Concept - Subassets #50
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After asset processing, allow for additional metadata files inside an asset, to define a subassets.
Usecase, in some cases, a asset comes with useful textures for generic purposes. (E.g. Fuzz maps and detail normals)
A sub-asset could define these textures as a stand-alone utility. And create seperate assets from them, while keeping original assets intact
A subasset could also just be material/model variations for each Color-variation