Concept - Subassets #50

Open
opened 2025-05-07 14:00:37 +02:00 by Rusfort · 1 comment
Owner

After asset processing, allow for additional metadata files inside an asset, to define a subassets.

Usecase, in some cases, a asset comes with useful textures for generic purposes. (E.g. Fuzz maps and detail normals)
A sub-asset could define these textures as a stand-alone utility. And create seperate assets from them, while keeping original assets intact

After asset processing, allow for additional metadata files inside an asset, to define a subassets. Usecase, in some cases, a asset comes with useful textures for generic purposes. (E.g. Fuzz maps and detail normals) A sub-asset could define these textures as a stand-alone utility. And create seperate assets from them, while keeping original assets intact
Rusfort added this to the Beyond V1 milestone 2025-05-07 14:00:37 +02:00
Rusfort added the
enhancement
label 2025-05-07 14:00:37 +02:00
Author
Owner

A subasset could also just be material/model variations for each Color-variation

A subasset could also just be material/model variations for each Color-variation
Sign in to join this conversation.
1 Participants
Notifications
Due Date
No due date set.
Dependencies

No dependencies set.

Reference: Rusfort/Asset-Frameworker#50
No description provided.