Prototype > PreAlpha #67
@ -1,14 +1,11 @@
|
||||
# Asset Processing Utility
|
||||
|
||||
This tool streamlines the conversion of raw 3D asset source files (archives or folders) into a standardized and organized library format.
|
||||
|
||||
|
||||
|
||||
|
||||
This tool streamlines the conversion of raw 3D asset source files from supplies (archives or folders) into a configurable library format.
|
||||
Goals include automatically updating Assets in various DCC's on import as well - minimising end user workload.
|
||||
|
||||
## Features
|
||||
|
||||
* **Multithreaded Processing:** Leverages multiple CPU cores for significantly faster asset processing, especially beneficial for large batches of assets.
|
||||
* **Multithreaded Processing:** Leverages multiple CPU cores for parallel input processing, especially beneficial for large batches of inputs.
|
||||
* **Token-based Output Naming:** Offers highly flexible and configurable output directory structures and file naming conventions using a token system (e.g., `[supplier]`, `[assetname]`, `[resolution]`).
|
||||
* **Adjustable Resolutions:** Automatically resizes texture maps to multiple user-defined resolutions (e.g., 4K, 2K, 1K) during processing.
|
||||
* **Adjustable image formats:** Allows configuration of prefered image output formats, allowing for overrides depending on various factors (prefer EXR over PNG for 16Bit, Prefer JPG over PNG for resolutions above certain thesholds). User can configure compression settings for each image format.
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user