a></li>
|
||
</ul>
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</li>
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||
<li class="toctree-l4"><a class="reference internal" href="../grease_pencil/modes/draw/stroke_placement.html">Stroke Placement</a></li>
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||
<li class="toctree-l4"><a class="reference internal" href="../grease_pencil/modes/draw/drawing_planes.html">Drawing Plane</a></li>
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||
<li class="toctree-l4"><a class="reference internal" href="../grease_pencil/modes/draw/editing.html">Drawing Operations</a></li>
|
||
</ul>
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<li class="toctree-l3 has-children"><a class="reference internal" href="../grease_pencil/modes/sculpting/index.html">Sculpt Mode</a><input class="toctree-checkbox" id="toctree-checkbox-189" name="toctree-checkbox-189" role="switch" type="checkbox"/><label for="toctree-checkbox-189"><div class="visually-hidden">Toggle navigation of Sculpt Mode</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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<li class="toctree-l4"><a class="reference internal" href="../grease_pencil/modes/sculpting/introduction.html">Introduction</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../grease_pencil/modes/sculpting/brushes.html">Sculpting Brushes</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../grease_pencil/modes/sculpting/tools.html">Sculpting Tools</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../grease_pencil/modes/sculpting/tool_settings/brush.html">Brush Settings</a></li>
|
||
</ul>
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<li class="toctree-l3 has-children"><a class="reference internal" href="../grease_pencil/modes/edit/index.html">Edit Mode</a><input class="toctree-checkbox" id="toctree-checkbox-190" name="toctree-checkbox-190" role="switch" type="checkbox"/><label for="toctree-checkbox-190"><div class="visually-hidden">Toggle navigation of Edit Mode</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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<li class="toctree-l4"><a class="reference internal" href="../grease_pencil/modes/edit/introduction.html">Introduction</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../grease_pencil/modes/edit/selecting.html">Selecting</a></li>
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||
<li class="toctree-l4"><a class="reference internal" href="../grease_pencil/modes/edit/tools.html">Editing Tools</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../grease_pencil/modes/edit/grease_pencil_menu.html">Grease Pencil Menu</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../grease_pencil/modes/edit/stroke_menu.html">Stroke Menu</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../grease_pencil/modes/edit/point_menu.html">Point Menu</a></li>
|
||
</ul>
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</li>
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<li class="toctree-l3 has-children"><a class="reference internal" href="../grease_pencil/modes/vertex_paint/index.html">Vertex Paint Mode</a><input class="toctree-checkbox" id="toctree-checkbox-191" name="toctree-checkbox-191" role="switch" type="checkbox"/><label for="toctree-checkbox-191"><div class="visually-hidden">Toggle navigation of Vertex Paint Mode</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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<li class="toctree-l4"><a class="reference internal" href="../grease_pencil/modes/vertex_paint/introduction.html">Introduction</a></li>
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||
<li class="toctree-l4"><a class="reference internal" href="../grease_pencil/modes/vertex_paint/brushes.html">Vertex Paint Brushes</a></li>
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<li class="toctree-l5"><a class="reference internal" href="../animation/armatures/bones/properties/display.html">Viewport Display</a></li>
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||
<li class="toctree-l5"><a class="reference internal" href="../animation/armatures/bones/properties/custom_properties.html">Custom Properties</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../animation/armatures/properties/introduction.html">Introduction</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../animation/armatures/properties/bone_collections.html">Bone Collections</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../animation/armatures/structure.html">Structure</a></li>
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||
<li class="toctree-l4"><a class="reference internal" href="../animation/armatures/skinning/parenting.html">Armature Deform Parent</a></li>
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||
</ul>
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<li class="toctree-l4"><a class="reference internal" href="../animation/armatures/posing/selecting.html">Selecting</a></li>
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<li class="toctree-l5"><a class="reference internal" href="../animation/armatures/posing/editing/clear.html">Clear Transform</a></li>
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<li class="toctree-l5"><a class="reference internal" href="../animation/armatures/posing/editing/apply.html">Apply</a></li>
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<li class="toctree-l5"><a class="reference internal" href="../animation/armatures/posing/editing/in_betweens.html">In-Betweens</a></li>
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<li class="toctree-l5"><a class="reference internal" href="../animation/armatures/posing/editing/propagate.html">Propagate</a></li>
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||
<li class="toctree-l5"><a class="reference internal" href="../animation/armatures/posing/editing/copy_paste.html">Copy/Paste Pose</a></li>
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<li class="toctree-l5"><a class="reference internal" href="../animation/armatures/posing/editing/pose_library.html">Pose Library</a></li>
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<li class="toctree-l5"><a class="reference internal" href="../animation/armatures/posing/editing/flip_quats.html">Flip Quats</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../animation/armatures/posing/tool_settings.html">Tool Settings</a></li>
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<li class="toctree-l5"><a class="reference internal" href="../animation/armatures/posing/bone_constraints/introduction.html">Introduction</a></li>
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<li class="toctree-l5"><a class="reference internal" href="../animation/armatures/posing/bone_constraints/inverse_kinematics/introduction.html">Introduction</a></li>
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<li class="toctree-l5"><a class="reference internal" href="../animation/armatures/posing/bone_constraints/inverse_kinematics/spline_ik.html">Spline IK</a></li>
|
||
</ul>
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||
</li>
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</ul>
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</li>
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</ul>
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<li class="toctree-l2"><a class="reference internal" href="../animation/lattice.html">Lattice</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../animation/constraints/introduction.html">Introduction</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../animation/constraints/interface/common.html">Common</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../animation/constraints/interface/stack.html">Stack</a></li>
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||
</ul>
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<li class="toctree-l4"><a class="reference internal" href="../animation/constraints/motion_tracking/camera_solver.html">Camera Solver Constraint</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../animation/constraints/motion_tracking/object_solver.html">Object Solver Constraint</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../animation/constraints/motion_tracking/follow_track.html">Follow Track Constraint</a></li>
|
||
</ul>
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||
<li class="toctree-l4"><a class="reference internal" href="../animation/constraints/transform/copy_location.html">Copy Location Constraint</a></li>
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||
<li class="toctree-l4"><a class="reference internal" href="../animation/constraints/transform/copy_rotation.html">Copy Rotation Constraint</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../animation/constraints/transform/copy_scale.html">Copy Scale Constraint</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../animation/constraints/transform/copy_transforms.html">Copy Transforms Constraint</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../animation/constraints/transform/limit_distance.html">Limit Distance Constraint</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../animation/constraints/transform/limit_location.html">Limit Location Constraint</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../animation/constraints/transform/limit_rotation.html">Limit Rotation Constraint</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../animation/constraints/transform/limit_scale.html">Limit Scale Constraint</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../animation/constraints/transform/maintain_volume.html">Maintain Volume Constraint</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../animation/constraints/transform/transformation.html">Transformation Constraint</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../animation/constraints/transform/transform_cache.html">Transform Cache Constraint</a></li>
|
||
</ul>
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||
</li>
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<li class="toctree-l3 has-children"><a class="reference internal" href="../animation/constraints/tracking/index.html">Tracking</a><input class="toctree-checkbox" id="toctree-checkbox-211" name="toctree-checkbox-211" role="switch" type="checkbox"/><label for="toctree-checkbox-211"><div class="visually-hidden">Toggle navigation of Tracking</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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<li class="toctree-l4"><a class="reference internal" href="../animation/constraints/tracking/clamp_to.html">Clamp To Constraint</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../animation/constraints/tracking/damped_track.html">Damped Track Constraint</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../animation/constraints/tracking/ik_solver.html">Inverse Kinematics Constraint</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../animation/constraints/tracking/locked_track.html">Locked Track Constraint</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../animation/constraints/tracking/spline_ik.html">Spline IK Constraint</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../animation/constraints/tracking/stretch_to.html">Stretch To Constraint</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../animation/constraints/tracking/track_to.html">Track To Constraint</a></li>
|
||
</ul>
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||
</li>
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<li class="toctree-l3 has-children"><a class="reference internal" href="../animation/constraints/relationship/index.html">Relationship</a><input class="toctree-checkbox" id="toctree-checkbox-212" name="toctree-checkbox-212" role="switch" type="checkbox"/><label for="toctree-checkbox-212"><div class="visually-hidden">Toggle navigation of Relationship</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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<li class="toctree-l4"><a class="reference internal" href="../animation/constraints/relationship/action.html">Action Constraint</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../animation/constraints/relationship/armature.html">Armature Constraint</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../animation/constraints/relationship/child_of.html">Child Of Constraint</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../animation/constraints/relationship/floor.html">Floor Constraint</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../animation/constraints/relationship/follow_path.html">Follow Path Constraint</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../animation/constraints/relationship/pivot.html">Pivot Constraint</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../animation/constraints/relationship/shrinkwrap.html">Shrinkwrap Constraint</a></li>
|
||
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|
||
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|
||
<li class="toctree-l4"><a class="reference internal" href="../physics/forces/force_fields/types/fluid_flow.html">Fluid Flow</a></li>
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||
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||
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||
<li class="toctree-l4"><a class="reference internal" href="../physics/forces/force_fields/types/lennard_jones.html">Lennard-Jones</a></li>
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||
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|
||
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||
<li class="toctree-l4"><a class="reference internal" href="../physics/forces/force_fields/types/turbulence.html">Turbulence</a></li>
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||
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||
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||
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||
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||
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||
<li class="toctree-l2"><a class="reference internal" href="../physics/simulation_nodes.html">Simulation Nodes</a></li>
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||
<li class="toctree-l4"><a class="reference internal" href="../render/eevee/limitations/nodes_support.html">Supported Nodes</a></li>
|
||
</ul>
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||
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||
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||
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||
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||
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||
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<li class="toctree-l4"><a class="reference internal" href="../render/cycles/object_settings/adaptive_subdiv.html">Adaptive Subdivision</a></li>
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||
<li class="toctree-l4"><a class="reference internal" href="../render/cycles/object_settings/cameras.html">Cameras</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../render/cycles/material_settings.html">Material Settings</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../render/cycles/features.html">Experimental Features</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../render/cycles/baking.html">Render Baking</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../render/cycles/optimizations/reducing_noise.html">Reducing Noise</a></li>
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||
<li class="toctree-l4"><a class="reference internal" href="../render/cycles/optimizations/nodes.html">Shader Nodes</a></li>
|
||
</ul>
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</li>
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||
</ul>
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<li class="toctree-l2 has-children"><a class="reference internal" href="../render/workbench/index.html">Workbench</a><input class="toctree-checkbox" id="toctree-checkbox-247" name="toctree-checkbox-247" role="switch" type="checkbox"/><label for="toctree-checkbox-247"><div class="visually-hidden">Toggle navigation of Workbench</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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<li class="toctree-l3"><a class="reference internal" href="../render/workbench/color.html">Color</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../render/workbench/grease_pencil.html">Grease Pencil</a></li>
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||
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<li class="toctree-l2"><a class="reference internal" href="../render/cameras.html">Cameras</a></li>
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<li class="toctree-l3"><a class="reference internal" href="../render/lights/world.html">World Environment</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../render/materials/legacy_textures/introduction.html">Introduction</a></li>
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||
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<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/input/ao.html">Ambient Occlusion Node</a></li>
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<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/input/attribute.html">Attribute Node</a></li>
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||
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||
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||
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||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/input/hair_info.html">Curves Info Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/input/layer_weight.html">Layer Weight Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/input/light_path.html">Light Path Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/input/object_info.html">Object Info Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/input/particle_info.html">Particle Info Node</a></li>
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||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/input/point_info.html">Point Info</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/input/rgb.html">RGB Node</a></li>
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||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/input/tangent.html">Tangent Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/input/texture_coordinate.html">Texture Coordinate Node</a></li>
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||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/input/uv_map.html">UV Map Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/input/value.html">Value Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/input/vertex_color.html">Color Attribute Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/input/volume_info.html">Volume Info Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/input/wireframe.html">Wireframe Node</a></li>
|
||
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||
</li>
|
||
<li class="toctree-l3 has-children"><a class="reference internal" href="../render/shader_nodes/output/index.html">Output</a><input class="toctree-checkbox" id="toctree-checkbox-254" name="toctree-checkbox-254" role="switch" type="checkbox"/><label for="toctree-checkbox-254"><div class="visually-hidden">Toggle navigation of Output</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/output/aov.html">AOV Output Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/output/material.html">Material Output Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/output/light.html">Light Output Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/output/world.html">World Output Node</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l3 has-children"><a class="reference internal" href="../render/shader_nodes/shader/index.html">Shader</a><input class="toctree-checkbox" id="toctree-checkbox-255" name="toctree-checkbox-255" role="switch" type="checkbox"/><label for="toctree-checkbox-255"><div class="visually-hidden">Toggle navigation of Shader</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/shader/add.html">Add Shader</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/shader/background.html">Background</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/shader/diffuse.html">Diffuse BSDF</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/shader/emission.html">Emission</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/shader/glass.html">Glass BSDF</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/shader/glossy.html">Glossy BSDF</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/shader/hair.html">Hair BSDF</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/shader/holdout.html">Holdout</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/shader/mix.html">Mix Shader</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/shader/metallic.html">Metallic BSDF</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/shader/principled.html">Principled BSDF</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/shader/hair_principled.html">Principled Hair BSDF</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/shader/volume_principled.html">Principled Volume</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/shader/ray_portal.html">Ray Portal BSDF</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/shader/refraction.html">Refraction BSDF</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/shader/specular_bsdf.html">Specular BSDF</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/shader/sss.html">Subsurface Scattering</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/shader/toon.html">Toon BSDF</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/shader/translucent.html">Translucent BSDF</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/shader/transparent.html">Transparent BSDF</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/shader/sheen.html">Sheen BSDF</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/shader/volume_absorption.html">Volume Absorption</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/shader/volume_scatter.html">Volume Scatter</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l3 has-children"><a class="reference internal" href="../render/shader_nodes/textures/index.html">Texture</a><input class="toctree-checkbox" id="toctree-checkbox-256" name="toctree-checkbox-256" role="switch" type="checkbox"/><label for="toctree-checkbox-256"><div class="visually-hidden">Toggle navigation of Texture</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/textures/brick.html">Brick Texture Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/textures/checker.html">Checker Texture Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/textures/environment.html">Environment Texture Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/textures/gabor.html">Gabor Texture Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/textures/gradient.html">Gradient Texture Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/textures/ies.html">IES Texture Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/textures/image.html">Image Texture Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/textures/magic.html">Magic Texture Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/textures/musgrave.html">Musgrave Texture Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/textures/noise.html">Noise Texture Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/textures/point_density.html">Point Density Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/textures/sky.html">Sky Texture Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/textures/voronoi.html">Voronoi Texture Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/textures/wave.html">Wave Texture Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/textures/white_noise.html">White Noise Texture Node</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l3 has-children"><a class="reference internal" href="../render/shader_nodes/color/index.html">Color</a><input class="toctree-checkbox" id="toctree-checkbox-257" name="toctree-checkbox-257" role="switch" type="checkbox"/><label for="toctree-checkbox-257"><div class="visually-hidden">Toggle navigation of Color</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/color/bright_contrast.html">Brightness/Contrast Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/color/gamma.html">Gamma Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/color/hue_saturation.html">Hue/Saturation/Value Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/color/invert_color.html">Invert Color Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/color/light_falloff.html">Light Falloff Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/color/mix.html">Mix Color Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/color/rgb_curves.html">RGB Curves Node</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l3 has-children"><a class="reference internal" href="../render/shader_nodes/vector/index.html">Vector</a><input class="toctree-checkbox" id="toctree-checkbox-258" name="toctree-checkbox-258" role="switch" type="checkbox"/><label for="toctree-checkbox-258"><div class="visually-hidden">Toggle navigation of Vector</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/vector/bump.html">Bump Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/vector/displacement.html">Displacement Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/vector/mapping.html">Mapping Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/vector/normal.html">Normal Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/vector/normal_map.html">Normal Map Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/vector/curves.html">Vector Curves Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/vector/vector_displacement.html">Vector Displacement Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/vector/vector_rotate.html">Vector Rotate Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/vector/transform.html">Vector Transform Node</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l3 has-children"><a class="reference internal" href="../render/shader_nodes/converter/index.html">Converter</a><input class="toctree-checkbox" id="toctree-checkbox-259" name="toctree-checkbox-259" role="switch" type="checkbox"/><label for="toctree-checkbox-259"><div class="visually-hidden">Toggle navigation of Converter</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/converter/blackbody.html">Blackbody Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/converter/clamp.html">Clamp Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/converter/color_ramp.html">Color Ramp Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/converter/combine_color.html">Combine Color Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/converter/combine_xyz.html">Combine XYZ Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/converter/float_curve.html">Float Curve</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/converter/map_range.html">Map Range Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/converter/math.html">Math Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/converter/mix.html">Mix Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/converter/rgb_to_bw.html">RGB to BW Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/converter/separate_color.html">Separate Color Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/converter/separate_xyz.html">Separate XYZ Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/converter/shader_to_rgb.html">Shader To RGB Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/converter/vector_math.html">Vector Math Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/shader_nodes/converter/wavelength.html">Wavelength Node</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../render/shader_nodes/groups.html">Group</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../render/shader_nodes/osl.html">Open Shading Language</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2"><a class="reference internal" href="../render/color_management.html">Color Management</a></li>
|
||
<li class="toctree-l2 has-children"><a class="reference internal" href="../render/freestyle/index.html">Freestyle</a><input class="toctree-checkbox" id="toctree-checkbox-260" name="toctree-checkbox-260" role="switch" type="checkbox"/><label for="toctree-checkbox-260"><div class="visually-hidden">Toggle navigation of Freestyle</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="../render/freestyle/introduction.html">Introduction</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../render/freestyle/render.html">Render Properties</a></li>
|
||
<li class="toctree-l3 has-children"><a class="reference internal" href="../render/freestyle/view_layer/index.html">View Layer Properties</a><input class="toctree-checkbox" id="toctree-checkbox-261" name="toctree-checkbox-261" role="switch" type="checkbox"/><label for="toctree-checkbox-261"><div class="visually-hidden">Toggle navigation of View Layer Properties</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/freestyle/view_layer/freestyle.html">Freestyle</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/freestyle/view_layer/line_set.html">Line Set</a></li>
|
||
<li class="toctree-l4 has-children"><a class="reference internal" href="../render/freestyle/view_layer/line_style/index.html">Line Style</a><input class="toctree-checkbox" id="toctree-checkbox-262" name="toctree-checkbox-262" role="switch" type="checkbox"/><label for="toctree-checkbox-262"><div class="visually-hidden">Toggle navigation of Line Style</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l5"><a class="reference internal" href="../render/freestyle/view_layer/line_style/introduction.html">Introduction</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../render/freestyle/view_layer/line_style/strokes.html">Strokes</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../render/freestyle/view_layer/line_style/color.html">Color</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../render/freestyle/view_layer/line_style/alpha.html">Alpha</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../render/freestyle/view_layer/line_style/thickness.html">Thickness</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../render/freestyle/view_layer/line_style/geometry.html">Geometry</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../render/freestyle/view_layer/line_style/texture.html">Texture</a></li>
|
||
<li class="toctree-l5 has-children"><a class="reference internal" href="../render/freestyle/view_layer/line_style/modifiers/color/index.html">Color</a><input class="toctree-checkbox" id="toctree-checkbox-263" name="toctree-checkbox-263" role="switch" type="checkbox"/><label for="toctree-checkbox-263"><div class="visually-hidden">Toggle navigation of Color</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l6"><a class="reference internal" href="../render/freestyle/view_layer/line_style/modifiers/color/along_stroke.html">Along Stroke</a></li>
|
||
<li class="toctree-l6"><a class="reference internal" href="../render/freestyle/view_layer/line_style/modifiers/color/crease_angle.html">Crease Angle</a></li>
|
||
<li class="toctree-l6"><a class="reference internal" href="../render/freestyle/view_layer/line_style/modifiers/color/curvature_3d.html">Curvature 3D</a></li>
|
||
<li class="toctree-l6"><a class="reference internal" href="../render/freestyle/view_layer/line_style/modifiers/color/distance_from_camera.html">Distance from Camera</a></li>
|
||
<li class="toctree-l6"><a class="reference internal" href="../render/freestyle/view_layer/line_style/modifiers/color/distance_from_object.html">Distance from Object</a></li>
|
||
<li class="toctree-l6"><a class="reference internal" href="../render/freestyle/view_layer/line_style/modifiers/color/material.html">Material</a></li>
|
||
<li class="toctree-l6"><a class="reference internal" href="../render/freestyle/view_layer/line_style/modifiers/color/noise.html">Noise</a></li>
|
||
<li class="toctree-l6"><a class="reference internal" href="../render/freestyle/view_layer/line_style/modifiers/color/tangent.html">Tangent</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l5 has-children"><a class="reference internal" href="../render/freestyle/view_layer/line_style/modifiers/alpha/index.html">Alpha</a><input class="toctree-checkbox" id="toctree-checkbox-264" name="toctree-checkbox-264" role="switch" type="checkbox"/><label for="toctree-checkbox-264"><div class="visually-hidden">Toggle navigation of Alpha</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l6"><a class="reference internal" href="../render/freestyle/view_layer/line_style/modifiers/alpha/along_stroke.html">Along Stroke</a></li>
|
||
<li class="toctree-l6"><a class="reference internal" href="../render/freestyle/view_layer/line_style/modifiers/alpha/crease_angle.html">Crease Angle</a></li>
|
||
<li class="toctree-l6"><a class="reference internal" href="../render/freestyle/view_layer/line_style/modifiers/alpha/curvature_3d.html">Curvature 3D</a></li>
|
||
<li class="toctree-l6"><a class="reference internal" href="../render/freestyle/view_layer/line_style/modifiers/alpha/distance_from_camera.html">Distance from Camera</a></li>
|
||
<li class="toctree-l6"><a class="reference internal" href="../render/freestyle/view_layer/line_style/modifiers/alpha/distance_from_object.html">Distance from Object</a></li>
|
||
<li class="toctree-l6"><a class="reference internal" href="../render/freestyle/view_layer/line_style/modifiers/alpha/material.html">Material</a></li>
|
||
<li class="toctree-l6"><a class="reference internal" href="../render/freestyle/view_layer/line_style/modifiers/alpha/noise.html">Noise</a></li>
|
||
<li class="toctree-l6"><a class="reference internal" href="../render/freestyle/view_layer/line_style/modifiers/alpha/tangent.html">Tangent</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l5 has-children"><a class="reference internal" href="../render/freestyle/view_layer/line_style/modifiers/thickness/index.html">Thickness</a><input class="toctree-checkbox" id="toctree-checkbox-265" name="toctree-checkbox-265" role="switch" type="checkbox"/><label for="toctree-checkbox-265"><div class="visually-hidden">Toggle navigation of Thickness</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l6"><a class="reference internal" href="../render/freestyle/view_layer/line_style/modifiers/thickness/along_stroke.html">Along Stroke</a></li>
|
||
<li class="toctree-l6"><a class="reference internal" href="../render/freestyle/view_layer/line_style/modifiers/thickness/calligraphy.html">Calligraphy</a></li>
|
||
<li class="toctree-l6"><a class="reference internal" href="../render/freestyle/view_layer/line_style/modifiers/thickness/crease_angle.html">Crease Angle</a></li>
|
||
<li class="toctree-l6"><a class="reference internal" href="../render/freestyle/view_layer/line_style/modifiers/thickness/curvature_3d.html">Curvature 3D</a></li>
|
||
<li class="toctree-l6"><a class="reference internal" href="../render/freestyle/view_layer/line_style/modifiers/thickness/distance_from_camera.html">Distance from Camera</a></li>
|
||
<li class="toctree-l6"><a class="reference internal" href="../render/freestyle/view_layer/line_style/modifiers/thickness/distance_from_object.html">Distance from Object</a></li>
|
||
<li class="toctree-l6"><a class="reference internal" href="../render/freestyle/view_layer/line_style/modifiers/thickness/material.html">Material</a></li>
|
||
<li class="toctree-l6"><a class="reference internal" href="../render/freestyle/view_layer/line_style/modifiers/thickness/noise.html">Noise</a></li>
|
||
<li class="toctree-l6"><a class="reference internal" href="../render/freestyle/view_layer/line_style/modifiers/thickness/tangent.html">Tangent</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l5 has-children"><a class="reference internal" href="../render/freestyle/view_layer/line_style/modifiers/geometry/index.html">Geometry</a><input class="toctree-checkbox" id="toctree-checkbox-266" name="toctree-checkbox-266" role="switch" type="checkbox"/><label for="toctree-checkbox-266"><div class="visually-hidden">Toggle navigation of Geometry</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l6"><a class="reference internal" href="../render/freestyle/view_layer/line_style/modifiers/geometry/2d_offset.html">2D Offset</a></li>
|
||
<li class="toctree-l6"><a class="reference internal" href="../render/freestyle/view_layer/line_style/modifiers/geometry/2d_transform.html">2D Transform</a></li>
|
||
<li class="toctree-l6"><a class="reference internal" href="../render/freestyle/view_layer/line_style/modifiers/geometry/backbone_stretcher.html">Backbone Stretcher</a></li>
|
||
<li class="toctree-l6"><a class="reference internal" href="../render/freestyle/view_layer/line_style/modifiers/geometry/bezier_curve.html">Bézier Curve</a></li>
|
||
<li class="toctree-l6"><a class="reference internal" href="../render/freestyle/view_layer/line_style/modifiers/geometry/blueprint.html">Blueprint</a></li>
|
||
<li class="toctree-l6"><a class="reference internal" href="../render/freestyle/view_layer/line_style/modifiers/geometry/guiding_lines.html">Guiding Lines</a></li>
|
||
<li class="toctree-l6"><a class="reference internal" href="../render/freestyle/view_layer/line_style/modifiers/geometry/perlin_noise_1d.html">Perlin Noise 1D</a></li>
|
||
<li class="toctree-l6"><a class="reference internal" href="../render/freestyle/view_layer/line_style/modifiers/geometry/perlin_noise_2d.html">Perlin Noise 2D</a></li>
|
||
<li class="toctree-l6"><a class="reference internal" href="../render/freestyle/view_layer/line_style/modifiers/geometry/polygonization.html">Polygonization</a></li>
|
||
<li class="toctree-l6"><a class="reference internal" href="../render/freestyle/view_layer/line_style/modifiers/geometry/sampling.html">Sampling</a></li>
|
||
<li class="toctree-l6"><a class="reference internal" href="../render/freestyle/view_layer/line_style/modifiers/geometry/simplification.html">Simplification</a></li>
|
||
<li class="toctree-l6"><a class="reference internal" href="../render/freestyle/view_layer/line_style/modifiers/geometry/sinus_displacement.html">Sinus Displacement</a></li>
|
||
<li class="toctree-l6"><a class="reference internal" href="../render/freestyle/view_layer/line_style/modifiers/geometry/spatial_noise.html">Spatial Noise</a></li>
|
||
<li class="toctree-l6"><a class="reference internal" href="../render/freestyle/view_layer/line_style/modifiers/geometry/tip_remover.html">Tip Remover</a></li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../render/freestyle/material.html">Material Properties</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../render/freestyle/python.html">Python Scripting</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2 has-children"><a class="reference internal" href="../render/layers/index.html">Layers & Passes</a><input class="toctree-checkbox" id="toctree-checkbox-267" name="toctree-checkbox-267" role="switch" type="checkbox"/><label for="toctree-checkbox-267"><div class="visually-hidden">Toggle navigation of Layers & Passes</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="../render/layers/introduction.html">Introduction</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../render/layers/view_layer.html">View Layer</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../render/layers/passes.html">Passes</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2 has-children"><a class="reference internal" href="../render/output/index.html">Render Output</a><input class="toctree-checkbox" id="toctree-checkbox-268" name="toctree-checkbox-268" role="switch" type="checkbox"/><label for="toctree-checkbox-268"><div class="visually-hidden">Toggle navigation of Render Output</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
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||
<li class="toctree-l3"><a class="reference internal" href="../render/output/introduction.html">Introduction</a></li>
|
||
<li class="toctree-l3 has-children"><a class="reference internal" href="../render/output/properties/index.html">Output Properties</a><input class="toctree-checkbox" id="toctree-checkbox-269" name="toctree-checkbox-269" role="switch" type="checkbox"/><label for="toctree-checkbox-269"><div class="visually-hidden">Toggle navigation of Output Properties</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/output/properties/format.html">Format</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/output/properties/frame_range.html">Frame Range</a></li>
|
||
<li class="toctree-l4 has-children"><a class="reference internal" href="../render/output/properties/stereoscopy/index.html">Stereoscopy</a><input class="toctree-checkbox" id="toctree-checkbox-270" name="toctree-checkbox-270" role="switch" type="checkbox"/><label for="toctree-checkbox-270"><div class="visually-hidden">Toggle navigation of Stereoscopy</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l5"><a class="reference internal" href="../render/output/properties/stereoscopy/introduction.html">Introduction</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../render/output/properties/stereoscopy/usage.html">Usage</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/output/properties/output.html">Output</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/output/properties/metadata.html">Metadata</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/output/properties/post_processing.html">Post Processing</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l3 has-children"><a class="reference internal" href="../render/output/audio/index.html">Audio Rendering</a><input class="toctree-checkbox" id="toctree-checkbox-271" name="toctree-checkbox-271" role="switch" type="checkbox"/><label for="toctree-checkbox-271"><div class="visually-hidden">Toggle navigation of Audio Rendering</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/output/audio/introduction.html">Introduction</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../render/output/audio/speaker.html">Speaker Objects</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../render/output/animation.html">Rendering Animations</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../render/output/animation_player.html">Animation Player</a></li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l1 has-children"><a class="reference internal" href="../compositing/index.html">Compositing</a><input class="toctree-checkbox" id="toctree-checkbox-272" name="toctree-checkbox-272" role="switch" type="checkbox"/><label for="toctree-checkbox-272"><div class="visually-hidden">Toggle navigation of Compositing</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l2"><a class="reference internal" href="../compositing/introduction.html">Introduction</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="../compositing/sidebar.html">Sidebar</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="../compositing/compositor_system.html">Compositor System</a></li>
|
||
<li class="toctree-l2 has-children"><a class="reference internal" href="../compositing/types/input/index.html">Input Nodes</a><input class="toctree-checkbox" id="toctree-checkbox-273" name="toctree-checkbox-273" role="switch" type="checkbox"/><label for="toctree-checkbox-273"><div class="visually-hidden">Toggle navigation of Input Nodes</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l3 has-children"><a class="reference internal" href="../compositing/types/input/constant/index.html">Constant</a><input class="toctree-checkbox" id="toctree-checkbox-274" name="toctree-checkbox-274" role="switch" type="checkbox"/><label for="toctree-checkbox-274"><div class="visually-hidden">Toggle navigation of Constant</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l4"><a class="reference internal" href="../compositing/types/input/constant/rgb.html">RGB Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../compositing/types/input/constant/value.html">Value Node</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/input/bokeh_image.html">Bokeh Image Node</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/input/image.html">Image Node</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/input/mask.html">Mask Node</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/input/movie_clip.html">Movie Clip Node</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/input/texture.html">Texture Node</a></li>
|
||
<li class="toctree-l3 has-children"><a class="reference internal" href="../compositing/types/input/scene/index.html">Scene</a><input class="toctree-checkbox" id="toctree-checkbox-275" name="toctree-checkbox-275" role="switch" type="checkbox"/><label for="toctree-checkbox-275"><div class="visually-hidden">Toggle navigation of Scene</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l4"><a class="reference internal" href="../compositing/types/input/scene/render_layers.html">Render Layers Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../compositing/types/input/scene/scene_time.html">Scene Time Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../compositing/types/input/scene/time_curve.html">Time Curve Node</a></li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2 has-children"><a class="reference internal" href="../compositing/types/output/index.html">Output Nodes</a><input class="toctree-checkbox" id="toctree-checkbox-276" name="toctree-checkbox-276" role="switch" type="checkbox"/><label for="toctree-checkbox-276"><div class="visually-hidden">Toggle navigation of Output Nodes</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/output/composite.html">Composite Node</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/output/viewer.html">Viewer Node</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/output/file_output.html">File Output Node</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2 has-children"><a class="reference internal" href="../compositing/types/color/index.html">Color Nodes</a><input class="toctree-checkbox" id="toctree-checkbox-277" name="toctree-checkbox-277" role="switch" type="checkbox"/><label for="toctree-checkbox-277"><div class="visually-hidden">Toggle navigation of Color Nodes</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l3 has-children"><a class="reference internal" href="../compositing/types/color/adjust/index.html">Adjust</a><input class="toctree-checkbox" id="toctree-checkbox-278" name="toctree-checkbox-278" role="switch" type="checkbox"/><label for="toctree-checkbox-278"><div class="visually-hidden">Toggle navigation of Adjust</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l4"><a class="reference internal" href="../compositing/types/color/adjust/bright_contrast.html">Brightness/Contrast Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../compositing/types/color/adjust/color_balance.html">Color Balance Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../compositing/types/color/adjust/color_correction.html">Color Correction Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../compositing/types/color/adjust/exposure.html">Exposure Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../compositing/types/color/adjust/gamma.html">Gamma Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../compositing/types/color/adjust/hue_correct.html">Hue Correct Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../compositing/types/color/adjust/hue_saturation.html">Hue/Saturation/Value Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../compositing/types/color/adjust/rgb_curves.html">RGB Curves Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../compositing/types/color/adjust/tone_map.html">Tone Map Node</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l3 has-children"><a class="reference internal" href="../compositing/types/color/mix/index.html">Mix</a><input class="toctree-checkbox" id="toctree-checkbox-279" name="toctree-checkbox-279" role="switch" type="checkbox"/><label for="toctree-checkbox-279"><div class="visually-hidden">Toggle navigation of Mix</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l4"><a class="reference internal" href="../compositing/types/color/mix/alpha_over.html">Alpha Over Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../compositing/types/color/mix/combine_color.html">Combine Color Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../compositing/types/color/mix/separate_color.html">Separate Color Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../compositing/types/color/mix/mix_color.html">Mix Color</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../compositing/types/color/mix/z_combine.html">Z Combine Node</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/color/alpha_convert.html">Alpha Convert Node</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/color/color_ramp.html">Color Ramp Node</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/color/convert_colorspace.html">Convert Colorspace Node</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/color/set_alpha.html">Set Alpha Node</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/color/invert_color.html">Invert Color Node</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/color/rgb_to_bw.html">RGB to BW Node</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2 has-children"><a class="reference internal" href="../compositing/types/filter/index.html">Filter Nodes</a><input class="toctree-checkbox" id="toctree-checkbox-280" name="toctree-checkbox-280" role="switch" type="checkbox"/><label for="toctree-checkbox-280"><div class="visually-hidden">Toggle navigation of Filter Nodes</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l3 has-children"><a class="reference internal" href="../compositing/types/filter/blur/index.html">Blur Filter Nodes</a><input class="toctree-checkbox" id="toctree-checkbox-281" name="toctree-checkbox-281" role="switch" type="checkbox"/><label for="toctree-checkbox-281"><div class="visually-hidden">Toggle navigation of Blur Filter Nodes</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l4"><a class="reference internal" href="../compositing/types/filter/blur/bilateral_blur.html">Bilateral Blur Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../compositing/types/filter/blur/blur.html">Blur Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../compositing/types/filter/blur/bokeh_blur.html">Bokeh Blur Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../compositing/types/filter/blur/defocus.html">Defocus Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../compositing/types/filter/blur/directional_blur.html">Directional Blur Node</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../compositing/types/filter/blur/vector_blur.html">Vector Blur Node</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/filter/anti_aliasing.html">Anti-Aliasing Node</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/filter/denoise.html">Denoise Node</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/filter/despeckle.html">Despeckle Node</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/filter/dilate_erode.html">Dilate/Erode Node</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/filter/inpaint.html">Inpaint Node</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/filter/filter.html">Filter Node</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/filter/glare.html">Glare Node</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/filter/kuwahara.html">Kuwahara Node</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/filter/pixelate.html">Pixelate Node</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/filter/posterize.html">Posterize</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/filter/sun_beams.html">Sun Beams Node</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2 has-children"><a class="reference internal" href="../compositing/types/keying/index.html">Keying Nodes</a><input class="toctree-checkbox" id="toctree-checkbox-282" name="toctree-checkbox-282" role="switch" type="checkbox"/><label for="toctree-checkbox-282"><div class="visually-hidden">Toggle navigation of Keying Nodes</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/keying/channel_key.html">Channel Key Node</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/keying/chroma_key.html">Chroma Key Node</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/keying/color_key.html">Color Key Node</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/keying/color_spill.html">Color Spill Node</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/keying/difference_key.html">Difference Key Node</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/keying/distance_key.html">Distance Key Node</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/keying/keying.html">Keying Node</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/keying/keying_screen.html">Keying Screen Node</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/keying/luminance_key.html">Luminance Key Node</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2 has-children"><a class="reference internal" href="../compositing/types/mask/index.html">Mask Nodes</a><input class="toctree-checkbox" id="toctree-checkbox-283" name="toctree-checkbox-283" role="switch" type="checkbox"/><label for="toctree-checkbox-283"><div class="visually-hidden">Toggle navigation of Mask Nodes</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/mask/cryptomatte.html">Cryptomatte Node</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/mask/cryptomatte_legacy.html">Cryptomatte Node (Legacy)</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/mask/box_mask.html">Box Mask Node</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/mask/ellipse_mask.html">Ellipse Mask Node</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/mask/double_edge_mask.html">Double Edge Mask Node</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/mask/id_mask.html">ID Mask Node</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2 has-children"><a class="reference internal" href="../compositing/types/tracking/index.html">Tracking Nodes</a><input class="toctree-checkbox" id="toctree-checkbox-284" name="toctree-checkbox-284" role="switch" type="checkbox"/><label for="toctree-checkbox-284"><div class="visually-hidden">Toggle navigation of Tracking Nodes</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/tracking/plane_track_deform.html">Plane Track Deform Node</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/tracking/stabilize_2d.html">Stabilize 2D Node</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/tracking/track_position.html">Track Position Node</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2 has-children"><a class="reference internal" href="../compositing/types/transform/index.html">Transform Nodes</a><input class="toctree-checkbox" id="toctree-checkbox-285" name="toctree-checkbox-285" role="switch" type="checkbox"/><label for="toctree-checkbox-285"><div class="visually-hidden">Toggle navigation of Transform Nodes</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/transform/rotate.html">Rotate Node</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/transform/scale.html">Scale Node</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/transform/transform.html">Transform Node</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/transform/translate.html">Translate Node</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/transform/corner_pin.html">Corner Pin Node</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/transform/crop.html">Crop Node</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/transform/displace.html">Displace Node</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/transform/flip.html">Flip Node</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/transform/map_uv.html">Map UV Node</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/transform/lens_distortion.html">Lens Distortion Node</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/transform/movie_distortion.html">Movie Distortion Node</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2 has-children"><a class="reference internal" href="../compositing/types/texture/index.html">Texture Nodes</a><input class="toctree-checkbox" id="toctree-checkbox-286" name="toctree-checkbox-286" role="switch" type="checkbox"/><label for="toctree-checkbox-286"><div class="visually-hidden">Toggle navigation of Texture Nodes</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/texture/brick.html">Brick Texture Node</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/texture/checker.html">Checker Texture Node</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/texture/gabor.html">Gabor Texture Node</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/texture/gradient.html">Gradient Texture Node</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/texture/magic.html">Magic Texture Node</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/texture/noise.html">Noise Texture Node</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/texture/voronoi.html">Voronoi Texture Node</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/texture/wave.html">Wave Texture Node</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/texture/white_noise.html">White Noise Texture Node</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2 has-children"><a class="reference internal" href="../compositing/types/utilities/index.html">Utilities Nodes</a><input class="toctree-checkbox" id="toctree-checkbox-287" name="toctree-checkbox-287" role="switch" type="checkbox"/><label for="toctree-checkbox-287"><div class="visually-hidden">Toggle navigation of Utilities Nodes</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/utilities/map_range.html">Map Range Node</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/utilities/math.html">Math Node</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/utilities/clamp.html">Clamp Node</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/utilities/float_curve.html">Float Curve</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/utilities/levels.html">Levels Node</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/utilities/normalize.html">Normalize Node</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/utilities/split.html">Split Node</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/utilities/switch.html">Switch Node</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/utilities/switch_stereo_view.html">Switch View Node</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2 has-children"><a class="reference internal" href="../compositing/types/vector/index.html">Vector Nodes</a><input class="toctree-checkbox" id="toctree-checkbox-288" name="toctree-checkbox-288" role="switch" type="checkbox"/><label for="toctree-checkbox-288"><div class="visually-hidden">Toggle navigation of Vector Nodes</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/vector/combine_xyz.html">Combine XYZ Node</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/vector/separate_xyz.html">Separate XYZ Node</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/vector/vector_math.html">Vector Math Node</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/vector/vector_rotate.html">Vector Rotate Node</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/vector/mix_vector.html">Mix Vector Node</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/vector/normal.html">Normal Node</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../compositing/types/vector/vector_curves.html">Vector Curves Node</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2"><a class="reference internal" href="../compositing/types/groups.html">Group</a></li>
|
||
<li class="toctree-l2"><a class="reference internal" href="../compositing/types/layout/index.html">Layout Nodes</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l1 has-children"><a class="reference internal" href="../movie_clip/index.html">Motion Tracking & Masking</a><input class="toctree-checkbox" id="toctree-checkbox-289" name="toctree-checkbox-289" role="switch" type="checkbox"/><label for="toctree-checkbox-289"><div class="visually-hidden">Toggle navigation of Motion Tracking & Masking</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l2 has-children"><a class="reference internal" href="../movie_clip/tracking/index.html">Motion Tracking</a><input class="toctree-checkbox" id="toctree-checkbox-290" name="toctree-checkbox-290" role="switch" type="checkbox"/><label for="toctree-checkbox-290"><div class="visually-hidden">Toggle navigation of Motion Tracking</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="../movie_clip/tracking/introduction.html">Introduction</a></li>
|
||
<li class="toctree-l3 has-children"><a class="reference internal" href="../movie_clip/tracking/clip/index.html">Clip View</a><input class="toctree-checkbox" id="toctree-checkbox-291" name="toctree-checkbox-291" role="switch" type="checkbox"/><label for="toctree-checkbox-291"><div class="visually-hidden">Toggle navigation of Clip View</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l4"><a class="reference internal" href="../movie_clip/tracking/clip/introduction.html">Introduction</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../movie_clip/tracking/clip/marker.html">Tracking Marker</a></li>
|
||
<li class="toctree-l4 has-children"><a class="reference internal" href="../movie_clip/tracking/clip/toolbar/index.html">Toolbar</a><input class="toctree-checkbox" id="toctree-checkbox-292" name="toctree-checkbox-292" role="switch" type="checkbox"/><label for="toctree-checkbox-292"><div class="visually-hidden">Toggle navigation of Toolbar</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l5"><a class="reference internal" href="../movie_clip/tracking/clip/toolbar/track.html">Track</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../movie_clip/tracking/clip/toolbar/solve.html">Solve</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../movie_clip/tracking/clip/selecting.html">Selecting</a></li>
|
||
<li class="toctree-l4 has-children"><a class="reference internal" href="../movie_clip/tracking/clip/editing/index.html">Editing</a><input class="toctree-checkbox" id="toctree-checkbox-293" name="toctree-checkbox-293" role="switch" type="checkbox"/><label for="toctree-checkbox-293"><div class="visually-hidden">Toggle navigation of Editing</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l5"><a class="reference internal" href="../movie_clip/tracking/clip/editing/clip.html">Clip</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../movie_clip/tracking/clip/editing/track.html">Track</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../movie_clip/tracking/clip/editing/reconstruction.html">Reconstruction</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l4 has-children"><a class="reference internal" href="../movie_clip/tracking/clip/sidebar/index.html">Sidebar</a><input class="toctree-checkbox" id="toctree-checkbox-294" name="toctree-checkbox-294" role="switch" type="checkbox"/><label for="toctree-checkbox-294"><div class="visually-hidden">Toggle navigation of Sidebar</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l5 has-children"><a class="reference internal" href="../movie_clip/tracking/clip/sidebar/track/index.html">Track</a><input class="toctree-checkbox" id="toctree-checkbox-295" name="toctree-checkbox-295" role="switch" type="checkbox"/><label for="toctree-checkbox-295"><div class="visually-hidden">Toggle navigation of Track</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l6"><a class="reference internal" href="../movie_clip/tracking/clip/sidebar/track/track.html">Track</a></li>
|
||
<li class="toctree-l6"><a class="reference internal" href="../movie_clip/tracking/clip/sidebar/track/objects.html">Objects Panel</a></li>
|
||
<li class="toctree-l6"><a class="reference internal" href="../movie_clip/tracking/clip/sidebar/track/plane_track.html">Plane Track</a></li>
|
||
<li class="toctree-l6"><a class="reference internal" href="../movie_clip/tracking/clip/sidebar/track/camera.html">Camera</a></li>
|
||
<li class="toctree-l6"><a class="reference internal" href="../movie_clip/tracking/clip/sidebar/track/marker.html">Marker</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l5 has-children"><a class="reference internal" href="../movie_clip/tracking/clip/sidebar/stabilization/index.html">2D Stabilization</a><input class="toctree-checkbox" id="toctree-checkbox-296" name="toctree-checkbox-296" role="switch" type="checkbox"/><label for="toctree-checkbox-296"><div class="visually-hidden">Toggle navigation of 2D Stabilization</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l6"><a class="reference internal" href="../movie_clip/tracking/clip/sidebar/stabilization/introduction.html">Introduction</a></li>
|
||
<li class="toctree-l6"><a class="reference internal" href="../movie_clip/tracking/clip/sidebar/stabilization/panel.html">2D Stabilization Panel</a></li>
|
||
<li class="toctree-l6"><a class="reference internal" href="../movie_clip/tracking/clip/sidebar/stabilization/workflow.html">Workflow</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../movie_clip/tracking/clip/sidebar/view.html">View</a></li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../movie_clip/tracking/graph.html">Graph View</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../movie_clip/tracking/dope_sheet.html">Dope Sheet View</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2 has-children"><a class="reference internal" href="../movie_clip/masking/index.html">Masking</a><input class="toctree-checkbox" id="toctree-checkbox-297" name="toctree-checkbox-297" role="switch" type="checkbox"/><label for="toctree-checkbox-297"><div class="visually-hidden">Toggle navigation of Masking</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="../movie_clip/masking/introduction.html">Introduction</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../movie_clip/masking/scurve.html">S-Curves</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../movie_clip/masking/selecting.html">Selecting</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../movie_clip/masking/editing.html">Editing</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../movie_clip/masking/sidebar.html">Sidebar</a></li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l1 has-children"><a class="reference internal" href="../video_editing/index.html">Video Editing</a><input class="toctree-checkbox" id="toctree-checkbox-298" name="toctree-checkbox-298" role="switch" type="checkbox"/><label for="toctree-checkbox-298"><div class="visually-hidden">Toggle navigation of Video Editing</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l2"><a class="reference internal" href="../video_editing/introduction.html">Introduction</a></li>
|
||
<li class="toctree-l2 has-children"><a class="reference internal" href="../video_editing/setup/index.html">Setup Your Project</a><input class="toctree-checkbox" id="toctree-checkbox-299" name="toctree-checkbox-299" role="switch" type="checkbox"/><label for="toctree-checkbox-299"><div class="visually-hidden">Toggle navigation of Setup Your Project</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="../video_editing/setup/introduction.html">Introduction</a></li>
|
||
<li class="toctree-l3"><a class="reference internal" href="../video_editing/setup/directory_structure.html">Directory Structure</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l2 has-children"><a class="reference internal" href="../video_editing/edit/index.html">Edit Your Project</a><input class="toctree-checkbox" id="toctree-checkbox-300" name="toctree-checkbox-300" role="switch" type="checkbox"/><label for="toctree-checkbox-300"><div class="visually-hidden">Toggle navigation of Edit Your Project</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l3"><a class="reference internal" href="../video_editing/edit/introduction.html">Introduction</a></li>
|
||
<li class="toctree-l3 has-children"><a class="reference internal" href="../video_editing/edit/montage/index.html">Montage</a><input class="toctree-checkbox" id="toctree-checkbox-301" name="toctree-checkbox-301" role="switch" type="checkbox"/><label for="toctree-checkbox-301"><div class="visually-hidden">Toggle navigation of Montage</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l4"><a class="reference internal" href="../video_editing/edit/montage/introduction.html">Introduction</a></li>
|
||
<li class="toctree-l4 has-children"><a class="reference internal" href="../video_editing/edit/montage/strips/index.html">Strips</a><input class="toctree-checkbox" id="toctree-checkbox-302" name="toctree-checkbox-302" role="switch" type="checkbox"/><label for="toctree-checkbox-302"><div class="visually-hidden">Toggle navigation of Strips</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l5"><a class="reference internal" href="../video_editing/edit/montage/strips/introduction.html">Introduction</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../video_editing/edit/montage/strips/scene.html">Scene Strip</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../video_editing/edit/montage/strips/clip.html">Clip Strip</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../video_editing/edit/montage/strips/mask.html">Mask Strip</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../video_editing/edit/montage/strips/movie.html">Movie Strip</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../video_editing/edit/montage/strips/sound.html">Sound Strip</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../video_editing/edit/montage/strips/image.html">Image/Sequence Strip</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../video_editing/edit/montage/strips/color.html">Color Strip</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../video_editing/edit/montage/strips/text.html">Text Strip</a></li>
|
||
<li class="toctree-l5"><a class="reference internal" href="../video_editing/edit/montage/strips/adjustment.html">Adjustment Layer Strip</a></li>
|
||
<li class="toctree-l5 has-children"><a class="reference internal" href="../video_editing/edit/montage/strips/effects/index.html">Effect Strips</a><input class="toctree-checkbox" id="toctree-checkbox-303" name="toctree-checkbox-303" role="switch" type="checkbox"/><label for="toctree-checkbox-303"><div class="visually-hidden">Toggle navigation of Effect Strips</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l6"><a class="reference internal" href="../video_editing/edit/montage/strips/effects/add.html">Add Strip</a></li>
|
||
<li class="toctree-l6"><a class="reference internal" href="../video_editing/edit/montage/strips/effects/subtract.html">Subtract Strip</a></li>
|
||
<li class="toctree-l6"><a class="reference internal" href="../video_editing/edit/montage/strips/effects/multiply.html">Multiply Strip</a></li>
|
||
<li class="toctree-l6"><a class="reference internal" href="../video_editing/edit/montage/strips/effects/alpha_over_under_overdrop.html">Alpha Over, Under & Over Drop Strips</a></li>
|
||
<li class="toctree-l6"><a class="reference internal" href="../video_editing/edit/montage/strips/effects/color_mix.html">Color Mix Strip</a></li>
|
||
<li class="toctree-l6"><a class="reference internal" href="../video_editing/edit/montage/strips/effects/multicam.html">Multicam Selector Strip</a></li>
|
||
<li class="toctree-l6"><a class="reference internal" href="../video_editing/edit/montage/strips/effects/transform.html">Transform Strip</a></li>
|
||
<li class="toctree-l6"><a class="reference internal" href="../video_editing/edit/montage/strips/effects/speed_control.html">Speed Control Strip</a></li>
|
||
<li class="toctree-l6"><a class="reference internal" href="../video_editing/edit/montage/strips/effects/glow.html">Glow Strip</a></li>
|
||
<li class="toctree-l6"><a class="reference internal" href="../video_editing/edit/montage/strips/effects/blur.html">Gaussian Blur Strip</a></li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l5 has-children"><a class="reference internal" href="../video_editing/edit/montage/strips/transitions/index.html">Transitions</a><input class="toctree-checkbox" id="toctree-checkbox-304" name="toctree-checkbox-304" role="switch" type="checkbox"/><label for="toctree-checkbox-304"><div class="visually-hidden">Toggle navigation of Transitions</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l6"><a class="reference internal" href="../video_editing/edit/montage/strips/transitions/sound_crossfade.html">Sound Crossfade</a></li>
|
||
<li class="toctree-l6"><a class="reference internal" href="../video_editing/edit/montage/strips/transitions/cross.html">Cross Strip</a></li>
|
||
<li class="toctree-l6"><a class="reference internal" href="../video_editing/edit/montage/strips/transitions/gamma_cross.html">Gamma Cross Strip</a></li>
|
||
<li class="toctree-l6"><a class="reference internal" href="../video_editing/edit/montage/strips/transitions/wipe.html">Wipe Strip</a></li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../video_editing/edit/montage/selecting.html">Selecting</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../video_editing/edit/montage/editing.html">Editing</a></li>
|
||
<li class="toctree-l4"><a class="reference internal" href="../video_editing/edit/montage/meta.html">Meta Strips</a></li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
</li>
|
||
</ul>
|
||
</li>
|
||
<li class="toctree-l1 has-children"><a class="reference internal" href="../files/index.html">Assets, Files, & Data System</a><input class="toctree-checkbox" id="toctree-checkbox-305" name="toctree-checkbox-305" role="switch" type="checkbox"/><label for="toctree-checkbox-305"><div class="visually-hidden">Toggle navigation of Assets, Files, & Data System</div><i class="icon"><svg><use href="#svg-arrow-right"></use></svg></i></label><ul>
|
||
<li class="toctree-l2"><a class="reference internal" href="../files/introduction.html">Introduction</a></li>
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<article role="main" id="furo-main-content">
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<section id="glossary">
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<span id="id1"></span><h1>Glossary<a class="headerlink" href="#glossary" title="Link to this heading">¶</a></h1>
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<p>This page lists definitions for terms used in Blender and this manual.</p>
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<dl class="glossary">
|
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<dt id="term-Action"><a class="reference internal" href="../animation/actions.html"><span class="doc">Action</span></a><a class="headerlink" href="#term-Action" title="Link to this term">¶</a></dt><dd><p>Blender’s container for animation data. In Blender, animatable <a class="reference internal" href="#term-Data-Block"><span class="xref std std-term">data-blocks</span></a> do not store
|
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their own animation data, but instead store their animation data an actions.</p>
|
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</dd>
|
||
<dt id="term-Action-Safe">Action Safe<a class="headerlink" href="#term-Action-Safe" title="Link to this term">¶</a></dt><dd><p>Area of the screen visible on most devices. Place content inside it to ensure it does not get cut off.</p>
|
||
</dd>
|
||
<dt id="term-Active">Active<a class="headerlink" href="#term-Active" title="Link to this term">¶</a></dt><dd><p>When many items are selected, the last selected item will be the active one.
|
||
Used in situations where the interface only shows options for one item at a time.</p>
|
||
<p>See also <a class="reference internal" href="../scene_layout/object/selecting.html#object-active"><span class="std std-ref">selection states</span></a>.</p>
|
||
</dd>
|
||
<dt id="term-Aliasing">Aliasing<a class="headerlink" href="#term-Aliasing" title="Link to this term">¶</a></dt><dd><p>Rendering artifacts in the form of jagged lines.</p>
|
||
</dd>
|
||
<dt id="term-Alpha-Channel">Alpha Channel<a class="headerlink" href="#term-Alpha-Channel" title="Link to this term">¶</a></dt><dd><p>Additional channel in an image for transparency.</p>
|
||
<dl>
|
||
<dt>Straight Alpha</dt><dd><p>Method where RGBA channels are stored as (R, G, B, A)
|
||
channels, with the RGB channels unaffected by the alpha channel.
|
||
This is the alpha type used by paint programs such as Photoshop or Gimp,
|
||
and used in common file formats like PNG, BMP or TARGA.
|
||
So, image textures or output for the web are usually straight alpha.</p>
|
||
</dd>
|
||
<dt>Premultiplied Alpha</dt><dd><p>Method where RGBA channels are stored as (R × A, G × A, B × A, A),
|
||
with the alpha multiplied into the RGB channel.</p>
|
||
<p>This is the natural output of render engines, with the RGB channels representing the amount
|
||
of light that comes toward the viewer, and alpha representing how much of the light from
|
||
the background is blocked. The OpenEXR file format uses this alpha type. So, intermediate files
|
||
for rendering and compositing are often stored as premultiplied alpha.</p>
|
||
</dd>
|
||
<dt>Conversion (Straight/Premultiplied) Alpha</dt><dd><p>Conversion between the two alpha types is not a simple operation and can involve data loss,
|
||
as both alpha types can represent data that the other cannot, though it is often subtle.</p>
|
||
<p>Straight alpha can be considered to be an RGB color image with a separate alpha mask.
|
||
In areas where this mask is fully transparent, there can still be colors in the RGB channels.
|
||
On conversion to premultiplied alpha, this mask is <em>applied</em> and the colors in such areas
|
||
become black and are lost.</p>
|
||
<p>Premultiplied alpha, on the other hand, can represent renders that are both emitting light
|
||
and letting through light from the background. For example, a transparent fire render might
|
||
be emitting light, but also letting through all light from objects behind it.
|
||
On converting to straight alpha, this effect is lost.</p>
|
||
</dd>
|
||
<dt>Channel Packed</dt><dd><p>A separate image map is stored for each color and alpha channel.
|
||
Channel packing is commonly used by game engines to save memory and to optimize memory access.</p>
|
||
</dd>
|
||
</dl>
|
||
</dd>
|
||
<dt id="term-Ambient-Light">Ambient Light<a class="headerlink" href="#term-Ambient-Light" title="Link to this term">¶</a></dt><dd><p>The light that comes from the surrounding environment as a whole.</p>
|
||
</dd>
|
||
<dt id="term-Ambient-Occlusion">Ambient Occlusion<a class="headerlink" href="#term-Ambient-Occlusion" title="Link to this term">¶</a></dt><dd><p>A ratio of how much <a class="reference internal" href="#term-Ambient-Light"><span class="xref std std-term">Ambient Light</span></a> a surface point would be likely to receive.
|
||
If a surface point is under a foot or table,
|
||
it will end up much darker than the top of someone’s head or the tabletop.</p>
|
||
</dd>
|
||
<dt id="term-Animation">Animation<a class="headerlink" href="#term-Animation" title="Link to this term">¶</a></dt><dd><p>Simulation of motion.</p>
|
||
</dd>
|
||
<dt id="term-Anti-Aliasing">Anti-Aliasing<a class="headerlink" href="#term-Anti-Aliasing" title="Link to this term">¶</a></dt><dd><p>Is the technique of minimizing <a class="reference internal" href="#term-Aliasing"><span class="xref std std-term">Aliasing</span></a>, by e.g. rendering multiple samples per pixel.</p>
|
||
</dd>
|
||
<dt id="term-Armature">Armature<a class="headerlink" href="#term-Armature" title="Link to this term">¶</a></dt><dd><p>An <a class="reference internal" href="#term-Object"><span class="xref std std-term">Object</span></a> consisting of <a class="reference internal" href="#term-Bone"><span class="xref std std-term">Bones</span></a>. Used to <a class="reference internal" href="#term-Rig"><span class="xref std std-term">Rig</span></a> characters, props, etc.</p>
|
||
</dd>
|
||
<dt id="term-Asset">Asset<a class="headerlink" href="#term-Asset" title="Link to this term">¶</a></dt><dd><p>Curated data-blocks that are meant for reuse, usually contained in an <a class="reference internal" href="#term-Asset-Library"><span class="xref std std-term">Asset Library</span></a>.
|
||
See also <a class="reference internal" href="../files/asset_libraries/introduction.html"><span class="doc">Asset Libraries</span></a>.</p>
|
||
<p>Note that there are other meanings of the word “asset” – sometimes this
|
||
is used more generically, and refers to any “useful thing”, like images,
|
||
models, materials, and more.</p>
|
||
</dd>
|
||
<dt id="term-Asset-Catalog">Asset Catalog<a class="headerlink" href="#term-Asset-Catalog" title="Link to this term">¶</a></dt><dd><p>Container for assets, similar to what a directory is for files.
|
||
See also <a class="reference internal" href="../files/asset_libraries/catalogs.html"><span class="doc">Asset Catalogs</span></a>.</p>
|
||
</dd>
|
||
<dt id="term-Asset-Library">Asset Library<a class="headerlink" href="#term-Asset-Library" title="Link to this term">¶</a></dt><dd><p>Directory on drive, registered in the list of asset libraries in the preferences.
|
||
See also <a class="reference internal" href="../files/asset_libraries/introduction.html"><span class="doc">Asset Libraries</span></a> and <a class="reference internal" href="#term-Current-File-Asset-Library"><span class="xref std std-term">Current File Asset Library</span></a>.</p>
|
||
</dd>
|
||
<dt id="term-Asset-Metadata">Asset Metadata<a class="headerlink" href="#term-Asset-Metadata" title="Link to this term">¶</a></dt><dd><p>Asset-related information, such as its <a class="reference internal" href="#term-Asset-Catalog"><span class="xref std std-term">catalog</span></a>,
|
||
description, author, preview, and tags. See <a class="reference internal" href="../editors/asset_browser.html#editing-asset-metadata"><span class="std std-ref">Asset Details Region</span></a>.</p>
|
||
</dd>
|
||
<dt id="term-Attribute">Attribute<a class="headerlink" href="#term-Attribute" title="Link to this term">¶</a></dt><dd><p>A generic term to describe data stored per-element in a geometry data-block.</p>
|
||
</dd>
|
||
<dt id="term-Axis">Axis<a class="headerlink" href="#term-Axis" title="Link to this term">¶</a></dt><dd><p>A reference line which defines coordinates along one cardinal direction in n-dimensional space.</p>
|
||
</dd>
|
||
<dt id="term-Axis-Angle">Axis Angle<a class="headerlink" href="#term-Axis-Angle" title="Link to this term">¶</a></dt><dd><p>Rotation method where X, Y, and Z correspond to the axis definition,
|
||
while W corresponds to the angle around that axis, in radians.</p>
|
||
</dd>
|
||
<dt id="term-Baking">Baking<a class="headerlink" href="#term-Baking" title="Link to this term">¶</a></dt><dd><p>The process of computing and storing the result of a potentially
|
||
time-consuming calculation so as to avoid needing to calculate it again.</p>
|
||
</dd>
|
||
<dt id="term-Bevel">Bevel<a class="headerlink" href="#term-Bevel" title="Link to this term">¶</a></dt><dd><p>The operation to chamfer or bevel edges of an object.</p>
|
||
</dd>
|
||
<dt id="term-Bezier">Bézier<a class="headerlink" href="#term-Bezier" title="Link to this term">¶</a></dt><dd><p>A computer graphics technique for generating and representing curves.</p>
|
||
</dd>
|
||
<dt id="term-Bit-Depth">Bit Depth<a class="headerlink" href="#term-Bit-Depth" title="Link to this term">¶</a></dt><dd><p>The exponent value (with base two) for how many colors can be represented within a single color channel.
|
||
A higher bit depth will allow more possible colors, reducing banding, and increasing precision.
|
||
Yet a higher bit depth will increase memory usage exponentially.</p>
|
||
</dd>
|
||
<dt id="term-Blend-Modes">Blend Modes<a class="headerlink" href="#term-Blend-Modes" title="Link to this term">¶</a></dt><dt id="term-Color-Blend-Modes">Color Blend Modes<a class="headerlink" href="#term-Color-Blend-Modes" title="Link to this term">¶</a></dt><dd><p>Methods for blending two colors together.</p>
|
||
<p>See also <a class="reference external" href="https://docs.krita.org/en/reference_manual/blending_modes.html">Blend Modes</a> on Krita docs.</p>
|
||
</dd>
|
||
<dt id="term-Blender-Session">Blender Session<a class="headerlink" href="#term-Blender-Session" title="Link to this term">¶</a></dt><dt id="term-Session">Session<a class="headerlink" href="#term-Session" title="Link to this term">¶</a></dt><dd><p>The timespan of a Blender instance. The session begins with starting an instance of Blender
|
||
and ends with closing it.</p>
|
||
<p>In some cases, loading a new file may be considered beginning a new
|
||
session. If so, the documentation should mention that.</p>
|
||
</dd>
|
||
<dt id="term-Bone">Bone<a class="headerlink" href="#term-Bone" title="Link to this term">¶</a></dt><dd><p>The building block of an <a class="reference internal" href="#term-Armature"><span class="xref std std-term">Armature</span></a>. Made up of a <a class="reference internal" href="#term-Head"><span class="xref std std-term">Head</span></a>,
|
||
<a class="reference internal" href="#term-Tail"><span class="xref std std-term">Tail</span></a> and <a class="reference internal" href="#term-Roll-Angle"><span class="xref std std-term">Roll Angle</span></a> which define a set of local axes and a
|
||
point of rotation at the Head. Also see <a class="reference internal" href="#term-Pose-Bone"><span class="xref std std-term">Pose Bone</span></a>.</p>
|
||
</dd>
|
||
<dt id="term-Bone-Collection">Bone Collection<a class="headerlink" href="#term-Bone-Collection" title="Link to this term">¶</a></dt><dd><p>Collection of <a class="reference internal" href="#term-Bone"><span class="xref std std-term">bones</span></a> of an <a class="reference internal" href="#term-Armature"><span class="xref std std-term">Armature</span></a>, identified by
|
||
its name. Bone collections can be used to organize bones and toggle their
|
||
visibility. See <a class="reference internal" href="../animation/armatures/bones/bone_collections.html#bone-collections"><span class="std std-ref">Bone Collections</span></a>.</p>
|
||
</dd>
|
||
<dt id="term-Boolean">Boolean<a class="headerlink" href="#term-Boolean" title="Link to this term">¶</a></dt><dd><p>A type of logic dealing with binary true/false states.</p>
|
||
<p>See also <a class="reference internal" href="../modeling/modifiers/generate/booleans.html"><span class="doc">Boolean Modifier</span></a>.</p>
|
||
</dd>
|
||
<dt id="term-Bounding-Box">Bounding Box<a class="headerlink" href="#term-Bounding-Box" title="Link to this term">¶</a></dt><dd><p>The box that encloses the shape of an object. The box is aligned with the local space of the object.</p>
|
||
</dd>
|
||
<dt id="term-Bump-Mapping">Bump Mapping<a class="headerlink" href="#term-Bump-Mapping" title="Link to this term">¶</a></dt><dd><p>Technique for simulating slight variations in surface height using a grayscale “heightmap” texture.</p>
|
||
</dd>
|
||
<dt id="term-BVH">BVH<a class="headerlink" href="#term-BVH" title="Link to this term">¶</a></dt><dt id="term-Bounding-Volume-Hierarchy">Bounding Volume Hierarchy<a class="headerlink" href="#term-Bounding-Volume-Hierarchy" title="Link to this term">¶</a></dt><dd><p>A hierarchical structure of geometric objects.</p>
|
||
<p>See also <a class="reference external" href="https://en.wikipedia.org/wiki/Bounding_volume_hierarchy">Bounding Volume Hierarchy</a> on Wikipedia.</p>
|
||
</dd>
|
||
<dt id="term-Caustics">Caustics<a class="headerlink" href="#term-Caustics" title="Link to this term">¶</a></dt><dd><p>The optical phenomenon of light concentration focused by specular reflections or refracting objects.
|
||
In example observable on light passing through a glass of water onto a table or
|
||
the pattern at the bottom of a swimming pool.</p>
|
||
<p>In rendering this refers to diffuse reflected light paths after a glossy or refraction bounce.</p>
|
||
<p>See also <a class="reference external" href="https://en.wikipedia.org/wiki/Caustic_(optics)">Caustics</a> on Wikipedia.</p>
|
||
</dd>
|
||
<dt id="term-Child">Child<a class="headerlink" href="#term-Child" title="Link to this term">¶</a></dt><dd><p>An <a class="reference internal" href="#term-Object"><span class="xref std std-term">Object</span></a> that is affected by its <a class="reference internal" href="#term-Parent"><span class="xref std std-term">Parent</span></a>.</p>
|
||
</dd>
|
||
<dt id="term-Chroma">Chroma<a class="headerlink" href="#term-Chroma" title="Link to this term">¶</a></dt><dt id="term-Chrominance">Chrominance<a class="headerlink" href="#term-Chrominance" title="Link to this term">¶</a></dt><dd><p>In general, a resulting image color decomposition, where its (<em>L</em> or <em>Y</em>) luminance channel is separated.
|
||
There are two different contexts whereas this term is used:</p>
|
||
<dl class="simple">
|
||
<dt>Video Systems</dt><dd><p>Refers to the general color decomposition resulting in <em>Y</em> (Luminance) and <em>C</em> (Chrominance) channels,
|
||
whereas the chrominance is represented by: U = ( Blue minus Luminance ) and V = ( Red minus Luminance ).</p>
|
||
</dd>
|
||
<dt>Matte Compositing</dt><dd><p>Refers to a point in the color gamut surrounded by a mixture of a determined spectrum of its RGB
|
||
neighboring colors. This point is called <em>Chroma key</em> and this key (a chosen color) is used to create
|
||
an <em>Alpha Mask</em>. The total amount of gamut space for this chrominance point is defined by users
|
||
in a circular or square-shaped format.</p>
|
||
</dd>
|
||
</dl>
|
||
</dd>
|
||
<dt id="term-Chromaticities">Chromaticities<a class="headerlink" href="#term-Chromaticities" title="Link to this term">¶</a></dt><dd><p>The coordinates of the <a class="reference internal" href="#term-Primaries"><span class="xref std std-term">Primaries</span></a> on the CIE 1931 xy chromaticity diagram.</p>
|
||
</dd>
|
||
<dt id="term-Clamp">Clamp<a class="headerlink" href="#term-Clamp" title="Link to this term">¶</a></dt><dt id="term-Clamping">Clamping<a class="headerlink" href="#term-Clamping" title="Link to this term">¶</a></dt><dd><p>Limits a variable to a range. The values over or under the range are set
|
||
to the constant values of the range’s minimum or maximum.</p>
|
||
</dd>
|
||
<dt id="term-Collection">Collection<a class="headerlink" href="#term-Collection" title="Link to this term">¶</a></dt><dd><p>A device for organizing objects. See also <a class="reference internal" href="../scene_layout/collections/collections.html"><span class="doc">Collections</span></a>.</p>
|
||
</dd>
|
||
<dt id="term-Color-Gamut">Color Gamut<a class="headerlink" href="#term-Color-Gamut" title="Link to this term">¶</a></dt><dd><p>A gamut traditionally refers to the volume of color a particular color model/space can cover.
|
||
In many instances, it is illustrated via a 2D model using CIE Yxy coordinates.</p>
|
||
</dd>
|
||
<dt id="term-Color-Model">Color Model<a class="headerlink" href="#term-Color-Model" title="Link to this term">¶</a></dt><dd><p>A mechanism for representing colors as numbers.</p>
|
||
<dl class="simple">
|
||
<dt>RGB</dt><dd><p>An additive system where three primaries; red, green, and blue are combined to make other colors.</p>
|
||
</dd>
|
||
<dt>HSV</dt><dd><p>Three values often considered as more intuitive (human perception) than the RGB system.
|
||
In this model, colors are represented as <a class="reference internal" href="#term-Hue"><span class="xref std std-term">Hue</span></a>, <a class="reference internal" href="#term-Saturation"><span class="xref std std-term">Saturation</span></a>, and <a class="reference internal" href="#term-Value"><span class="xref std std-term">Value</span></a>.</p>
|
||
</dd>
|
||
<dt>HSL</dt><dd><p>Similar to <em>HSV</em> except the colors are represented as
|
||
<a class="reference internal" href="#term-Hue"><span class="xref std std-term">Hue</span></a>, <a class="reference internal" href="#term-Saturation"><span class="xref std std-term">Saturation</span></a>, and <a class="reference internal" href="#term-Luminance"><span class="xref std std-term">Luminance</span></a>.</p>
|
||
</dd>
|
||
<dt>YUV</dt><dd><p>Luminance-Chrominance standard used in broadcasting analog PAL (European) video.</p>
|
||
</dd>
|
||
<dt>YCbCr</dt><dd><p>Luminance-ChannelBlue-ChannelRed component video for digital broadcast use,
|
||
whose standards have been updated for HDTV and commonly referred to as the HDMI format for component video.</p>
|
||
</dd>
|
||
</dl>
|
||
</dd>
|
||
<dt id="term-Color-Space">Color Space<a class="headerlink" href="#term-Color-Space" title="Link to this term">¶</a></dt><dd><p>A coordinate system in which a vector represent a color value.
|
||
This way the color space defines three things:</p>
|
||
<ul class="simple">
|
||
<li><p>The exact color of each of the <a class="reference internal" href="#term-Primaries"><span class="xref std std-term">Primaries</span></a></p></li>
|
||
<li><p>The <a class="reference internal" href="#term-White-Point"><span class="xref std std-term">White Point</span></a></p></li>
|
||
<li><p>A transfer function</p></li>
|
||
</ul>
|
||
<p>The color spaces supported by Blender depend on the active <a class="reference internal" href="../render/color_management.html#ocio-config"><span class="std std-ref">OCIO config</span></a>.
|
||
The default supported color spaces are described in detail here:
|
||
<a class="reference internal" href="../render/color_management.html#ocio-config-default-color-spaces"><span class="std std-ref">Default OpenColorIO Configuration</span></a></p>
|
||
<dl class="simple">
|
||
<dt>sRGB</dt><dd><p>A color space that uses the Rec .709 <a class="reference internal" href="#term-Primaries"><span class="xref std std-term">Primaries</span></a> and a D65 white point,
|
||
and 2.2 gamma correction value as the transfer function.</p>
|
||
</dd>
|
||
</dl>
|
||
</dd>
|
||
<dt id="term-Concave-Face">Concave Face<a class="headerlink" href="#term-Concave-Face" title="Link to this term">¶</a></dt><dd><p>Face in which one vertex is inside a triangle formed by other vertices of the face.</p>
|
||
<p>See also <a class="reference external" href="https://en.wikipedia.org/wiki/Convex_and_concave_polygons">Convex and concave polygons</a>
|
||
on Wikipedia.</p>
|
||
</dd>
|
||
<dt id="term-Constraint">Constraint<a class="headerlink" href="#term-Constraint" title="Link to this term">¶</a></dt><dd><p>A way of controlling one <a class="reference internal" href="#term-Object"><span class="xref std std-term">Object</span></a> with data from another.</p>
|
||
</dd>
|
||
<dt id="term-Convex-Face">Convex Face<a class="headerlink" href="#term-Convex-Face" title="Link to this term">¶</a></dt><dd><p>Face where, if lines were drawn from each vertex to every other vertex,
|
||
all lines would remain in the face. Opposite of a <a class="reference internal" href="#term-Concave-Face"><span class="xref std std-term">Concave Face</span></a>.</p>
|
||
</dd>
|
||
<dt id="term-Coplanar">Coplanar<a class="headerlink" href="#term-Coplanar" title="Link to this term">¶</a></dt><dd><p>Refers to any set of elements that are all aligned to the same 2D plane in 3D space.</p>
|
||
</dd>
|
||
<dt id="term-Crease">Crease<a class="headerlink" href="#term-Crease" title="Link to this term">¶</a></dt><dd><p>Property of an <a class="reference internal" href="#term-Edge"><span class="xref std std-term">Edge</span></a>. Used to define the sharpness of edges in <a class="reference internal" href="#term-Subdivision-Surface"><span class="xref std std-term">Subdivision Surface</span></a> meshes.</p>
|
||
</dd>
|
||
<dt id="term-Current-File-Asset-Library">Current File Asset Library<a class="headerlink" href="#term-Current-File-Asset-Library" title="Link to this term">¶</a></dt><dd><p>Asset library that is not a directory on drive, but only reflects the assets in
|
||
the current blend-file. This library is available regardless of the location of
|
||
the blend-file. See <a class="reference internal" href="../files/asset_libraries/introduction.html#asset-library-current-file"><span class="std std-ref">The Current File Asset Library</span></a>.</p>
|
||
</dd>
|
||
<dt id="term-Curve">Curve<a class="headerlink" href="#term-Curve" title="Link to this term">¶</a></dt><dd><p>A type of object defined in terms of a line interpolated between Control Vertices.
|
||
Available types of curves include <a class="reference internal" href="#term-Bezier"><span class="xref std std-term">Bézier</span></a>, <a class="reference internal" href="#term-NURBS"><span class="xref std std-term">NURBS</span></a> and Poly.</p>
|
||
</dd>
|
||
<dt id="term-Curve-Segment">Curve Segment<a class="headerlink" href="#term-Curve-Segment" title="Link to this term">¶</a></dt><dd><p>The part of a curve connecting two adjacent control points.</p>
|
||
</dd>
|
||
<dt id="term-Cyclic">Cyclic<a class="headerlink" href="#term-Cyclic" title="Link to this term">¶</a></dt><dd><p>Often referring to an object being circular. This term is often associated with <a class="reference internal" href="#term-Curve"><span class="xref std std-term">Curve</span></a>.</p>
|
||
</dd>
|
||
<dt id="term-Data-User">Data User<a class="headerlink" href="#term-Data-User" title="Link to this term">¶</a></dt><dd><p>An existing Blender object, which is using its own data, or
|
||
linked data (data owned and controlled by another Blender object).</p>
|
||
</dd>
|
||
<dt id="term-Data-Block">Data-Block<a class="headerlink" href="#term-Data-Block" title="Link to this term">¶</a></dt><dd><p>Data-blocks are the named items in Blender that serve as the base unit of
|
||
data in a blend file, and which can be linked into other blend files. Some
|
||
examples of data-blocks are objects, materials, armatures, meshes,
|
||
node-trees, and actions.</p>
|
||
</dd>
|
||
<dt id="term-Dielectric-Material">Dielectric Material<a class="headerlink" href="#term-Dielectric-Material" title="Link to this term">¶</a></dt><dd><p>A material for real world objects that are electrical insulators such as plastics, wood, glass, etc.
|
||
Essentially this summarizes any material that is solid and non metallic.</p>
|
||
</dd>
|
||
<dt id="term-Diffuse-Light">Diffuse Light<a class="headerlink" href="#term-Diffuse-Light" title="Link to this term">¶</a></dt><dd><p>Even, directed light coming off a surface.
|
||
For most things, diffuse light is the main lighting we see.
|
||
Diffuse light comes from a specific direction or location and creates shading.
|
||
Surfaces facing towards the light source will be brighter,
|
||
while surfaces facing away from the light source will be darker.</p>
|
||
</dd>
|
||
<dt id="term-Directional-Light">Directional Light<a class="headerlink" href="#term-Directional-Light" title="Link to this term">¶</a></dt><dd><p>The light that has a specific direction, but no location.
|
||
It seems to come from an infinitely far away source, like the sun.
|
||
Surfaces facing the light are illuminated more than surfaces facing away, but their location does not matter.
|
||
A directional light illuminates all objects in the scene, no matter where they are.</p>
|
||
</dd>
|
||
<dt id="term-Displacement-Mapping">Displacement Mapping<a class="headerlink" href="#term-Displacement-Mapping" title="Link to this term">¶</a></dt><dd><p>A method for distorting vertices based on an image or texture.
|
||
Similar to <a class="reference internal" href="#term-Bump-Mapping"><span class="xref std std-term">Bump Mapping</span></a>, but instead operates on the mesh’s actual geometry.
|
||
This relies on the mesh having enough geometry to represent details in the image.</p>
|
||
</dd>
|
||
<dt id="term-Display-Referenced">Display Referenced<a class="headerlink" href="#term-Display-Referenced" title="Link to this term">¶</a></dt><dd><p>Refers to an image whose <a class="reference internal" href="#term-Luminance"><span class="xref std std-term">Luminance</span></a> channel is limited to a certain range of values (usually 0-1).
|
||
The reason it is called display referenced is because a display cannot display an infinite range of values.
|
||
So, the term <a class="reference internal" href="#term-Scene-Referenced"><span class="xref std std-term">Scene Referenced</span></a> must go through a transfer function to be converted
|
||
from one to the other.</p>
|
||
</dd>
|
||
<dt id="term-DOF">DOF<a class="headerlink" href="#term-DOF" title="Link to this term">¶</a></dt><dt id="term-Depth-of-Field">Depth of Field<a class="headerlink" href="#term-Depth-of-Field" title="Link to this term">¶</a></dt><dd><p>The distance in front of and behind the subject which appears to be in focus. For any given lens setting,
|
||
there is only one distance at which a subject is precisely in focus, but focus falls off gradually on either
|
||
side of that distance, so there is a region in which the blurring is tolerable. This region is greater behind
|
||
the point of focus than it is in front, as the angle of the light rays change more rapidly;
|
||
they approach being parallel with increasing distance.</p>
|
||
</dd>
|
||
<dt id="term-Double-Buffer">Double Buffer<a class="headerlink" href="#term-Double-Buffer" title="Link to this term">¶</a></dt><dd><p>Technique for rendering and displaying content on the screen.
|
||
Blender uses two buffers (images) to render the interface,
|
||
the content of one buffer is displayed while rendering occurs on the other buffer.
|
||
When rendering is complete, the buffers are switched.</p>
|
||
</dd>
|
||
<dt id="term-DPI">DPI<a class="headerlink" href="#term-DPI" title="Link to this term">¶</a></dt><dt id="term-Dots-Per-Inch">Dots Per Inch<a class="headerlink" href="#term-Dots-Per-Inch" title="Link to this term">¶</a></dt><dd><p>A physical measurement for the number of individual dots that can be placed in a line span of one inch.</p>
|
||
<p>This term typically applies to printing however it is often used loosely to mean <a class="reference internal" href="#term-PPI"><span class="xref std std-term">PPI</span></a>.</p>
|
||
<p>See also:</p>
|
||
<ul class="simple">
|
||
<li><p><a class="reference internal" href="../files/media/image_formats.html#files-media-image-formats"><span class="std std-ref">Pixel Density support for image formats</span></a></p></li>
|
||
<li><p><a class="reference internal" href="../render/output/properties/output.html#render-output-pixel-density-panel"><span class="std std-ref">Pixel Density support for render output</span></a></p></li>
|
||
</ul>
|
||
</dd>
|
||
<dt id="term-Edge">Edge<a class="headerlink" href="#term-Edge" title="Link to this term">¶</a></dt><dd><p>Straight segment (line) that connects two <a class="reference internal" href="#term-Vertex"><span class="xref std std-term">Vertices</span></a>, and can be part of a <a class="reference internal" href="#term-Face"><span class="xref std std-term">Face</span></a>.</p>
|
||
</dd>
|
||
<dt id="term-Edge-Loop">Edge Loop<a class="headerlink" href="#term-Edge-Loop" title="Link to this term">¶</a></dt><dd><p>Chain of <a class="reference internal" href="#term-Edge"><span class="xref std std-term">Edges</span></a> belonging to consecutive <a class="reference internal" href="#term-Quad"><span class="xref std std-term">Quads</span></a>.
|
||
An edge loop ends at a pole or a boundary. Otherwise, it is cyclic.</p>
|
||
</dd>
|
||
<dt id="term-Edge-Ring">Edge Ring<a class="headerlink" href="#term-Edge-Ring" title="Link to this term">¶</a></dt><dd><p>Path of all <a class="reference internal" href="#term-Edge"><span class="xref std std-term">Edges</span></a> along a <a class="reference internal" href="#term-Face-Loop"><span class="xref std std-term">Face Loop</span></a> that share two faces belonging to that loop.</p>
|
||
</dd>
|
||
<dt id="term-Elastic">Elastic<a class="headerlink" href="#term-Elastic" title="Link to this term">¶</a></dt><dd><p>Objects that are able to spontaneously return to their original shape
|
||
after all outside forces are removed from the object.</p>
|
||
</dd>
|
||
<dt id="term-Elasticity">Elasticity<a class="headerlink" href="#term-Elasticity" title="Link to this term">¶</a></dt><dd><p>The amount a material is elastic versus inelastic.</p>
|
||
</dd>
|
||
<dt id="term-Empty">Empty<a class="headerlink" href="#term-Empty" title="Link to this term">¶</a></dt><dd><p>An <a class="reference internal" href="#term-Object"><span class="xref std std-term">Object</span></a> without any <a class="reference internal" href="#term-Vertices"><span class="xref std std-term">Vertices</span></a>, <a class="reference internal" href="#term-Edge"><span class="xref std std-term">Edges</span></a> or <a class="reference internal" href="#term-Face"><span class="xref std std-term">Faces</span></a>.</p>
|
||
</dd>
|
||
<dt id="term-Euler">Euler<a class="headerlink" href="#term-Euler" title="Link to this term">¶</a></dt><dt id="term-Euler-Rotation">Euler Rotation<a class="headerlink" href="#term-Euler-Rotation" title="Link to this term">¶</a></dt><dd><p>Rotation method where rotations are applied to each of the X, Y, Z axes in a specific order.</p>
|
||
<p>Euler orders in Blender are most intuitive when read backwards: <em>XYZ Euler</em> is similar to rotating
|
||
around <em>Local Z</em> using the <em>Rotate</em> tool in the 3D Viewport, followed by <em>Local Y</em> and then <em>Local X</em>.</p>
|
||
</dd>
|
||
<dt id="term-F-Curve">F-Curve<a class="headerlink" href="#term-F-Curve" title="Link to this term">¶</a></dt><dd><p>A curve that holds the animation values of a specific property.</p>
|
||
</dd>
|
||
<dt id="term-Face">Face<a class="headerlink" href="#term-Face" title="Link to this term">¶</a></dt><dd><p>Mesh element that defines a piece of surface. It consists of three or more <a class="reference internal" href="#term-Edge"><span class="xref std std-term">Edges</span></a>.</p>
|
||
</dd>
|
||
<dt id="term-Face-Loop">Face Loop<a class="headerlink" href="#term-Face-Loop" title="Link to this term">¶</a></dt><dd><p>Chain of consecutive <a class="reference internal" href="#term-Quad"><span class="xref std std-term">Quads</span></a>. A face loop stops at a <a class="reference internal" href="#term-Triangle"><span class="xref std std-term">Triangle</span></a> or <a class="reference internal" href="#term-N-gon"><span class="xref std std-term">N-gon</span></a>
|
||
(which do not belong to the loop), or at a boundary. Otherwise, it is cyclic.</p>
|
||
</dd>
|
||
<dt id="term-Face-Normal">Face Normal<a class="headerlink" href="#term-Face-Normal" title="Link to this term">¶</a></dt><dd><p>The normalized vector perpendicular to the plane that a <a class="reference internal" href="#term-Face"><span class="xref std std-term">Face</span></a> lies in. Each face has its own normal.</p>
|
||
</dd>
|
||
<dt id="term-Fake-User">Fake User<a class="headerlink" href="#term-Fake-User" title="Link to this term">¶</a></dt><dd><p>A special <a class="reference internal" href="#term-Data-User"><span class="xref std std-term">Data User</span></a>, a program construct that is
|
||
used to mark an object (e.g. material) to be saved in a blend-file,
|
||
even when no <a class="reference internal" href="#term-Real-User"><span class="xref std std-term">Real User</span></a> is using the object.
|
||
Objects that are not used by any Data User are not included in saved blend-files.</p>
|
||
</dd>
|
||
<dt id="term-Field-of-View">Field of View<a class="headerlink" href="#term-Field-of-View" title="Link to this term">¶</a></dt><dd><p>The area in which objects are visible to the camera. Also see <a class="reference internal" href="#term-Focal-Length"><span class="xref std std-term">Focal Length</span></a>.</p>
|
||
</dd>
|
||
<dt id="term-Fireflies">Fireflies<a class="headerlink" href="#term-Fireflies" title="Link to this term">¶</a></dt><dd><p>Rendering artifacts encountered with path tracing resulting from
|
||
improbable samples that contribute very high values to pixels.</p>
|
||
</dd>
|
||
<dt id="term-FK">FK<a class="headerlink" href="#term-FK" title="Link to this term">¶</a></dt><dt id="term-Forward-Kinematics">Forward Kinematics<a class="headerlink" href="#term-Forward-Kinematics" title="Link to this term">¶</a></dt><dd><p>The process of determining the movement of interconnected segments or bones of
|
||
a body or model in the order from the parent bones to the child bones.
|
||
Using forward kinematics on a hierarchically structured object, you can move
|
||
the upper arm then the lower arm and hand go along with the movement.
|
||
Without forward kinematics the lower arm and hand would disconnect from
|
||
upper arm and would move independently in space.</p>
|
||
<p>See also <a class="reference internal" href="#term-Inverse-Kinematics"><span class="xref std std-term">Inverse Kinematics</span></a>.</p>
|
||
</dd>
|
||
<dt id="term-Focal-Length">Focal Length<a class="headerlink" href="#term-Focal-Length" title="Link to this term">¶</a></dt><dd><p>The distance required by a lens to focus collimated light.
|
||
Defines the magnification power of a lens. Also see <a class="reference internal" href="#term-Field-of-View"><span class="xref std std-term">Field of View</span></a>.</p>
|
||
</dd>
|
||
<dt id="term-Frame-Types">Frame Types<a class="headerlink" href="#term-Frame-Types" title="Link to this term">¶</a></dt><dd><p>In video compression, a frame can be compressed by several different algorithms.
|
||
These algorithms are known as <em>picture types</em> or <em>frame types</em>
|
||
and there are three major types: <strong>I</strong>, <strong>P</strong>, and <strong>B</strong> frames.</p>
|
||
<dl class="simple">
|
||
<dt>I‑frames</dt><dd><p>The least compressible but don’t require other video frames to decode.</p>
|
||
</dd>
|
||
<dt>P‑frames</dt><dd><p>Use data from previous frames to decompress and are more compressible than I‑frames.</p>
|
||
</dd>
|
||
<dt>B‑frames</dt><dd><p>Use both previous and forward frames for data reference to get the highest amount of compression.</p>
|
||
</dd>
|
||
</dl>
|
||
</dd>
|
||
<dt id="term-Gamma">Gamma<a class="headerlink" href="#term-Gamma" title="Link to this term">¶</a></dt><dd><p>An operation used to adjust the brightness of an image.</p>
|
||
<p>See also <a class="reference external" href="https://en.wikipedia.org/wiki/Gamma_correction">Gamma correction</a> on Wikipedia.</p>
|
||
</dd>
|
||
<dt id="term-Geodesic">Geodesic<a class="headerlink" href="#term-Geodesic" title="Link to this term">¶</a></dt><dd><p>Relating to the shortest possible path between two points on a curved surface.</p>
|
||
</dd>
|
||
<dt id="term-Geometric-Center">Geometric Center<a class="headerlink" href="#term-Geometric-Center" title="Link to this term">¶</a></dt><dd><p>The mean average of the positions of all vertices making up the object.</p>
|
||
</dd>
|
||
<dt id="term-Gimbal">Gimbal<a class="headerlink" href="#term-Gimbal" title="Link to this term">¶</a></dt><dd><p>A pivoted support that allows the rotation of an object about a single axis.</p>
|
||
<p>See also <a class="reference external" href="https://en.wikipedia.org/wiki/Gimbal">Gimbal</a> on Wikipedia.</p>
|
||
</dd>
|
||
<dt id="term-Gimbal-Lock">Gimbal Lock<a class="headerlink" href="#term-Gimbal-Lock" title="Link to this term">¶</a></dt><dd><p>The limitation where axes of rotation can become aligned,
|
||
losing the ability to rotate on an axis (typically associated with <a class="reference internal" href="#term-Euler-Rotation"><span class="xref std std-term">Euler Rotation</span></a>).</p>
|
||
<ul class="simple">
|
||
<li><p>See also <a class="reference external" href="https://en.wikipedia.org/wiki/Gimbal_lock">Gimbal lock</a> on Wikipedia.</p></li>
|
||
<li><p>See also <a class="reference external" href="https://blender.stackexchange.com/questions/469">Gimbal lock</a> on Stack Exchange.</p></li>
|
||
</ul>
|
||
</dd>
|
||
<dt id="term-Global-Illumination">Global Illumination<a class="headerlink" href="#term-Global-Illumination" title="Link to this term">¶</a></dt><dd><p>A superset of <a class="reference internal" href="#term-Radiosity"><span class="xref std std-term">Radiosity</span></a> and ray tracing. The goal is to compute all possible light interactions
|
||
in a given scene, and thus, obtain a truly photorealistic image.
|
||
All combinations of diffuse and specular reflections and transmissions must be accounted for.
|
||
Effects such as color bleeding and caustics must be included in a global illumination simulation.</p>
|
||
</dd>
|
||
<dt id="term-Global-Space">Global Space<a class="headerlink" href="#term-Global-Space" title="Link to this term">¶</a></dt><dd><p>See <a class="reference internal" href="#term-World-Space"><span class="xref std std-term">World Space</span></a>.</p>
|
||
</dd>
|
||
<dt id="term-Glossy-Map">Glossy Map<a class="headerlink" href="#term-Glossy-Map" title="Link to this term">¶</a></dt><dd><p>See <a class="reference internal" href="#term-Roughness-Map"><span class="xref std std-term">Roughness Map</span></a>.</p>
|
||
</dd>
|
||
<dt id="term-HDRI">HDRI<a class="headerlink" href="#term-HDRI" title="Link to this term">¶</a></dt><dt id="term-High-Dynamic-Range-Image">High Dynamic Range Image<a class="headerlink" href="#term-High-Dynamic-Range-Image" title="Link to this term">¶</a></dt><dd><p>A set of techniques that allow a far greater dynamic range of exposures than normal digital imaging techniques.
|
||
The intention is to accurately represent the wide range of intensity levels found in real scenes,
|
||
ranging from direct sunlight to the deepest shadows.</p>
|
||
<p>See also <a class="reference external" href="https://en.wikipedia.org/wiki/HDRI">HDRI</a> on Wikipedia.</p>
|
||
</dd>
|
||
<dt id="term-Head">Head<a class="headerlink" href="#term-Head" title="Link to this term">¶</a></dt><dd><p>A subcomponent of a <a class="reference internal" href="#term-Bone"><span class="xref std std-term">Bone</span></a>. The point of rotation for the bone
|
||
has X, Y, and Z coordinates measured in the <a class="reference internal" href="#term-Local-Space"><span class="xref std std-term">Local Space</span></a> of the <a class="reference internal" href="#term-Armature"><span class="xref std std-term">Armature</span></a> object.
|
||
Used in conjunction with the <a class="reference internal" href="#term-Tail"><span class="xref std std-term">Tail</span></a> to define the local Y axis of the bone
|
||
in <a class="reference internal" href="#term-Pose-Mode"><span class="xref std std-term">Pose Mode</span></a>. The larger of the two ends when displayed as an <a class="reference internal" href="#term-Octahedron"><span class="xref std std-term">Octahedron</span></a>.</p>
|
||
</dd>
|
||
<dt id="term-Hue">Hue<a class="headerlink" href="#term-Hue" title="Link to this term">¶</a></dt><dd><p>A shade of light out of the color spectrum.</p>
|
||
</dd>
|
||
<dt id="term-IK">IK<a class="headerlink" href="#term-IK" title="Link to this term">¶</a></dt><dt id="term-Inverse-Kinematics">Inverse Kinematics<a class="headerlink" href="#term-Inverse-Kinematics" title="Link to this term">¶</a></dt><dd><p>The process of determining the movement of interconnected segments or bones of
|
||
a body or model in the order from the child bones to the parent bones.
|
||
Using inverse kinematics on a hierarchically structured object, you can move
|
||
the hand then the upper and lower arm will automatically follow that movement.
|
||
Without inverse kinematics the hand would come off the model
|
||
and would move independently in space.</p>
|
||
<p>See also <a class="reference internal" href="#term-Forward-Kinematics"><span class="xref std std-term">Forward Kinematics</span></a>.</p>
|
||
</dd>
|
||
<dt id="term-Interpolation">Interpolation<a class="headerlink" href="#term-Interpolation" title="Link to this term">¶</a></dt><dd><p>The process of calculating new data between points of known value, like <a class="reference internal" href="#term-Keyframe"><span class="xref std std-term">Keyframes</span></a>.</p>
|
||
</dd>
|
||
<dt id="term-IOR">IOR<a class="headerlink" href="#term-IOR" title="Link to this term">¶</a></dt><dt id="term-Index-of-Refraction">Index of Refraction<a class="headerlink" href="#term-Index-of-Refraction" title="Link to this term">¶</a></dt><dd><p>A property of transparent materials.
|
||
When a light ray travels through the same volume it follows a straight path.
|
||
However, if it passes from one transparent volume to another, it bends.
|
||
The angle by which the ray is bent can be determined by the IOR of the materials of both volumes.</p>
|
||
</dd>
|
||
<dt id="term-Keyframe">Keyframe<a class="headerlink" href="#term-Keyframe" title="Link to this term">¶</a></dt><dd><p>A frame in an animated sequence drawn or otherwise constructed directly by the animator.
|
||
In classical animation, when all frames were drawn by animators,
|
||
the senior artist would draw these frames, leaving the “in between” frames to an apprentice.
|
||
Now, the animator creates only the first and last frames of a simple sequence (keyframes);
|
||
the computer fills in the gap.</p>
|
||
</dd>
|
||
<dt id="term-Keyframing">Keyframing<a class="headerlink" href="#term-Keyframing" title="Link to this term">¶</a></dt><dd><p>Inserting <a class="reference internal" href="#term-Keyframe"><span class="xref std std-term">Keyframes</span></a> to build an animated sequence.</p>
|
||
</dd>
|
||
<dt id="term-Lattice">Lattice<a class="headerlink" href="#term-Lattice" title="Link to this term">¶</a></dt><dd><p>A type of object consisting of a non-renderable three-dimensional grid of vertices.</p>
|
||
<p>See also <a class="reference internal" href="../modeling/modifiers/deform/lattice.html"><span class="doc">Lattice Modifier</span></a>.</p>
|
||
</dd>
|
||
<dt id="term-Light-Bounces">Light Bounces<a class="headerlink" href="#term-Light-Bounces" title="Link to this term">¶</a></dt><dd><p>Refers to the reflection or transmission of a light ray upon interaction with a material.
|
||
See also <a class="reference internal" href="../render/cycles/render_settings/light_paths.html"><span class="doc">Light Paths</span></a>.</p>
|
||
</dd>
|
||
<dt id="term-Local-Space">Local Space<a class="headerlink" href="#term-Local-Space" title="Link to this term">¶</a></dt><dd><p>A 3D coordinate system that originates (for Objects) at the <a class="reference internal" href="#term-Object-Origin"><span class="xref std std-term">Object Origin</span></a>.
|
||
or (for Bones) at the <a class="reference internal" href="#term-Head"><span class="xref std std-term">Head</span></a> of the <a class="reference internal" href="#term-Bone"><span class="xref std std-term">Bone</span></a>.</p>
|
||
<p>Compare to <a class="reference internal" href="#term-World-Space"><span class="xref std std-term">World Space</span></a>.</p>
|
||
</dd>
|
||
<dt id="term-Luminance">Luminance<a class="headerlink" href="#term-Luminance" title="Link to this term">¶</a></dt><dd><p>The intensity of light either in an image/model channel,
|
||
or emitted from a surface per square unit in a given direction.</p>
|
||
</dd>
|
||
<dt id="term-Manifold">Manifold<a class="headerlink" href="#term-Manifold" title="Link to this term">¶</a></dt><dd><p>Manifold meshes, also called ‘water-tight’ meshes, define a closed non-self-intersecting volume
|
||
(see also <a class="reference internal" href="#term-Non-manifold"><span class="xref std std-term">Non-manifold</span></a>). A manifold mesh is a mesh in which the structure of the connected
|
||
faces in a closed volume will always point the normals (and their surfaces) to the outside
|
||
or to the inside of the mesh without any overlaps. If you recalculate those normals,
|
||
they will always point at a predictable direction (to the outside or to the inside of the volume).
|
||
When working with non-closed volumes, a manifold mesh is a mesh in which
|
||
the normals will always define two different and non-consecutive surfaces.
|
||
A manifold mesh will always define an even number of non-overlapped surfaces.</p>
|
||
</dd>
|
||
<dt id="term-MatCap">MatCap<a class="headerlink" href="#term-MatCap" title="Link to this term">¶</a></dt><dd><p>Stands for “material capture”, using an image to represent a complete material
|
||
including lighting and reflections.</p>
|
||
</dd>
|
||
<dt id="term-Matte">Matte<a class="headerlink" href="#term-Matte" title="Link to this term">¶</a></dt><dt id="term-Mask">Mask<a class="headerlink" href="#term-Mask" title="Link to this term">¶</a></dt><dd><p>A grayscale image used to include or exclude parts of an image.
|
||
A matte is applied as an <a class="reference internal" href="#term-Alpha-Channel"><span class="xref std std-term">Alpha Channel</span></a>,
|
||
or it is used as a mix factor when applying <a class="reference internal" href="#term-Color-Blend-Modes"><span class="xref std std-term">Color Blend Modes</span></a>.</p>
|
||
</dd>
|
||
<dt id="term-Mesh">Mesh<a class="headerlink" href="#term-Mesh" title="Link to this term">¶</a></dt><dd><p>Type of object consisting of <a class="reference internal" href="#term-Vertex"><span class="xref std std-term">Vertices</span></a>, <a class="reference internal" href="#term-Edge"><span class="xref std std-term">Edges</span></a> and <a class="reference internal" href="#term-Face"><span class="xref std std-term">Faces</span></a>.</p>
|
||
</dd>
|
||
<dt id="term-Micropolygons">Micropolygons<a class="headerlink" href="#term-Micropolygons" title="Link to this term">¶</a></dt><dd><p>A polygon roughly the size of a pixel or smaller.</p>
|
||
</dd>
|
||
<dt id="term-MIP">MIP<a class="headerlink" href="#term-MIP" title="Link to this term">¶</a></dt><dt id="term-Mip-map">Mip-map<a class="headerlink" href="#term-Mip-map" title="Link to this term">¶</a></dt><dt id="term-Mip-mapping">Mip-mapping<a class="headerlink" href="#term-Mip-mapping" title="Link to this term">¶</a></dt><dd><p>‘MIP’ is an acronym of the Latin phrase ‘multum in parvo’, meaning ‘much in little’.
|
||
Mip-maps are progressively lower resolution representations of an image,
|
||
generally reduced by half squared interpolations using <a class="reference internal" href="#term-Anti-Aliasing"><span class="xref std std-term">Anti-Aliasing</span></a>.
|
||
Mip-mapping is the process used to calculate lower resolutions of
|
||
the same image, reducing memory usage to help speed visualization, but increasing
|
||
memory usage for calculations and allocation. Mip-mapping is also a process
|
||
used to create small anti-aliased samples of an image used for texturing.
|
||
The mip-mapping calculations are made by CPUs, but modern graphic processors
|
||
can be selected for this task and are way faster.</p>
|
||
<p>See the mip-map option present in the <a class="reference internal" href="../editors/preferences/system.html"><span class="doc">System Preferences</span></a>.</p>
|
||
</dd>
|
||
<dt id="term-MIS">MIS<a class="headerlink" href="#term-MIS" title="Link to this term">¶</a></dt><dt id="term-Multiple-Importance-Sampling">Multiple Importance Sampling<a class="headerlink" href="#term-Multiple-Importance-Sampling" title="Link to this term">¶</a></dt><dd><p>A process of estimating the direction of light rays to improve sampling quality.</p>
|
||
<p>See <a class="reference internal" href="../render/cycles/optimizations/reducing_noise.html#render-cycles-reducing-noise-mis"><span class="std std-ref">Multiple Importance Sampling</span></a> and
|
||
also <a class="reference external" href="https://en.wikipedia.org/wiki/Importance_sampling">Importance sampling</a> on Wikipedia.</p>
|
||
</dd>
|
||
<dt id="term-Modifiers">Modifiers<a class="headerlink" href="#term-Modifiers" title="Link to this term">¶</a></dt><dd><p>A non-destructive operation that is applied on top of some sort of data.</p>
|
||
</dd>
|
||
<dt id="term-Motion-Blur">Motion Blur<a class="headerlink" href="#term-Motion-Blur" title="Link to this term">¶</a></dt><dd><p>The phenomenon that occurs when we perceive a rapidly moving object.
|
||
The object appears to be blurred because of our persistence of vision.
|
||
Simulating motion blur makes computer animation appear more realistic.</p>
|
||
</dd>
|
||
<dt id="term-Multisampling">Multisampling<a class="headerlink" href="#term-Multisampling" title="Link to this term">¶</a></dt><dd><p>Rendering multiple samples per pixel, for <a class="reference internal" href="#term-Anti-Aliasing"><span class="xref std std-term">Anti-Aliasing</span></a>.</p>
|
||
</dd>
|
||
<dt id="term-N-gon">N-gon<a class="headerlink" href="#term-N-gon" title="Link to this term">¶</a></dt><dd><p>A <a class="reference internal" href="#term-Face"><span class="xref std std-term">Face</span></a> that contains more than four <a class="reference internal" href="#term-Vertex"><span class="xref std std-term">Vertices</span></a>.</p>
|
||
</dd>
|
||
<dt id="term-NDOF">NDOF<a class="headerlink" href="#term-NDOF" title="Link to this term">¶</a></dt><dt id="term-3D-Mouse">3D Mouse<a class="headerlink" href="#term-3D-Mouse" title="Link to this term">¶</a></dt><dd><p>A general term used to describe a 3D mouse, or any input devices which supports
|
||
more degrees of freedom than a conventional 2D input device, see: <a class="reference internal" href="../getting_started/configuration/hardware.html#hardware-ndof"><span class="std std-ref">Touchpad</span></a>.</p>
|
||
</dd>
|
||
<dt id="term-Non-manifold">Non-manifold<a class="headerlink" href="#term-Non-manifold" title="Link to this term">¶</a></dt><dd><p>Non-Manifold meshes essentially define geometry which cannot exist in the real world.
|
||
This kind of geometry is not suitable for several types of operations,
|
||
especially those where knowing the volume (inside/outside) of the object is important
|
||
(refraction, fluids, Boolean operations, or 3D printing, to name a few).
|
||
A non-manifold mesh is a mesh in which the structure of
|
||
a non-overlapped surface (based on its connected faces) will not determine
|
||
the inside or the outside of a volume based on its normals, defining
|
||
a single surface for both sides, but ended with flipped normals.
|
||
When working with non-closed volumes, a non-manifold mesh will always
|
||
determine at least one discontinuity in the normal directions, either
|
||
by an inversion of a connected loop, or by an odd number of surfaces.
|
||
A non-manifold mesh will always define an odd number of surfaces.</p>
|
||
<p>There are several types of non-manifold geometry:</p>
|
||
<ul class="simple">
|
||
<li><p>Some borders and holes (edges with only a single connected face), as faces have no thickness.</p></li>
|
||
<li><p>Edges and vertices not belonging to any face (wire).</p></li>
|
||
<li><p>Edges connected to three or more faces (interior faces).</p></li>
|
||
<li><p>Vertices belonging to faces that are not adjoining (e.g. two cones sharing the vertex at the apex).</p></li>
|
||
</ul>
|
||
<p>See also: <a class="reference internal" href="../modeling/meshes/selecting/all_by_trait.html#bpy-ops-mesh-select-non-manifold"><span class="std std-ref">Select Non-Manifold</span></a> tool.</p>
|
||
</dd>
|
||
<dt id="term-Nonlinear-Animation">Nonlinear Animation<a class="headerlink" href="#term-Nonlinear-Animation" title="Link to this term">¶</a></dt><dd><p>Animation technique that allows the animator to edit motions as a whole,
|
||
not just the individual keys. Nonlinear animation allows you to combine,
|
||
mix, and blend different motions to create entirely new animations.</p>
|
||
</dd>
|
||
<dt id="term-Normal">Normal<a class="headerlink" href="#term-Normal" title="Link to this term">¶</a></dt><dd><p>The normalized vector perpendicular to a surface.</p>
|
||
<p>Normals can be assigned to vertices,
|
||
faces and modulated across a surface using <a class="reference internal" href="#term-Normal-Mapping"><span class="xref std std-term">Normal Mapping</span></a>.</p>
|
||
<p>See also <a class="reference external" href="https://en.wikipedia.org/wiki/Normal_(geometry)">Normals</a> on Wikipedia.</p>
|
||
</dd>
|
||
<dt id="term-Normal-Mapping">Normal Mapping<a class="headerlink" href="#term-Normal-Mapping" title="Link to this term">¶</a></dt><dd><p>Is similar to <a class="reference internal" href="#term-Bump-Mapping"><span class="xref std std-term">Bump Mapping</span></a>, but instead of the image being a grayscale heightmap,
|
||
the colors define in which direction the normal should be shifted,
|
||
the three color channels being mapped to the three directions X, Y and Z.
|
||
This allows more detail and control over the effect.</p>
|
||
</dd>
|
||
<dt id="term-NURBS">NURBS<a class="headerlink" href="#term-NURBS" title="Link to this term">¶</a></dt><dt id="term-Non-uniform-Rational-Basis-Spline">Non-uniform Rational Basis Spline<a class="headerlink" href="#term-Non-uniform-Rational-Basis-Spline" title="Link to this term">¶</a></dt><dd><p>A computer graphics technique for generating and representing curves and surfaces.</p>
|
||
</dd>
|
||
<dt id="term-Object">Object<a class="headerlink" href="#term-Object" title="Link to this term">¶</a></dt><dd><p>Container for a type (mesh, curve, surface, meta-ball, text, armature,
|
||
lattice, empty, camera, light) and basic 3D transform data (<a class="reference internal" href="#term-Object-Origin"><span class="xref std std-term">Object Origin</span></a>).</p>
|
||
</dd>
|
||
<dt id="term-Object-Center">Object Center<a class="headerlink" href="#term-Object-Center" title="Link to this term">¶</a></dt><dt id="term-Object-Origin">Object Origin<a class="headerlink" href="#term-Object-Origin" title="Link to this term">¶</a></dt><dd><p>A reference point used to position, rotate, and scale an <a class="reference internal" href="#term-Object"><span class="xref std std-term">Object</span></a>
|
||
and to define its <a class="reference internal" href="#term-Local-Space"><span class="xref std std-term">Local Space</span></a> coordinates.</p>
|
||
</dd>
|
||
<dt id="term-Octahedron">Octahedron<a class="headerlink" href="#term-Octahedron" title="Link to this term">¶</a></dt><dd><p>An eight-sided figure commonly used to depict the <a class="reference internal" href="#term-Bone"><span class="xref std std-term">Bones</span></a> of an <a class="reference internal" href="#term-Armature"><span class="xref std std-term">Armature</span></a>.</p>
|
||
</dd>
|
||
<dt id="term-OpenGL">OpenGL<a class="headerlink" href="#term-OpenGL" title="Link to this term">¶</a></dt><dd><p>The graphics system used by Blender (and many other graphics applications)
|
||
for rendering 3D graphics, often taking advantage of hardware acceleration.</p>
|
||
<p>See also <a class="reference external" href="https://en.wikipedia.org/wiki/OpenGL">OpenGL</a> on Wikipedia.</p>
|
||
</dd>
|
||
<dt id="term-Operator">Operator<a class="headerlink" href="#term-Operator" title="Link to this term">¶</a></dt><dd><p>An executable action that is completed the moment they’re initiated.
|
||
See <a class="reference internal" href="../interface/operators.html"><span class="doc">Operators</span></a> as described in the user interface section.</p>
|
||
</dd>
|
||
<dt id="term-Overscan">Overscan<a class="headerlink" href="#term-Overscan" title="Link to this term">¶</a></dt><dd><p>The term used to describe the situation.
|
||
when not all of a televised image is present on a viewing screen.</p>
|
||
<p>See also <a class="reference external" href="https://en.wikipedia.org/wiki/Overscan">Overscan</a> on Wikipedia.</p>
|
||
</dd>
|
||
<dt id="term-Panel">Panel<a class="headerlink" href="#term-Panel" title="Link to this term">¶</a></dt><dd><p>A user interface element that contains buttons.
|
||
Panels are collapsible to hide there contents and can often be rearranged.
|
||
See <a class="reference internal" href="../interface/window_system/tabs_panels.html#bpy-types-panel"><span class="std std-ref">Panels</span></a> as described in the user interface section.</p>
|
||
</dd>
|
||
<dt id="term-Parent">Parent<a class="headerlink" href="#term-Parent" title="Link to this term">¶</a></dt><dd><p>An <a class="reference internal" href="#term-Object"><span class="xref std std-term">Object</span></a> that affects its <a class="reference internal" href="#term-Child"><span class="xref std std-term">Child</span></a> objects.</p>
|
||
</dd>
|
||
<dt id="term-Parenting">Parenting<a class="headerlink" href="#term-Parenting" title="Link to this term">¶</a></dt><dd><p>Creating a <a class="reference internal" href="#term-Parent"><span class="xref std std-term">Parent</span></a>-<a class="reference internal" href="#term-Child"><span class="xref std std-term">Child</span></a> relationship between two <a class="reference internal" href="#term-Object"><span class="xref std std-term">objects</span></a>.</p>
|
||
</dd>
|
||
<dt id="term-Particle-System">Particle System<a class="headerlink" href="#term-Particle-System" title="Link to this term">¶</a></dt><dd><p>Technique that simulates certain kinds of fuzzy phenomena,
|
||
which are otherwise very hard to reproduce with conventional rendering techniques.
|
||
Common examples include fire, explosions, smoke, sparks, falling leaves, clouds, fog, snow, dust,
|
||
meteor tails, stars, and galaxies, or abstract visual effects like glowing trails, magic spells.
|
||
Also used for things like fur, grass or hair.</p>
|
||
</dd>
|
||
<dt id="term-Phong">Phong<a class="headerlink" href="#term-Phong" title="Link to this term">¶</a></dt><dd><p>Local illumination model that can produce a certain degree of realism in three-dimensional
|
||
objects by combining three elements: diffuse, specular and ambient for each considered point on a surface.
|
||
It has several assumptions – all lights are points, only surface geometry is considered,
|
||
only local modeling of diffuse and specular, specular color is the same as light color,
|
||
ambient is a global constant.</p>
|
||
</dd>
|
||
<dt id="term-Pivot-Point">Pivot Point<a class="headerlink" href="#term-Pivot-Point" title="Link to this term">¶</a></dt><dd><p>The pivot point is the point in space around which all
|
||
rotation, scaling and mirror transformations are centered.</p>
|
||
<p>See also the <a class="reference internal" href="../editors/3dview/controls/pivot_point/index.html"><span class="doc">Pivot Point</span></a> docs.</p>
|
||
</dd>
|
||
<dt id="term-Pixel">Pixel<a class="headerlink" href="#term-Pixel" title="Link to this term">¶</a></dt><dd><p>The smallest unit of information in a 2D raster image,
|
||
representing a single color made up of red, green, and blue channels.
|
||
If the image has an <a class="reference internal" href="#term-Alpha-Channel"><span class="xref std std-term">Alpha Channel</span></a>, the pixel will contain a corresponding fourth channel.</p>
|
||
</dd>
|
||
<dt id="term-Point-Cloud">Point Cloud<a class="headerlink" href="#term-Point-Cloud" title="Link to this term">¶</a></dt><dd><p>A list of points in 3D space.</p>
|
||
</dd>
|
||
<dt id="term-Pole">Pole<a class="headerlink" href="#term-Pole" title="Link to this term">¶</a></dt><dd><p><a class="reference internal" href="#term-Vertex"><span class="xref std std-term">Vertex</span></a> where three, five, or more edges meet.
|
||
A vertex connected to one, two, or four edges is not a pole.</p>
|
||
</dd>
|
||
<dt id="term-Pose-Bone">Pose Bone<a class="headerlink" href="#term-Pose-Bone" title="Link to this term">¶</a></dt><dd><p>Pose-specific properties of a <a class="reference internal" href="#term-Bone"><span class="xref std std-term">Bone</span></a>, such as its location /
|
||
rotation / scale relative to the <a class="reference internal" href="#term-Armature"><span class="xref std std-term">Armature</span></a>’s rest pose. Its
|
||
properties are stored on the <a class="reference internal" href="#term-Object"><span class="xref std std-term">Object</span></a>, and thus can be different for
|
||
each user of the Armature. The Pose Bone also stores constraints.</p>
|
||
</dd>
|
||
<dt id="term-Pose-Mode">Pose Mode<a class="headerlink" href="#term-Pose-Mode" title="Link to this term">¶</a></dt><dd><p>Used for <a class="reference internal" href="#term-Posing"><span class="xref std std-term">Posing</span></a>, <a class="reference internal" href="#term-Keyframing"><span class="xref std std-term">Keyframing</span></a>, <a class="reference internal" href="#term-Weight-Painting"><span class="xref std std-term">Weight Painting</span></a>,
|
||
<a class="reference internal" href="#term-Constraint"><span class="xref std std-term">Constraining</span></a> and <a class="reference internal" href="#term-Parenting"><span class="xref std std-term">Parenting</span></a> the <a class="reference internal" href="#term-Bone"><span class="xref std std-term">Bones</span></a> of an <a class="reference internal" href="#term-Armature"><span class="xref std std-term">Armature</span></a>.</p>
|
||
</dd>
|
||
<dt id="term-Posing">Posing<a class="headerlink" href="#term-Posing" title="Link to this term">¶</a></dt><dd><p>Moving, Rotating and Scaling the <a class="reference internal" href="#term-Pose-Bone"><span class="xref std std-term">Pose Bones</span></a> of an
|
||
<a class="reference internal" href="#term-Armature"><span class="xref std std-term">Armature</span></a> to achieve an aesthetically pleasing pose for a
|
||
character.</p>
|
||
</dd>
|
||
<dt id="term-PPI">PPI<a class="headerlink" href="#term-PPI" title="Link to this term">¶</a></dt><dt id="term-Pixels-Per-Inch">Pixels Per Inch<a class="headerlink" href="#term-Pixels-Per-Inch" title="Link to this term">¶</a></dt><dd><p>A physical measurement for the number of individual pixels that can be placed in a line span of one inch.</p>
|
||
<p>This term is sometimes used interchangeably with <a class="reference internal" href="#term-DPI"><span class="xref std std-term">DPI</span></a>.</p>
|
||
<div class="admonition seealso">
|
||
<p class="admonition-title">See also</p>
|
||
<ul class="simple">
|
||
<li><p><a class="reference internal" href="../files/media/image_formats.html#files-media-image-formats"><span class="std std-ref">Pixel Density support for image formats</span></a></p></li>
|
||
<li><p><a class="reference internal" href="../render/output/properties/output.html#render-output-pixel-density-panel"><span class="std std-ref">Pixel Density support for render output</span></a></p></li>
|
||
</ul>
|
||
</div>
|
||
</dd>
|
||
<dt id="term-Premultiplied-Alpha">Premultiplied Alpha<a class="headerlink" href="#term-Premultiplied-Alpha" title="Link to this term">¶</a></dt><dd><p>See <a class="reference internal" href="#term-Alpha-Channel"><span class="xref std std-term">Alpha Channel</span></a>.</p>
|
||
</dd>
|
||
<dt id="term-Primaries">Primaries<a class="headerlink" href="#term-Primaries" title="Link to this term">¶</a></dt><dd><p>In color theory, primaries (often known as primary colors) are the abstract lights,
|
||
using an absolute model, that make up a <a class="reference internal" href="#term-Color-Space"><span class="xref std std-term">Color Space</span></a>.</p>
|
||
</dd>
|
||
<dt id="term-Primitive">Primitive<a class="headerlink" href="#term-Primitive" title="Link to this term">¶</a></dt><dd><p>A basic object that can be used as a basis for modeling more complicated objects.</p>
|
||
</dd>
|
||
<dt id="term-Procedural-Texture">Procedural Texture<a class="headerlink" href="#term-Procedural-Texture" title="Link to this term">¶</a></dt><dd><p>Computer generated (generic) textures that can be configured via different parameters.</p>
|
||
</dd>
|
||
<dt id="term-Projection">Projection<a class="headerlink" href="#term-Projection" title="Link to this term">¶</a></dt><dd><p>In computer graphics, there are two common camera projections used.</p>
|
||
<dl class="simple">
|
||
<dt>Perspective</dt><dd><p>A <em>perspective</em> view is geometrically constructed by taking a scene in 3D and placing an observer
|
||
at point <em>O</em>. The 2D perspective scene is built by placing a plane (e.g. a sheet of paper)
|
||
where the 2D scene is to be rendered in front of point <em>O</em>, perpendicular to the viewing direction.
|
||
For each point <em>P</em> in the 3D scene a <em>PO</em> line is drawn, passing by <em>O</em> and <em>P</em>.
|
||
The intersection point <em>S</em> between this <em>PO</em> line and the plane is the perspective projection
|
||
of that point. By projecting all points <em>P</em> of the scene you get a perspective view.</p>
|
||
</dd>
|
||
<dt>Orthographic</dt><dd><p>In an <em>orthographic</em> projection,
|
||
you have a viewing direction but not a viewing point <em>O</em>. The line is then drawn
|
||
through point <em>P</em> so that it is parallel to the viewing direction. The intersection
|
||
<em>S</em> between the line and the plane is the orthographic projection of the point <em>P</em>.
|
||
By projecting all points <em>P</em> of the scene you get the orthographic view.</p>
|
||
</dd>
|
||
</dl>
|
||
</dd>
|
||
<dt id="term-Proxy">Proxy<a class="headerlink" href="#term-Proxy" title="Link to this term">¶</a></dt><dd><p>For video editing, a proxy is a smaller version of the original file,
|
||
typically using an optimized video codec and lower resolution version (faster to load)
|
||
that stands in for the main image or video.</p>
|
||
<p>When proxies are built, editing functions like scrubbing and scrolling and compositing is much
|
||
faster but gives lower resolution and slightly imprecise result.</p>
|
||
</dd>
|
||
<dt id="term-Quad">Quad<a class="headerlink" href="#term-Quad" title="Link to this term">¶</a></dt><dt id="term-Quadrilateral">Quadrilateral<a class="headerlink" href="#term-Quadrilateral" title="Link to this term">¶</a></dt><dt id="term-Quadrangle">Quadrangle<a class="headerlink" href="#term-Quadrangle" title="Link to this term">¶</a></dt><dd><p><a class="reference internal" href="#term-Face"><span class="xref std std-term">Face</span></a> that contains exactly four <a class="reference internal" href="#term-Vertex"><span class="xref std std-term">Vertices</span></a>.</p>
|
||
</dd>
|
||
<dt id="term-Quaternion">Quaternion<a class="headerlink" href="#term-Quaternion" title="Link to this term">¶</a></dt><dt id="term-Quaternion-Rotation">Quaternion Rotation<a class="headerlink" href="#term-Quaternion-Rotation" title="Link to this term">¶</a></dt><dd><p>Rotation method where rotations are defined by four values (X, Y, Z, and W).
|
||
X, Y, and Z also define an <a class="reference internal" href="#term-Axis"><span class="xref std std-term">Axis</span></a>, and W an angle,
|
||
but it is quite different from <a class="reference internal" href="#term-Axis-Angle"><span class="xref std std-term">Axis Angle</span></a>.</p>
|
||
<p>Quaternion values can be interpreted geometrically as defining a point on a unit
|
||
sphere in 4D space. Moving along any <em>great circle</em> of the sphere represents rotating
|
||
around a fixed axis, with one full circle matching two full rotations.</p>
|
||
</dd>
|
||
<dt id="term-Radiosity">Radiosity<a class="headerlink" href="#term-Radiosity" title="Link to this term">¶</a></dt><dd><p>A global lighting method
|
||
that calculates patterns of light and shadow for rendering graphics images from three-dimensional models.
|
||
One of the many different tools which can simulate diffuse lighting in Blender.</p>
|
||
<p>See also
|
||
<a class="reference external" href="https://en.wikipedia.org/wiki/Radiosity_%28computer_graphics%29">Radiosity (computer graphics)</a>
|
||
on Wikipedia.</p>
|
||
</dd>
|
||
<dt id="term-Random-Seed">Random Seed<a class="headerlink" href="#term-Random-Seed" title="Link to this term">¶</a></dt><dt id="term-Seed">Seed<a class="headerlink" href="#term-Seed" title="Link to this term">¶</a></dt><dd><p>Blender uses pseudo random number generators, which produce numbers that appear to be random,
|
||
but given the same initial condition, they will always produce the exact same sequence of numbers.</p>
|
||
<p>This is a critical feature to get reproducible and/or stable effects
|
||
(otherwise e.g. your hair simulation would change every time you re-run it,
|
||
without any way to control the outcome).</p>
|
||
<p>The <strong>seed</strong> is a number that represents the initial condition of a random generator,
|
||
if you change its seed, it will produce a new sequence of pseudo-random numbers.</p>
|
||
<p>See also <a class="reference external" href="https://en.wikipedia.org/wiki/Random_seed">Random seed</a> on Wikipedia.</p>
|
||
</dd>
|
||
<dt id="term-Ray-Tracing">Ray Tracing<a class="headerlink" href="#term-Ray-Tracing" title="Link to this term">¶</a></dt><dd><p>Rendering technique that works by tracing the path taken by a ray of light through the scene,
|
||
and calculating reflection, refraction, or absorption of the ray whenever it intersects
|
||
an object in the world. More accurate than <a class="reference internal" href="#term-Scanline"><span class="xref std std-term">Scanline</span></a>, but much slower.</p>
|
||
</dd>
|
||
<dt id="term-Real-User">Real User<a class="headerlink" href="#term-Real-User" title="Link to this term">¶</a></dt><dd><p>A Blender object, which is a <a class="reference internal" href="#term-Data-User"><span class="xref std std-term">Data User</span></a>.
|
||
Opposite of <a class="reference internal" href="#term-Fake-User"><span class="xref std std-term">Fake User</span></a>, which is only a program construct.</p>
|
||
</dd>
|
||
<dt id="term-Refraction">Refraction<a class="headerlink" href="#term-Refraction" title="Link to this term">¶</a></dt><dd><p>The change in direction of a wave due to a change in velocity.
|
||
It happens when waves travel from a medium with a given <a class="reference internal" href="#term-Index-of-Refraction"><span class="xref std std-term">Index of Refraction</span></a>
|
||
to a medium with another. At the boundary between the media, the wave changes direction;
|
||
its wavelength increases or decreases but frequency remains constant.</p>
|
||
</dd>
|
||
<dt id="term-Render">Render<a class="headerlink" href="#term-Render" title="Link to this term">¶</a></dt><dd><p>The process of computationally generating a 2D image from 3D geometry.</p>
|
||
</dd>
|
||
<dt id="term-Resource">Resource<a class="headerlink" href="#term-Resource" title="Link to this term">¶</a></dt><dd><p>External files such as images, sounds, fonts and volumes files that can be packed into a blend-file.</p>
|
||
</dd>
|
||
<dt id="term-RGB">RGB<a class="headerlink" href="#term-RGB" title="Link to this term">¶</a></dt><dd><p>A color model based on the traditional primary colors, Red/Green/Blue.
|
||
RGB colors are also directly broadcasted to most computer monitors.</p>
|
||
</dd>
|
||
<dt id="term-Rig">Rig<a class="headerlink" href="#term-Rig" title="Link to this term">¶</a></dt><dd><p>A system of relationships that determine how something moves. The act of building of such a system.</p>
|
||
</dd>
|
||
<dt id="term-Roll">Roll<a class="headerlink" href="#term-Roll" title="Link to this term">¶</a></dt><dt id="term-Roll-Angle">Roll Angle<a class="headerlink" href="#term-Roll-Angle" title="Link to this term">¶</a></dt><dd><p>The orientation of the local X and Z axes of a <a class="reference internal" href="#term-Bone"><span class="xref std std-term">Bone</span></a>.
|
||
Has no effect on the local Y axis as local Y is determined by the location of
|
||
the <a class="reference internal" href="#term-Head"><span class="xref std std-term">Head</span></a> and <a class="reference internal" href="#term-Tail"><span class="xref std std-term">Tail</span></a>.</p>
|
||
</dd>
|
||
<dt id="term-Rolling-Shutter">Rolling Shutter<a class="headerlink" href="#term-Rolling-Shutter" title="Link to this term">¶</a></dt><dd><p>In real CMOS cameras the sensor is read out with scanlines
|
||
and hence different scanlines are sampled at a different moment in time.
|
||
This, for example, make vertical straight lines being curved when doing a horizontal camera pan.
|
||
See also <a class="reference external" href="https://en.wikipedia.org/wiki/Rolling_shutter">Rolling Shutter</a> on Wikipedia.</p>
|
||
</dd>
|
||
<dt id="term-Roughness-Map">Roughness Map<a class="headerlink" href="#term-Roughness-Map" title="Link to this term">¶</a></dt><dd><p>A grayscale texture that defines how rough or smooth the surface of a material is.
|
||
This may also be known as a <a class="reference internal" href="#term-Glossy-Map"><span class="xref std std-term">Glossy Map</span></a>.</p>
|
||
</dd>
|
||
<dt id="term-Saturation">Saturation<a class="headerlink" href="#term-Saturation" title="Link to this term">¶</a></dt><dd><p>Also known as colorfulness, saturation is the quantity of hue in the color
|
||
(from desaturated – a shade of gray – to saturated – brighter colors).</p>
|
||
</dd>
|
||
<dt id="term-Scanline">Scanline<a class="headerlink" href="#term-Scanline" title="Link to this term">¶</a></dt><dd><p>Rendering technique. Much faster than <a class="reference internal" href="#term-Ray-Tracing"><span class="xref std std-term">Ray Tracing</span></a>,
|
||
but allows fewer effects, such as reflections, refractions, motion blur and focal blur.</p>
|
||
</dd>
|
||
<dt id="term-Scene-Referenced">Scene Referenced<a class="headerlink" href="#term-Scene-Referenced" title="Link to this term">¶</a></dt><dd><p>An image whose <a class="reference internal" href="#term-Luminance"><span class="xref std std-term">Luminance</span></a> channel is not limited.</p>
|
||
<p>See also <a class="reference internal" href="#term-Display-Referenced"><span class="xref std std-term">Display Referenced</span></a>.</p>
|
||
</dd>
|
||
<dt id="term-Shading">Shading<a class="headerlink" href="#term-Shading" title="Link to this term">¶</a></dt><dd><p>Process of altering the color of an object/surface in the 3D scene,
|
||
based on its angle to lights and its distance from lights to create a photorealistic effect.</p>
|
||
</dd>
|
||
<dt id="term-Smoothing">Smoothing<a class="headerlink" href="#term-Smoothing" title="Link to this term">¶</a></dt><dd><p>Defines how <a class="reference internal" href="#term-Face"><span class="xref std std-term">Faces</span></a> are shaded. Faces can be either solid (faces are rendered flat)
|
||
or smooth (faces are smoothed by interpolating the normal on every point of the face).</p>
|
||
</dd>
|
||
<dt id="term-Specular-Light">Specular Light<a class="headerlink" href="#term-Specular-Light" title="Link to this term">¶</a></dt><dd><p>A light which is reflected precisely, like a mirror.
|
||
Also used to refer to highlights on reflective objects.</p>
|
||
</dd>
|
||
<dt id="term-SSS">SSS<a class="headerlink" href="#term-SSS" title="Link to this term">¶</a></dt><dt id="term-Subsurface-Scattering">Subsurface Scattering<a class="headerlink" href="#term-Subsurface-Scattering" title="Link to this term">¶</a></dt><dd><p>Mechanism of light transport in which light penetrates the surface of a translucent object,
|
||
is scattered by interacting with the material, and exits the surface at a different point.
|
||
All non-metallic materials are translucent to some degree. In particular, materials such as marble, skin,
|
||
and milk are extremely difficult to simulate realistically without taking subsurface scattering into account.</p>
|
||
</dd>
|
||
<dt id="term-Straight-Alpha">Straight Alpha<a class="headerlink" href="#term-Straight-Alpha" title="Link to this term">¶</a></dt><dd><p>See <a class="reference internal" href="#term-Alpha-Channel"><span class="xref std std-term">Alpha Channel</span></a>.</p>
|
||
</dd>
|
||
<dt id="term-Subdiv">Subdiv<a class="headerlink" href="#term-Subdiv" title="Link to this term">¶</a></dt><dt id="term-Subdivision-Surface">Subdivision Surface<a class="headerlink" href="#term-Subdivision-Surface" title="Link to this term">¶</a></dt><dd><p>A method of creating smooth higher poly surfaces which can take a low polygon mesh as input.</p>
|
||
<p>See also
|
||
<a class="reference external" href="https://en.wikipedia.org/wiki/Catmull%E2%80%93Clark_subdivision_surface">Catmull-Clark subdivision surface</a>
|
||
on Wikipedia.</p>
|
||
</dd>
|
||
<dt id="term-Subdividing">Subdividing<a class="headerlink" href="#term-Subdividing" title="Link to this term">¶</a></dt><dd><p>Technique for adding more geometry to a mesh.
|
||
It creates new vertices on subdivided edges, new edges between subdivisions and new faces based on new edges.
|
||
If new edges cross a new vertex is created at their crossing point.</p>
|
||
</dd>
|
||
<dt id="term-Swing">Swing<a class="headerlink" href="#term-Swing" title="Link to this term">¶</a></dt><dt id="term-Swing-and-Twist">Swing and Twist<a class="headerlink" href="#term-Swing-and-Twist" title="Link to this term">¶</a></dt><dd><p>Refers to decomposition of an arbitrary rotation into a sequence of two single axis rotations:
|
||
a <em>swing</em> rotation that aims a chosen axis in its final direction using the shortest possible rotation path,
|
||
followed by a <em>twist</em> rotation around that axis.</p>
|
||
<p>This decomposition is available through <a class="reference internal" href="../animation/drivers/drivers_panel.html#drivers-variables-rotation-modes"><span class="std std-ref">Driver Variables</span></a>
|
||
and inputs of the <a class="reference internal" href="../animation/constraints/transform/transformation.html"><span class="doc">Transformation constraint</span></a>.
|
||
The <a class="reference internal" href="../animation/constraints/tracking/damped_track.html"><span class="doc">Damped Track constraint</span></a> produces
|
||
a pure <em>swing</em> rotation.</p>
|
||
<p>In the <a class="reference internal" href="#term-Quaternion"><span class="xref std std-term">Quaternion</span></a> representation the <em>swing</em> rotation always has 0 as the X/Y/Z component
|
||
corresponding to the selected axis, while <em>twist</em> always has 0 as the other two components.</p>
|
||
</dd>
|
||
<dt id="term-Tail">Tail<a class="headerlink" href="#term-Tail" title="Link to this term">¶</a></dt><dd><p>A subcomponent of a <a class="reference internal" href="#term-Bone"><span class="xref std std-term">Bone</span></a>. Has X, Y and Z coordinates measured in the <a class="reference internal" href="#term-Local-Space"><span class="xref std std-term">Local Space</span></a>
|
||
of the armature object. Used in conjunction with the <a class="reference internal" href="#term-Head"><span class="xref std std-term">Head</span></a>
|
||
to define the local Y axis of a bone in <a class="reference internal" href="#term-Pose-Mode"><span class="xref std std-term">Pose Mode</span></a>.
|
||
The smaller of the two ends when displayed as an <a class="reference internal" href="#term-Octahedron"><span class="xref std std-term">Octahedron</span></a>.</p>
|
||
</dd>
|
||
<dt id="term-Tangent">Tangent<a class="headerlink" href="#term-Tangent" title="Link to this term">¶</a></dt><dd><p>A line that intersects a surface at exactly one point,
|
||
a tangent is perpendicular to a <a class="reference internal" href="#term-Face-Normal"><span class="xref std std-term">Normal</span></a>.</p>
|
||
</dd>
|
||
<dt id="term-Tessellation">Tessellation<a class="headerlink" href="#term-Tessellation" title="Link to this term">¶</a></dt><dd><p>The tiling of a plane using one or more geometric shapes usually resulting in <a class="reference internal" href="#term-Micropolygons"><span class="xref std std-term">Micropolygons</span></a>.</p>
|
||
</dd>
|
||
<dt id="term-Texture">Texture<a class="headerlink" href="#term-Texture" title="Link to this term">¶</a></dt><dd><p>Specifies visual patterns on surfaces and simulates physical surface structure.</p>
|
||
</dd>
|
||
<dt id="term-Texture-Space">Texture Space<a class="headerlink" href="#term-Texture-Space" title="Link to this term">¶</a></dt><dd><p>The bounding box to use when using <em>Generated</em> mapping to add a <a class="reference internal" href="#term-Texture"><span class="xref std std-term">Texture</span></a> to an image.</p>
|
||
</dd>
|
||
<dt id="term-Timecode">Timecode<a class="headerlink" href="#term-Timecode" title="Link to this term">¶</a></dt><dd><p>A coded signal on videotape or film giving information about the frame number and time the frame was recorded.
|
||
Timecodes are used to sync media between different recording devices, including both audio and video.</p>
|
||
</dd>
|
||
<dt id="term-Title-Safe">Title Safe<a class="headerlink" href="#term-Title-Safe" title="Link to this term">¶</a></dt><dd><p>Area of the screen visible on all devices.
|
||
Place text and graphics inside this area to make sure they do not get cut off.</p>
|
||
</dd>
|
||
<dt id="term-Topology">Topology<a class="headerlink" href="#term-Topology" title="Link to this term">¶</a></dt><dd><p>The arrangement of <em>Vertices</em>, <em>Edges</em>, and <em>Faces</em> which define the shape of a mesh.
|
||
See <a class="reference internal" href="#term-Vertex"><span class="xref std std-term">Vertex</span></a>, <a class="reference internal" href="#term-Edge"><span class="xref std std-term">Edge</span></a>, and <a class="reference internal" href="#term-Face"><span class="xref std std-term">Face</span></a>.</p>
|
||
</dd>
|
||
<dt id="term-Transform">Transform<a class="headerlink" href="#term-Transform" title="Link to this term">¶</a></dt><dt id="term-Transformation">Transformation<a class="headerlink" href="#term-Transformation" title="Link to this term">¶</a></dt><dd><p>The combination of location, rotation, and scale.
|
||
Can be expressed in <a class="reference internal" href="#term-World-Space"><span class="xref std std-term">World Space</span></a> or <a class="reference internal" href="#term-Local-Space"><span class="xref std std-term">Local Space</span></a>.</p>
|
||
</dd>
|
||
<dt id="term-Transformation-Matrix">Transformation Matrix<a class="headerlink" href="#term-Transformation-Matrix" title="Link to this term">¶</a></dt><dd><p>A matrix that is used to represent the <a class="reference internal" href="#term-Transformation"><span class="xref std std-term">Transformation</span></a> of an item.</p>
|
||
</dd>
|
||
<dt id="term-Triangle">Triangle<a class="headerlink" href="#term-Triangle" title="Link to this term">¶</a></dt><dd><p><a class="reference internal" href="#term-Face"><span class="xref std std-term">Face</span></a> with exactly three <a class="reference internal" href="#term-Vertex"><span class="xref std std-term">Vertices</span></a>.</p>
|
||
</dd>
|
||
<dt id="term-UV-Map">UV Map<a class="headerlink" href="#term-UV-Map" title="Link to this term">¶</a></dt><dd><p>Defines a relation between the surface of a mesh and a 2D texture.
|
||
In detail, each face of the mesh is mapped to a corresponding face on the texture.
|
||
It is possible and often common practice to map several faces of the mesh to
|
||
the same or overlapping areas of the texture.</p>
|
||
</dd>
|
||
<dt id="term-Value">Value<a class="headerlink" href="#term-Value" title="Link to this term">¶</a></dt><dd><p>The brightness of the color (dark to light).</p>
|
||
</dd>
|
||
<dt id="term-Vertex">Vertex<a class="headerlink" href="#term-Vertex" title="Link to this term">¶</a></dt><dt id="term-Vertices">Vertices<a class="headerlink" href="#term-Vertices" title="Link to this term">¶</a></dt><dd><p>A point in 3D space containing a location.
|
||
Vertices are the terminating points of <a class="reference internal" href="#term-Edge"><span class="xref std std-term">Edges</span></a>.</p>
|
||
</dd>
|
||
<dt id="term-Vertex-Group">Vertex Group<a class="headerlink" href="#term-Vertex-Group" title="Link to this term">¶</a></dt><dd><p>Collection of <a class="reference internal" href="#term-Vertex"><span class="xref std std-term">Vertices</span></a>.
|
||
Vertex groups are useful for limiting operations to specific areas of a mesh.</p>
|
||
</dd>
|
||
<dt id="term-Voxel">Voxel<a class="headerlink" href="#term-Voxel" title="Link to this term">¶</a></dt><dd><p>A cubic 3D equivalent to the square 2D pixel.
|
||
The name is a combination of the terms “Volumetric” and “<a class="reference internal" href="#term-Pixel"><span class="xref std std-term">Pixel</span></a>”.
|
||
Used to store smoke and fire data from physics simulations.</p>
|
||
</dd>
|
||
<dt id="term-Walk-Cycle">Walk Cycle<a class="headerlink" href="#term-Walk-Cycle" title="Link to this term">¶</a></dt><dd><p>In animation, a walk cycle is a character that has just the walking function animated.
|
||
Later on in the animation process, the character is placed in an environment
|
||
and the rest of the functions are animated.</p>
|
||
</dd>
|
||
<dt id="term-Weight-Painting">Weight Painting<a class="headerlink" href="#term-Weight-Painting" title="Link to this term">¶</a></dt><dd><p>Assigning <a class="reference internal" href="#term-Vertices"><span class="xref std std-term">Vertices</span></a> to a <a class="reference internal" href="#term-Vertex-Group"><span class="xref std std-term">Vertex Group</span></a> with a weight of 0.0 - 1.0.</p>
|
||
</dd>
|
||
<dt id="term-White-Point">White Point<a class="headerlink" href="#term-White-Point" title="Link to this term">¶</a></dt><dd><p>A reference value for white light when all primaries of a color model are combined evenly.</p>
|
||
<p>A white point is defined by a set of <a class="reference external" href="https://en.wikipedia.org/wiki/Standard_illuminant">CIE illuminates</a>
|
||
which correspond to a color temperature.
|
||
For example, D65 corresponds to 6500 K light and D70 corresponding to 7000 K.</p>
|
||
</dd>
|
||
<dt id="term-World-Space">World Space<a class="headerlink" href="#term-World-Space" title="Link to this term">¶</a></dt><dd><p>A 3D coordinate system that originates at a point at the origin of the world.
|
||
Compare to <a class="reference internal" href="#term-Local-Space"><span class="xref std std-term">Local Space</span></a>.</p>
|
||
</dd>
|
||
<dt id="term-Z-buffer">Z-buffer<a class="headerlink" href="#term-Z-buffer" title="Link to this term">¶</a></dt><dd><p>Raster-based storage of the distance measurement between the camera and the surface points.
|
||
Surface points which are in front of the camera have a positive Z value and
|
||
points behind have negative values. The Z-depth map can be visualized as a grayscale image.</p>
|
||
</dd>
|
||
</dl>
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