642 lines
28 KiB
Python
642 lines
28 KiB
Python
# main.py
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import argparse
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import sys
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import time
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import os
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import logging
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from pathlib import Path
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from concurrent.futures import ProcessPoolExecutor, as_completed
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import platform # To potentially adjust worker count defaults
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import subprocess # <<< ADDED IMPORT
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import shutil # <<< ADDED IMPORT
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from typing import List, Dict, Tuple, Optional # Added for type hinting
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# --- Assuming classes are in sibling files ---
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try:
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from configuration import Configuration, ConfigurationError
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from asset_processor import AssetProcessor, AssetProcessingError
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import config as core_config_module # <<< IMPORT config.py HERE
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except ImportError as e:
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# Provide a more helpful error message if imports fail
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script_dir = Path(__file__).parent.resolve()
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print(f"ERROR: Failed to import necessary classes: {e}")
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print(f"Ensure 'configuration.py' and 'asset_processor.py' exist in the directory:")
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print(f" {script_dir}")
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print("Or that the directory is included in your PYTHONPATH.")
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sys.exit(1)
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# --- Setup Logging ---
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# Keep setup_logging as is, it's called by main() or potentially monitor.py
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def setup_logging(verbose: bool):
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"""Configures logging for the application."""
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log_level = logging.DEBUG if verbose else logging.INFO
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log_format = '%(asctime)s [%(levelname)-8s] %(name)s: %(message)s'
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date_format = '%Y-%m-%d %H:%M:%S'
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# Configure root logger
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# Remove existing handlers to avoid duplication if re-run in same session
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for handler in logging.root.handlers[:]:
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logging.root.removeHandler(handler)
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logging.basicConfig(
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level=log_level,
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format=log_format,
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datefmt=date_format,
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handlers=[
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logging.StreamHandler(sys.stdout) # Log to console
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# Optional: Add FileHandler for persistent logs
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# logging.FileHandler("asset_processor.log", mode='a', encoding='utf-8')
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]
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)
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# Get logger specifically for this main script
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log = logging.getLogger(__name__) # or use 'main'
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log.info(f"Logging level set to: {logging.getLevelName(log_level)}")
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# Suppress overly verbose messages from libraries if needed (e.g., cv2)
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# logging.getLogger('cv2').setLevel(logging.WARNING)
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# Use module-level logger after configuration
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log = logging.getLogger(__name__)
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# --- Argument Parser Setup ---
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# Keep setup_arg_parser as is, it's only used when running main.py directly
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def setup_arg_parser():
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"""Sets up and returns the command-line argument parser."""
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# Determine a sensible default worker count
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default_workers = 1
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try:
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# Use half the cores, but at least 1, max maybe 8-16? Depends on task nature.
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# Let's try max(1, os.cpu_count() // 2)
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cores = os.cpu_count()
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if cores:
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default_workers = max(1, cores // 2)
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# Cap default workers? Maybe not necessary, let user decide via flag.
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# default_workers = min(default_workers, 8) # Example cap
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except NotImplementedError:
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log.warning("Could not detect CPU count, defaulting workers to 1.")
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parser = argparse.ArgumentParser(
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description="Process asset files (ZIPs or folders) into a standardized library format using presets.",
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formatter_class=argparse.ArgumentDefaultsHelpFormatter # Shows default values in help message
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)
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parser.add_argument(
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"input_paths",
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metavar="INPUT_PATH",
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type=str,
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nargs='+', # Requires one or more input paths
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help="Path(s) to the input ZIP file(s) or folder(s) containing assets."
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)
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parser.add_argument(
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"-p", "--preset",
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type=str,
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required=True,
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help="Name of the configuration preset (e.g., 'poliigon') located in the 'presets' directory (without .json extension)."
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)
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parser.add_argument(
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"-o", "--output-dir",
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type=str,
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required=False, # No longer required
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default=None, # Default is None, will check core_config later
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help="Override the default base output directory defined in config.py." # Updated help
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)
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parser.add_argument(
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"-w", "--workers",
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type=int,
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default=default_workers,
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help="Maximum number of assets to process concurrently in parallel processes."
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)
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parser.add_argument(
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"-v", "--verbose",
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action="store_true", # Makes it a flag, value is True if present
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help="Enable detailed DEBUG level logging for troubleshooting."
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)
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parser.add_argument(
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"--overwrite",
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action="store_true",
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help="Force reprocessing and overwrite existing output asset folders if they exist."
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)
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parser.add_argument(
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"--nodegroup-blend",
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type=str,
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default=None,
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help="Path to the .blend file for creating/updating node groups. Overrides config.py default."
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)
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parser.add_argument(
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"--materials-blend",
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type=str,
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default=None,
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help="Path to the .blend file for creating/updating materials. Overrides config.py default."
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)
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# Potential future flags:
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# parser.add_argument("--log-file", type=str, default=None, help="Path to save log output to a file.")
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return parser
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# --- Worker Function ---
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def process_single_asset_wrapper(input_path_str: str, preset_name: str, output_dir_str: str, overwrite: bool, verbose: bool, rules) -> Tuple[str, str, Optional[str]]:
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"""
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Wrapper function for processing a single input path (which might contain multiple assets)
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in a separate process. Handles instantiation of Configuration and AssetProcessor,
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passes the overwrite flag, catches errors, and interprets the multi-asset status dictionary.
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Ensures logging is configured for the worker process.
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Returns:
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Tuple[str, str, Optional[str]]:
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- input_path_str: The original input path processed.
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- overall_status_string: A single status string summarizing the outcome
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("processed", "skipped", "failed", "partial_success").
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- error_message_or_None: An error message if failures occurred, potentially
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listing failed assets.
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"""
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# Explicitly configure logging for this worker process
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worker_log = logging.getLogger(f"Worker_{os.getpid()}") # Log with worker PID
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if not logging.root.handlers:
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logging.basicConfig(level=logging.INFO, format='%(asctime)s [%(levelname)-8s] %(name)s: %(message)s')
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worker_log.setLevel(logging.DEBUG if verbose else logging.INFO)
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if verbose:
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logging.root.setLevel(logging.DEBUG)
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input_path_obj = Path(input_path_str)
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input_name = input_path_obj.name
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try:
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worker_log.info(f"Starting processing attempt for input: {input_name}")
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config = Configuration(preset_name)
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output_base_path = Path(output_dir_str)
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processor = AssetProcessor(input_path_obj, config, output_base_path, overwrite=overwrite)
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# processor.process() now returns a Dict[str, List[str]]
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status_dict = processor.process(rules=rules)
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# --- Interpret the status dictionary ---
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processed_assets = status_dict.get("processed", [])
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skipped_assets = status_dict.get("skipped", [])
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failed_assets = status_dict.get("failed", [])
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overall_status_string = "failed" # Default
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error_message = None
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if failed_assets:
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overall_status_string = "failed"
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error_message = f"Failed assets within {input_name}: {', '.join(failed_assets)}"
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worker_log.error(error_message) # Log the failure details
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elif processed_assets:
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overall_status_string = "processed"
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# Check for partial success (mix of processed/skipped and failed should be caught above)
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if skipped_assets:
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worker_log.info(f"Input '{input_name}' processed with some assets skipped. Processed: {processed_assets}, Skipped: {skipped_assets}")
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else:
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worker_log.info(f"Input '{input_name}' processed successfully. Assets: {processed_assets}")
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elif skipped_assets:
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overall_status_string = "skipped"
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worker_log.info(f"Input '{input_name}' skipped (all contained assets already exist). Assets: {skipped_assets}")
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else:
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# Should not happen if input contained files, but handle as failure.
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worker_log.warning(f"Input '{input_name}' resulted in no processed, skipped, or failed assets. Reporting as failed.")
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overall_status_string = "failed"
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error_message = f"No assets processed, skipped, or failed within {input_name}."
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return (input_path_str, overall_status_string, error_message)
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except (ConfigurationError, AssetProcessingError) as e:
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# Catch errors during processor setup or the process() call itself if it raises before returning dict
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worker_log.error(f"Processing failed for input '{input_name}': {type(e).__name__}: {e}")
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return (input_path_str, "failed", f"{type(e).__name__}: {e}")
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except Exception as e:
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# Catch any other unexpected errors
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worker_log.exception(f"Unexpected worker failure processing input '{input_name}': {e}")
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return (input_path_str, "failed", f"Unexpected Worker Error: {e}")
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# --- Core Processing Function ---
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def run_processing(
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valid_inputs: List[str],
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preset_name: str,
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output_dir_for_processor: str,
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overwrite: bool,
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num_workers: int,
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verbose: bool # Add verbose parameter here
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) -> Dict:
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"""
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Executes the core asset processing logic using a process pool.
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Args:
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valid_inputs: List of validated input file/directory paths (strings).
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preset_name: Name of the preset to use.
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output_dir_for_processor: Absolute path string for the output base directory.
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overwrite: Boolean flag to force reprocessing.
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num_workers: Maximum number of worker processes.
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verbose: Boolean flag for verbose logging.
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Returns:
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A dictionary containing processing results:
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{
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"processed": int,
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"skipped": int,
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"failed": int,
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"results_list": List[Tuple[str, str, Optional[str]]] # (input_path, status, error_msg)
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}
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"""
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log.info(f"Processing {len(valid_inputs)} asset(s) using preset '{preset_name}' with up to {num_workers} worker(s)...")
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results_list = []
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successful_processed_count = 0
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skipped_count = 0
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failed_count = 0
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# Ensure at least one worker
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num_workers = max(1, num_workers)
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# Using ProcessPoolExecutor is generally good if AssetProcessor tasks are CPU-bound.
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# If tasks are mostly I/O bound, ThreadPoolExecutor might be sufficient.
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# Important: Ensure Configuration and AssetProcessor are "pickleable".
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try:
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with ProcessPoolExecutor(max_workers=num_workers) as executor:
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# Create futures
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futures = {}
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log.debug(f"Submitting {len(valid_inputs)} tasks...")
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# Removed the 1-second delay for potentially faster submission in non-CLI use
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for i, input_path in enumerate(valid_inputs):
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log.debug(f"Submitting task {i+1}/{len(valid_inputs)} for: {Path(input_path).name}")
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future = executor.submit(
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process_single_asset_wrapper,
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input_path,
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preset_name,
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output_dir_for_processor,
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overwrite,
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verbose # Pass the verbose flag
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)
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futures[future] = input_path # Store future -> input_path mapping
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# Process completed futures
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for i, future in enumerate(as_completed(futures), 1):
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input_path = futures[future]
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asset_name = Path(input_path).name
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log.info(f"--- [{i}/{len(valid_inputs)}] Worker finished attempt for: {asset_name} ---")
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try:
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# Get result tuple: (input_path_str, status_string, error_message_or_None)
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result_tuple = future.result()
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results_list.append(result_tuple)
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input_path_res, status, err_msg = result_tuple
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# Increment counters based on status
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if status == "processed":
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successful_processed_count += 1
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elif status == "skipped":
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skipped_count += 1
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elif status == "failed":
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failed_count += 1
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else: # Should not happen, but log as warning/failure
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log.warning(f"Unknown status '{status}' received for {asset_name}. Counting as failed.")
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failed_count += 1
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except Exception as e:
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# Catch errors if the future itself fails (e.g., worker process crashed hard)
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log.exception(f"Critical worker failure for {asset_name}: {e}")
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results_list.append((input_path, "failed", f"Worker process crashed: {e}"))
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failed_count += 1 # Count crashes as failures
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except Exception as pool_exc:
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log.exception(f"An error occurred with the process pool: {pool_exc}")
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# Re-raise or handle as appropriate for the calling context (monitor.py)
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# For now, log and return current counts
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return {
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"processed": successful_processed_count,
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"skipped": skipped_count,
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"failed": failed_count + (len(valid_inputs) - len(results_list)), # Count unprocessed as failed
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"results_list": results_list,
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"pool_error": str(pool_exc) # Add pool error info
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}
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return {
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"processed": successful_processed_count,
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"skipped": skipped_count,
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"failed": failed_count,
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"results_list": results_list
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}
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# --- Blender Script Execution Helper ---
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def run_blender_script(blender_exe_path: str, blend_file_path: str, python_script_path: str, asset_root_dir: str):
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"""
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Executes a Python script within Blender in the background.
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Args:
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blender_exe_path: Path to the Blender executable.
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blend_file_path: Path to the .blend file to open.
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python_script_path: Path to the Python script to execute within Blender.
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asset_root_dir: Path to the processed asset library root directory (passed to the script).
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Returns:
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True if the script executed successfully (return code 0), False otherwise.
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"""
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log.info(f"Attempting to run Blender script: {Path(python_script_path).name} on {Path(blend_file_path).name}")
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# Ensure paths are absolute strings for subprocess
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blender_exe_path = str(Path(blender_exe_path).resolve())
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blend_file_path = str(Path(blend_file_path).resolve())
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python_script_path = str(Path(python_script_path).resolve())
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asset_root_dir = str(Path(asset_root_dir).resolve())
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# Construct the command arguments
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# -b: Run in background (no UI)
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# -S: Save the file after running the script
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# --python: Execute the specified Python script
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# --: Separator, arguments after this are passed to the Python script's sys.argv
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command = [
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blender_exe_path,
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"-b", # Run in background
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blend_file_path,
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"--python", python_script_path,
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"--", # Pass subsequent arguments to the script
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asset_root_dir,
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"-S" # Save the blend file after script execution
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]
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log.debug(f"Executing Blender command: {' '.join(command)}") # Log the command for debugging
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try:
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# Execute the command
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# capture_output=True captures stdout and stderr
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# text=True decodes stdout/stderr as text
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# check=False prevents raising CalledProcessError on non-zero exit codes
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result = subprocess.run(command, capture_output=True, text=True, check=False)
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# Log results
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log.info(f"Blender script '{Path(python_script_path).name}' finished with exit code: {result.returncode}")
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if result.stdout:
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log.debug(f"Blender stdout:\n{result.stdout.strip()}")
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if result.stderr:
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# Log stderr as warning or error depending on return code
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if result.returncode != 0:
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log.error(f"Blender stderr:\n{result.stderr.strip()}")
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else:
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log.warning(f"Blender stderr (Return Code 0):\n{result.stderr.strip()}") # Log stderr even on success as scripts might print warnings
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return result.returncode == 0
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except FileNotFoundError:
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log.error(f"Blender executable not found at: {blender_exe_path}")
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return False
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except Exception as e:
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log.exception(f"An unexpected error occurred while running Blender script '{Path(python_script_path).name}': {e}")
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return False
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# --- Main Execution (for CLI usage) ---
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def main():
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"""Parses arguments, sets up logging, runs processing, and reports summary."""
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parser = setup_arg_parser()
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args = parser.parse_args()
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# Setup logging based on verbosity argument *before* logging status messages
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setup_logging(args.verbose)
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start_time = time.time()
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log.info("Asset Processor Script Started (CLI Mode)")
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# --- Validate Input Paths ---
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valid_inputs = []
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for p_str in args.input_paths:
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p = Path(p_str)
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if p.exists():
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suffix = p.suffix.lower()
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if p.is_dir() or (p.is_file() and suffix in ['.zip', '.rar', '.7z']):
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valid_inputs.append(p_str) # Store the original string path
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else:
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log.warning(f"Input is not a directory or a supported archive type (.zip, .rar, .7z), skipping: {p_str}")
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else:
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log.warning(f"Input path not found, skipping: {p_str}")
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if not valid_inputs:
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log.error("No valid input paths found. Exiting.")
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sys.exit(1) # Exit with error code
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# --- Determine Output Directory ---
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output_dir_str = args.output_dir # Get value from args (might be None)
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if not output_dir_str:
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log.debug("Output directory not specified via -o, reading default from config.py.")
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try:
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output_dir_str = getattr(core_config_module, 'OUTPUT_BASE_DIR', None)
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if not output_dir_str:
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log.error("Output directory not specified with -o and OUTPUT_BASE_DIR not found or empty in config.py. Exiting.")
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sys.exit(1)
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log.info(f"Using default output directory from config.py: {output_dir_str}")
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except Exception as e:
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log.error(f"Could not read OUTPUT_BASE_DIR from config.py: {e}")
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sys.exit(1)
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# --- Resolve Output Path (Handles Relative Paths Explicitly) ---
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output_path_obj: Path
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if os.path.isabs(output_dir_str):
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output_path_obj = Path(output_dir_str)
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log.info(f"Using absolute output directory: {output_path_obj}")
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else:
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# Path() interprets relative paths against CWD by default
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output_path_obj = Path(output_dir_str)
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log.info(f"Using relative output directory '{output_dir_str}'. Resolved against CWD to: {output_path_obj.resolve()}")
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# --- Validate and Setup Output Directory ---
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try:
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# Resolve to ensure we have an absolute path for consistency and creation
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resolved_output_dir = output_path_obj.resolve()
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log.info(f"Ensuring output directory exists: {resolved_output_dir}")
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resolved_output_dir.mkdir(parents=True, exist_ok=True)
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# Use the resolved absolute path string for the processor
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output_dir_for_processor = str(resolved_output_dir)
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except Exception as e:
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log.error(f"Cannot create or access output directory '{resolved_output_dir}': {e}", exc_info=True)
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sys.exit(1)
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# --- Check Preset Existence (Basic Check) ---
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preset_dir = Path(__file__).parent / "presets"
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preset_file = preset_dir / f"{args.preset}.json"
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if not preset_file.is_file():
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log.error(f"Preset file not found: {preset_file}")
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log.error(f"Ensure a file named '{args.preset}.json' exists in the directory: {preset_dir.resolve()}")
|
|
sys.exit(1)
|
|
|
|
# --- Execute Processing via the new function ---
|
|
processing_results = run_processing(
|
|
valid_inputs=valid_inputs,
|
|
preset_name=args.preset,
|
|
output_dir_for_processor=output_dir_for_processor,
|
|
overwrite=args.overwrite,
|
|
num_workers=args.workers,
|
|
verbose=args.verbose # Pass the verbose flag
|
|
)
|
|
|
|
# --- Report Summary ---
|
|
duration = time.time() - start_time
|
|
successful_processed_count = processing_results["processed"]
|
|
skipped_count = processing_results["skipped"]
|
|
failed_count = processing_results["failed"]
|
|
results_list = processing_results["results_list"]
|
|
|
|
log.info("=" * 40)
|
|
log.info("Processing Summary")
|
|
log.info(f" Duration: {duration:.2f} seconds")
|
|
log.info(f" Assets Attempted: {len(valid_inputs)}")
|
|
log.info(f" Successfully Processed: {successful_processed_count}")
|
|
log.info(f" Skipped (Already Existed): {skipped_count}")
|
|
log.info(f" Failed: {failed_count}")
|
|
|
|
if processing_results.get("pool_error"):
|
|
log.error(f" Process Pool Error: {processing_results['pool_error']}")
|
|
# Ensure failed count reflects pool error if it happened
|
|
if failed_count == 0 and successful_processed_count == 0 and skipped_count == 0:
|
|
failed_count = len(valid_inputs) # Assume all failed if pool died early
|
|
|
|
exit_code = 0
|
|
if failed_count > 0:
|
|
log.warning("Failures occurred:")
|
|
# Iterate through results to show specific errors for failed items
|
|
for input_path, status, err_msg in results_list:
|
|
if status == "failed":
|
|
log.warning(f" - {Path(input_path).name}: {err_msg}")
|
|
exit_code = 1 # Exit with error code if failures occurred
|
|
else:
|
|
# Consider skipped assets as a form of success for the overall run exit code
|
|
if successful_processed_count > 0 or skipped_count > 0:
|
|
log.info("All assets processed or skipped successfully.")
|
|
exit_code = 0 # Exit code 0 indicates success (including skips)
|
|
else:
|
|
# This case might happen if all inputs were invalid initially
|
|
log.warning("No assets were processed, skipped, or failed (check input validation logs).")
|
|
exit_code = 0 # Still exit 0 as the script itself didn't crash
|
|
|
|
# --- Blender Script Execution (Optional) ---
|
|
run_nodegroups = False
|
|
run_materials = False
|
|
nodegroup_blend_path = None
|
|
materials_blend_path = None
|
|
blender_exe = None
|
|
|
|
# 1. Find Blender Executable
|
|
try:
|
|
blender_exe_config = getattr(core_config_module, 'BLENDER_EXECUTABLE_PATH', None)
|
|
if blender_exe_config:
|
|
# Check if the path in config exists
|
|
if Path(blender_exe_config).is_file():
|
|
blender_exe = str(Path(blender_exe_config).resolve())
|
|
log.info(f"Using Blender executable from config: {blender_exe}")
|
|
else:
|
|
# Try finding it in PATH if config path is invalid
|
|
log.warning(f"Blender path in config not found: '{blender_exe_config}'. Trying to find 'blender' in PATH.")
|
|
blender_exe = shutil.which("blender")
|
|
if blender_exe:
|
|
log.info(f"Found Blender executable in PATH: {blender_exe}")
|
|
else:
|
|
log.warning("Could not find 'blender' in system PATH.")
|
|
else:
|
|
# Try finding it in PATH if not set in config
|
|
log.info("BLENDER_EXECUTABLE_PATH not set in config. Trying to find 'blender' in PATH.")
|
|
blender_exe = shutil.which("blender")
|
|
if blender_exe:
|
|
log.info(f"Found Blender executable in PATH: {blender_exe}")
|
|
else:
|
|
log.warning("Could not find 'blender' in system PATH.")
|
|
|
|
if not blender_exe:
|
|
log.warning("Blender executable not found or configured. Skipping Blender script execution.")
|
|
|
|
except Exception as e:
|
|
log.error(f"Error checking Blender executable path: {e}")
|
|
blender_exe = None # Ensure it's None on error
|
|
|
|
# 2. Determine Blend File Paths if Blender Exe is available
|
|
if blender_exe:
|
|
# Nodegroup Blend Path
|
|
nodegroup_blend_arg = args.nodegroup_blend
|
|
if nodegroup_blend_arg:
|
|
p = Path(nodegroup_blend_arg)
|
|
if p.is_file() and p.suffix.lower() == '.blend':
|
|
nodegroup_blend_path = str(p.resolve())
|
|
log.info(f"Using nodegroup blend file from argument: {nodegroup_blend_path}")
|
|
else:
|
|
log.warning(f"Invalid nodegroup blend file path from argument: '{nodegroup_blend_arg}'. Ignoring.")
|
|
else:
|
|
default_ng_path_str = getattr(core_config_module, 'DEFAULT_NODEGROUP_BLEND_PATH', None)
|
|
if default_ng_path_str:
|
|
p = Path(default_ng_path_str)
|
|
if p.is_file() and p.suffix.lower() == '.blend':
|
|
nodegroup_blend_path = str(p.resolve())
|
|
log.info(f"Using default nodegroup blend file from config: {nodegroup_blend_path}")
|
|
else:
|
|
log.warning(f"Invalid default nodegroup blend file path in config: '{default_ng_path_str}'. Ignoring.")
|
|
|
|
# Materials Blend Path
|
|
materials_blend_arg = args.materials_blend
|
|
if materials_blend_arg:
|
|
p = Path(materials_blend_arg)
|
|
if p.is_file() and p.suffix.lower() == '.blend':
|
|
materials_blend_path = str(p.resolve())
|
|
log.info(f"Using materials blend file from argument: {materials_blend_path}")
|
|
else:
|
|
log.warning(f"Invalid materials blend file path from argument: '{materials_blend_arg}'. Ignoring.")
|
|
else:
|
|
default_mat_path_str = getattr(core_config_module, 'DEFAULT_MATERIALS_BLEND_PATH', None)
|
|
if default_mat_path_str:
|
|
p = Path(default_mat_path_str)
|
|
if p.is_file() and p.suffix.lower() == '.blend':
|
|
materials_blend_path = str(p.resolve())
|
|
log.info(f"Using default materials blend file from config: {materials_blend_path}")
|
|
else:
|
|
log.warning(f"Invalid default materials blend file path in config: '{default_mat_path_str}'. Ignoring.")
|
|
|
|
# 3. Execute Scripts if Paths are Valid
|
|
if blender_exe:
|
|
script_dir = Path(__file__).parent / "blenderscripts"
|
|
nodegroup_script_path = script_dir / "create_nodegroups.py"
|
|
materials_script_path = script_dir / "create_materials.py"
|
|
asset_output_root = output_dir_for_processor # Use the resolved output dir
|
|
|
|
if nodegroup_blend_path:
|
|
if nodegroup_script_path.is_file():
|
|
log.info("-" * 40)
|
|
log.info("Starting Blender Node Group Script Execution...")
|
|
success_ng = run_blender_script(
|
|
blender_exe_path=blender_exe,
|
|
blend_file_path=nodegroup_blend_path,
|
|
python_script_path=str(nodegroup_script_path),
|
|
asset_root_dir=asset_output_root
|
|
)
|
|
if not success_ng:
|
|
log.error("Blender node group script execution failed.")
|
|
# Optionally change exit code if Blender script fails?
|
|
# exit_code = 1
|
|
log.info("Finished Blender Node Group Script Execution.")
|
|
log.info("-" * 40)
|
|
else:
|
|
log.error(f"Node group script not found: {nodegroup_script_path}")
|
|
|
|
if materials_blend_path:
|
|
if materials_script_path.is_file():
|
|
log.info("-" * 40)
|
|
log.info("Starting Blender Material Script Execution...")
|
|
success_mat = run_blender_script(
|
|
blender_exe_path=blender_exe,
|
|
blend_file_path=materials_blend_path,
|
|
python_script_path=str(materials_script_path),
|
|
asset_root_dir=asset_output_root
|
|
)
|
|
if not success_mat:
|
|
log.error("Blender material script execution failed.")
|
|
# Optionally change exit code if Blender script fails?
|
|
# exit_code = 1
|
|
log.info("Finished Blender Material Script Execution.")
|
|
log.info("-" * 40)
|
|
else:
|
|
log.error(f"Material script not found: {materials_script_path}")
|
|
|
|
# --- Final Exit ---
|
|
log.info("Asset Processor Script Finished.")
|
|
sys.exit(exit_code)
|
|
|
|
|
|
if __name__ == "__main__":
|
|
# This ensures the main() function runs only when the script is executed directly
|
|
# Important for multiprocessing to work correctly on some platforms (like Windows)
|
|
main() |